Search found 60 matches

Go to advanced search

by Serenitis
Sat Dec 04, 2021 12:49 pm
Forum: General Forum
Topic: New DLC
Replies: 174
Views: 186596

Re: New DLC

+ Allow special planetary attribute: "Debris Ring" to be generated on one or two other planets as well outside of Rastaban II and Eye of Dzibix and give asteroid bases at least one weapon or special hardpoint You can mini-mod both of these if you want to play with it right now. The debris...
by Serenitis
Sat Dec 04, 2021 12:25 pm
Forum: General Forum
Topic: Gameplay Quirks
Replies: 3
Views: 1073

Re: Gameplay Quirks

...especially about cloning. The cloning thing is kinda weird when you think about it. Faster pop growth means more output from everything quicker. Which means more advantage, which can then be leveraged to gain more territory and so on. Population = victory as in most 4x games. But we're deliberat...
by Serenitis
Fri Dec 03, 2021 2:33 pm
Forum: General Forum
Topic: Gameplay Quirks
Replies: 3
Views: 1073

Gameplay Quirks

What weird or odd things do you find yourself doing all the time in SiS? I'm not a fan of assymetrical ship loadouts, and will take decidedly un-optimal fittings in order to avoid them. Also, Orthin ships are cool & good because I can hide assymetry in the nose mounts where I don't have to look ...
by Serenitis
Sat Nov 20, 2021 9:04 pm
Forum: General Forum
Topic: New DLC
Replies: 174
Views: 186596

Re: New DLC

The 'generic' outfit templates I don't find all that useful because they're so heavy-handed, insomuch as they overwrite everything. And have other quirks - like the 'seige' template not having any defensive weapons at all. 'Escort' and 'balanced' seem to be identical. So whenever I use them I will a...
by Serenitis
Thu Nov 18, 2021 10:24 pm
Forum: General Forum
Topic: New DLC
Replies: 174
Views: 186596

Re: New DLC

1. If you have captured a ship and have the tech to upgrade it, it would be possible to add it as a bluprint as any other ships. This just for the convinience of avoiding upgrading each captured ship manually. It takes a long time and it really bores the ... out of me (by the way, I love capturing ...
by Serenitis
Tue Oct 19, 2021 8:35 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1206
Views: 1202439

Re: Suggest - Features and Improvements

3. Fighters do not really have a good role to fill now... Thinking about this a bit, maybe it might be worth looking at giving each type of fighter some additional abilities and controls. Bombers as noted, could use the ability to carry torpedoes. But it might also be a benefit to allow the player ...
by Serenitis
Sat Aug 07, 2021 11:44 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1206
Views: 1202439

Re: Suggest - Features and Improvements

Just thinking about how streamlining the ship outfitting might be done. I'm really not a fan of the 'kitchen sink' mega-scroll list. And the filters, while functional are clunky and forgettable things that I barely touch because it's quicker to just 'brute force' the main list. Would a context selec...
by Serenitis
Tue Aug 03, 2021 8:12 pm
Forum: General Forum
Topic: My thoughts on Stars in Shadow
Replies: 13
Views: 13081

Re: My thoughts on Stars in Shadow

Can confirm that using "3" is incredibly entertaining, and gives me just the "I want to fight, but don't want to start a fight" thing I was looking for.

That snippet is definitely going into my mod bin. Thank you for your service.
by Serenitis
Tue Aug 03, 2021 7:59 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1206
Views: 1202439

Re: Suggest - Features and Improvements

Honestly, espionage systems of any description are kind of frustrating.
If one is adopted for SiS, could there be a game setup option to just disable it entirely please?
by Serenitis
Sun Aug 01, 2021 1:05 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1812
Views: 1787909

Re: Report - Current Bugs and Issues

All the factions on the map got visible at the end of a turn without apparent reason Not 100% certain, but this might be because one of the AIs has met everyone and started off the council stuff, and everyone gets set to 'contacted' so there's no weirdness about voting for mysterious unknown partie...
by Serenitis
Sun Aug 01, 2021 12:56 pm
Forum: General Forum
Topic: My thoughts on Stars in Shadow
Replies: 13
Views: 13081

Re: My thoughts on Stars in Shadow

I suspect there are only realyl two setting currently and all they control is the density of Marauder and Harpy systems. Marauders do nto attack AI even on Extreme I think setup\new_galaxy.lua Lines 541 to 548. Exactly 3 settings. 'None' 'Rare' and 'Default' Changing the divisor on line 542 to some...
by Serenitis
Sun Aug 01, 2021 12:26 pm
Forum: General Forum
Topic: Balance on Hard
Replies: 8
Views: 13126

Re: Balance on Hard

But why not set to 100 to get a balanced result? How would you know what's balanced until something is changed and the result can be observed and compared? Observing the AI having three times as many ships as a player with a similar population suggested that reducing this value to 1/3 would be a us...
by Serenitis
Sun Jul 25, 2021 7:27 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1206
Views: 1202439

Re: Suggest - Features and Improvements

When creating a game with duplicate instances of the 'same' empire, those second empires ALL share the same colour scheme (cyan), with the sole exception of orthin who use black. There are currently 14 colours defined. Would it be possible to 'mix up' which colour schemes get picked for duplicate em...
by Serenitis
Tue Jun 29, 2021 9:22 am
Forum: General Forum
Topic: Military transports are too strong
Replies: 19
Views: 29907

Re: Military transports are too strong

Changing the crew value of quarters from 2 to 5 feels like it gives decently worthwhile bonus.
50% more crew rather than 20%.
I actually feel somewhat conflicted when outfitting ships now, instead of just covering everything in shields.

@technology\systems.lua line 667 if you want to play with it.
by Serenitis
Tue Jun 29, 2021 6:59 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1812
Views: 1787909

Re: Report - Current Bugs and Issues

During refit, the top option in this menu (cannot capture it) will always refet ships to their scout design: Can confirm this happens to every ship 'class' which has multiple designs (either default designs or player created). The quick refit button on the planet queue will only show the refit opti...

Go to advanced search

cron