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by Dacarnix
Fri Jun 25, 2021 9:45 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1914346

Re: Suggest - Features and Improvements

I propose that Viscids are created as Sterile, as per discussion in the bug report thread. Their current implementation encourages a great deal of artificial, 'gamey' behavior and further doesn't make all that much sense. (Sure, you're not able to wipe them out, but it staggers imagination that the...
by Dacarnix
Thu Jun 03, 2021 10:33 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1914346

Re: Suggest - Features and Improvements

Sid Meier's Alpha Centauri had an interesting feature: upon finishing game, it showed in a window entire world map and displayed fast-forward animation of how borders have changed in this playthrough. I think, this feature would befit SiS post-victory graphs screen also. Various Civilization versio...
by Dacarnix
Thu Jun 03, 2021 10:31 pm
Forum: General Forum
Topic: My thoughts on Stars in Shadow
Replies: 14
Views: 35697

Re: My thoughts on Stars in Shadow

You might (and might not) enjoy playing the game using the "DLC Rebalance Mod" that's already got 37 pages of replies on Steam. It addresses at least half of your bullet points, anyway. Using the mod, I finally found Humans and Gremak to be viable factions in the game, found Viscids more i...
by Dacarnix
Wed May 19, 2021 9:42 pm
Forum: General Forum
Topic: Balance on Hard
Replies: 8
Views: 28699

Re: Balance on Hard

I agree with the original post on all points. That's a very well-constructed analysis of what I've been experiencing as well.
by Dacarnix
Sat Apr 03, 2021 7:28 pm
Forum: General Forum
Topic: How do you embark colonists about a space habitat transporter?
Replies: 11
Views: 33045

Re: How do you embark colonists about a space habitat transporter?

Yup, just tested it out. Got it.

You can't build one above random-planet-next-to-Taribor. It has to be above Taribor.

Basically, the Habitat Module's chief function is a sort of weird Colony Ship for Taribor/Wremmit, and it's cost reflects that function (being a slightly more expensive colony ship).
by Dacarnix
Sat Apr 03, 2021 6:09 pm
Forum: General Forum
Topic: How do you embark colonists about a space habitat transporter?
Replies: 11
Views: 33045

Re: How do you embark colonists about a space habitat transporter?

Huh. I never would have thought to try that. Having a fully-colonized planet with a bustling society right next to Taribor or Wremmit doesn't allow you to colonize the planet, but having a space station with a loaded habitat module above that same planet does. Does it work if the planet makes a spac...
by Dacarnix
Sat Apr 03, 2021 3:31 pm
Forum: General Forum
Topic: How do you embark colonists about a space habitat transporter?
Replies: 11
Views: 33045

Re: How do you embark colonists about a space habitat transporter?

Interesting.

Having colonists in orbit of (for example) a Barren planet next to Taribor will allow you to colonize Taribor without Habitat Domes?

I never would have guessed that.

Or am I misreading you?
by Dacarnix
Thu Apr 01, 2021 8:00 pm
Forum: General Forum
Topic: How do you embark colonists about a space habitat transporter?
Replies: 11
Views: 33045

Re: How do you embark colonists about a space habitat transporter?

Do any of you folks make good use of the Habitat Modules?

I tried them out briefly ages ago and haven't given them a second look in quite some time.
by Dacarnix
Thu Mar 25, 2021 2:50 am
Forum: Testing
Topic: Steppes Hostile Environment Discrepancy
Replies: 10
Views: 31361

Re: Steppes Hostile Environment Discrepancy

"Lifeless" is just not what the word "ocean" conjures. Even inhospitable portions of ocean on this planet are teeming with life.
by Dacarnix
Thu Mar 25, 2021 1:19 am
Forum: Testing
Topic: Steppes Hostile Environment Discrepancy
Replies: 10
Views: 31361

Re: Steppes Hostile Environment Discrepancy

I guess. But when you put a seahorse alien in front of the average human, they're not going to immediately assume all of that. The premier "sea" race whose very ships appear to be full of water having penalties on water planets and having "low fertility" on those planets feels we...
by Dacarnix
Wed Mar 24, 2021 9:51 pm
Forum: Testing
Topic: Steppes Hostile Environment Discrepancy
Replies: 10
Views: 31361

Re: Steppes Hostile Environment Discrepancy

My impression for why having populations adapted to the environment negate the hostile environment penalty for everybody is that you need *somebody* outside of the little sealed environments supporting small populations doing work out of doors. Laying pipes and conduits, construction and maintenanc...
by Dacarnix
Tue Mar 23, 2021 10:39 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2717280

Re: Report - Current Bugs and Issues

gaerzi wrote:Yes. I have already built four gates in a single system -- it's pointless but it's possible.

Only if you consider +2 science points per turn pointless. ;)
by Dacarnix
Tue Mar 23, 2021 10:36 pm
Forum: Testing
Topic: Steppes Hostile Environment Discrepancy
Replies: 10
Views: 31361

Steppes Hostile Environment Discrepancy

I've noticed that Steppe planets sometimes have a -3 penalty for Hostile Environment and sometimes do not. I haven't noticed any commonality like planet size or position within the solar system or what species are on the planet. I've got two Steppe planets the same size with Yoral on them. One has a...
by Dacarnix
Sun Feb 21, 2021 4:58 pm
Forum: Testing
Topic: Disconnected Colonists Testing
Replies: 10
Views: 41768

Re: Disconnected Colonists Testing

Hmm... maybe that only happened because of the Teros. I should test it with another type of aliens before assuming that's intended behavior. I've got some Yoral now. and will see if they get a one-turn grace period or not.
by Dacarnix
Sun Feb 21, 2021 4:46 pm
Forum: Testing
Topic: Disconnected Colonists Testing
Replies: 10
Views: 41768

Re: Disconnected Colonists Testing

The problem here is that you're playing too well :) Arioch and I thought that it might be good if disconnected harmonized aliens didn't become unhappy immediately, but instead became unhappy over time (as with most other morale effects). But, that means if you do what you did here -- move in the ha...

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