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by mharmless
Sun Jul 23, 2017 1:47 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1514
Views: 333385

Re: Report - Current Bugs and Issues

Yoral Khaganate faction text is out of alignment with the other races by one pixel. Build r20722 Behavior: Clicking down the list of races I noticed the text shifted alignment when moving from Orthin Conference to Yoral Khaganate. Playing around some more showed that it was Yoral out of alignment a...
by mharmless
Thu Jun 29, 2017 5:37 pm
Forum: General Forum
Topic: Tinkers as a mayor faction
Replies: 35
Views: 9536

Re: Tinkers as a mayor faction

Arioch wrote:We're excited about the new mechanics introduced for the Tinkers and the other contents of the DLC.


I was excited to see the announcement and I look forward to hearing more!
by mharmless
Mon May 29, 2017 6:58 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1514
Views: 333385

Re: Report - Current Bugs and Issues

Black screen with unignorable crash error after advancing action tracker into a planet destruction event while viewing the planet about to be destroyed. Build r20298, Steam Uploaded as "game_3891" Behavior: Advancing the turn tracker while examining a world about to be destroyed causes an...
by mharmless
Mon May 29, 2017 4:06 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1514
Views: 333385

Re: Report - Current Bugs and Issues

Transporting population via stargate to a system shared with another empire with ships in orbit, whom you are not at war with, makes the population disappear until the next turn. Build r20298, Steam Uploaded as "game_3889" Behavior: Colony in the Dziban system, one is mine and 2 are grema...
by mharmless
Sun May 28, 2017 5:18 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1514
Views: 333385

Re: Report - Current Bugs and Issues

Attempting to scuttle a space station in orbit of a world you do not control causes crash. Build r20298, Steam Uploaded as game_3882 Behavior: Capturing a space station in combat, and then failing to capture the planet after combat, results in a station you control in orbit of a world you do not. O...
by mharmless
Sat May 27, 2017 4:21 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1514
Views: 333385

Re: Report - Current Bugs and Issues

Quantum decryption tech lets you maintain a blockade after fleeing battle. Build r20334 (dev) Behavior: Capturing a ship in battle when you have quantum decryption tech allows you to retreat with captured ships. Retreating from a battle over a blockaded world causes your fleet to be moved 1 turn ou...
by mharmless
Thu May 25, 2017 7:12 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1514
Views: 333385

Re: Report - Current Bugs and Issues

If you have greater than half the maximum population on the planet, City Planning will not double consumption. This could easily be it; most of my worlds using growth are arid worlds with ~5 population cap, while the better worlds that I do have are nowhere near half population yet. Farin I there i...
by mharmless
Thu May 25, 2017 6:47 pm
Forum: General Forum
Topic: HAHA! I've got my own star!
Replies: 0
Views: 1003

HAHA! I've got my own star!

This caught me off guard! Best lunchtime surprise in a while!
The Best Star System.PNG
The Best Star System.PNG (1.84 MiB) Viewed 1003 times

I'm sure it will be a great shipyard system after I 'relocate'* some xenos!

*relocation may or may not involve parking in orbit and blocking food shipments for a significant number of turns.
by mharmless
Thu May 25, 2017 8:30 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1514
Views: 333385

Re: Report - Current Bugs and Issues

City Planning project claims to double food consumption, does not actually do that consistently. Build r20334 (dev) Seems to use from no extra food to the listed twice. Farin I -> 2,526,071 humans and 2,008,868 Haduir, 5 food use, no change when doing city planning. We Made It I -> 5,448,462 humans...
by mharmless
Thu May 25, 2017 8:13 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1514
Views: 333385

Re: Report - Current Bugs and Issues

Farming improvement text doesn't seem to reflect fertility changes Build r20334 (dev) Same saves previously uploaded, world Mongolia III. Arid planet with high fertility: Mongolia's stat block.PNG Examining the production of the one farm shows the text: Mongolia's food output.PNG The text at the to...
by mharmless
Thu May 25, 2017 8:03 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1514
Views: 333385

Re: Report - Current Bugs and Issues

Freeing a small number of slaves gives a +0 modifier, which receives an unhappy face icon. Build r20334 (dev) Enslaved and released a group of 358k teros. The liberation bonus seems tied to population, and at these low numbers it is zero. Which is fine, but I would expect that any displayed morale ...
by mharmless
Thu May 25, 2017 7:03 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1514
Views: 333385

Re: Report - Current Bugs and Issues

Bombardment tech erroneously claims 2 battlemechs have been killed by bombardment. Build r20334 (dev) Uploaded as game_3871 As soon as I drop a single bomb on Algor, the status text below will show whatever I actually killed, plus two battlemechs. The mech count does not decline from the initial 7,...
by mharmless
Thu May 25, 2017 6:55 am
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 88
Views: 27816

Re: Please Report Missing and/or Placeholder Text

Cloning tech has a typo, "many more children are effectivel identical twins".
by mharmless
Thu May 25, 2017 6:19 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1514
Views: 333385

Re: Report - Current Bugs and Issues

Crash during turn rollover, appears related to removing raiders from map. Build r20334 (dev) Uploaded as game_3870 Backing up and ending turn generates it again. Does not appear related to any action I'm taking, one of the AIs clearing a base? None of the marauders that I'm aware of are being kille...
by mharmless
Wed May 24, 2017 7:51 am
Forum: Testing
Topic: fighters health based on armor tech (former LUA help thread)
Replies: 6
Views: 2356

Re: whoever understand LUA please respond

If I follow you correctly the error happens before you actually get into a game, like at the main menu? It seems like there wouldn't be an empire object or possibly even the player gui at that point, so three times it tries to look at an object that doesn't exist. I'm not familiar with lua syntax or...

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