Search found 18 matches

Go to advanced search

by andy
Fri Feb 21, 2020 9:19 pm
Forum: General Forum
Topic: Tiny rocks and gas giants question
Replies: 29
Views: 59228

Re: Tiny rocks and gas giants question

Slightly unrelated, but it's kinda weird that you can construct a medium or large planet in an empty orbit, but you can't construct a planet if it already has something in the orbit. However, constructing and terraforming planets is so late in the game that I doubt it matters much to competitive gam...
by andy
Fri Feb 21, 2020 6:26 pm
Forum: General Forum
Topic: Tiny rocks and gas giants question
Replies: 29
Views: 59228

Tiny rocks and gas giants question

Is there anyway to build a colony or a planet in a system that has only tiny rocks and/or gas giants?

I'm guessing that the answer is no. It seems that you cannot colonize tiny worlds and you can't build a planet unless you already have a colony in the system.
by andy
Wed Feb 19, 2020 7:36 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983742

Re: Suggest - Features and Improvements

If it said what it was carrying followed by Transport, that'd help. Marine Transport. Mech transport. Human Transport. Thresher Transport.

A little graphic of what it's carrying stamped onto the ship would be even better.

I do find myself clicking to see what transports are carrying quite often.
by andy
Tue Feb 18, 2020 5:45 am
Forum: Modding
Topic: Population Panel Mod
Replies: 29
Views: 98836

Re: Population Panel Mod

Thank you siyoa!
by andy
Sat Feb 15, 2020 6:40 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983742

Re: Suggest - Features and Improvements

If I turn on AI control for one turn, the AI does some stuff, then there is an AI "do-end-turn-actions" that moves all my fleets around and adjust all populations and also adjusts all my planet's productions, then the next turn starts and the AI does some stuff before I can then turn AI of...
by andy
Sat Feb 15, 2020 6:08 am
Forum: General Forum
Topic: Cause of Teros' sudden tech progress spike???
Replies: 5
Views: 15305

Re: Cause of Teros' sudden tech progress spike???

Thanks man! Not sure how I missed that. Didn't see any new planets colonized. That's a great archive, if they survive that long....

Thanks for the tip on switching players. I thought I had read somewhere a year or so ago that there was a way to do that but couldn't remember.
by andy
Fri Feb 14, 2020 11:36 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983742

Re: Suggest - Features and Improvements

I know this has been discussed before and I haven't read everything. I love the biomes and the race benefits related to them. I just spend too much time in the game micromanaging this, especially on large maps. I think migration should be automated. And there could be an option to prohibit migration...
by andy
Fri Feb 14, 2020 11:09 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983742

Re: Suggest - Features and Improvements

Sorry if this has been raised before. I've played many many games now and I find that one faction (usually me) runs away with the game (on normal mode). I have a suggestion regarding science progress. Technology from captured ships can be reverse engineered. That's great. To further balance the prog...
by andy
Fri Feb 14, 2020 10:39 pm
Forum: General Forum
Topic: Cause of Teros' sudden tech progress spike???
Replies: 5
Views: 15305

Re: Cause of Teros' sudden tech progress spike???

Arioch and Sven, I turned on dev options and picked Omni so I could see what was going on everywhere. Then I opened the science progress chart and backed up the game until turn 1288. The teros have nothing going on. Turn 1289, huge increase in science progress for no reason. No colonization. No batt...
by andy
Thu Feb 13, 2020 8:26 pm
Forum: General Forum
Topic: Cause of Teros' sudden tech progress spike???
Replies: 5
Views: 15305

Cause of Teros' sudden tech progress spike???

In my current game, (90 stars) I'm in a runaway lead on all stats so the game is effectively decided (but I'm still well short of the 2/3 for a diplo win). The remaining 6 or so AIs are all bumbling along with Orthin well ahead of the others in science progress and science production (which is commo...
by andy
Thu Feb 13, 2020 8:12 pm
Forum: General Forum
Topic: Terraforming
Replies: 48
Views: 102416

Re: Terraforming

Yeah, I read about the planned overhaul. I'm looking forward to it. And, yes, bionomics is early enough and cheap enough to merit getting in most of my games. I'd say it's positioned well.
by andy
Thu Feb 13, 2020 8:05 pm
Forum: General Forum
Topic: Fleet bases underwhelming?
Replies: 23
Views: 62571

Re: Fleet bases underwhelming?

I just want to save some scratch during peace-time by parking my fleet(s) somewhere it is easier to maintain.
by andy
Tue Feb 04, 2020 7:47 pm
Forum: Modding
Topic: Population Panel Mod
Replies: 29
Views: 98836

Re: Population Panel Mod

I use the mod quite a bit. Thank you. I have a request, when I hover over the population icon in the top bar, can you show me the total population of each race in my empire in a hover window? Race X: 65 Race Y: 25 Race Z: 11 etc. Or display it the same way you do in the Population Report, just with ...
by andy
Tue Feb 04, 2020 7:22 pm
Forum: General Forum
Topic: Introduce yourself :)
Replies: 111
Views: 396711

Re: Introduce yourself :)

Loving the game. Thank you.
by andy
Tue Feb 04, 2020 7:20 pm
Forum: General Forum
Topic: Fleet bases underwhelming?
Replies: 23
Views: 62571

Re: Fleet bases underwhelming?

I have played a free game before called ... FreeOrion I think. It's been awhile. I like SiS better. However, there were some things from that game that were worth considering. For static bases, I recall there was a base that reduced the maintenance cost of all starships present in the same system. S...

Go to advanced search

cron