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by Serenitis
Tue Aug 15, 2023 2:40 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1913287

Re: Suggest - Features and Improvements

The ability to save a captured foreign ship design so that you can apply it to another captured ship would be very handy. Upgrading captured ships is always kind of chore. Especially when you find out that in one of them you forgot to upgrade the armor so you have to undo to redo the refitting... 1...
by Serenitis
Fri Apr 21, 2023 7:27 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2715912

Re: Report - Current Bugs and Issues

An occurance with the Humans that can lead to thier having some significant difficulty at game start. If all available colony sites are only accessible with range extended ships AND those sites are >3 turns travel away from Fargone AND the colony site has low fertility, the Humans will be forced int...
by Serenitis
Fri Apr 14, 2023 1:31 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1913287

Re: Suggest - Features and Improvements

It would be really neat if there could be an optional setting that would automatically progress to the next turn if there's nothing in the newly generated turn that requires the player's attention. So pressing next turn could essentially 'skip forwards' over empty turns until something happens. I've...
by Serenitis
Mon Apr 10, 2023 9:37 am
Forum: General Forum
Topic: New DLC
Replies: 239
Views: 691896

Re: New DLC

Yeah, it's generally among the very last tech I research, due to how little use it has. The only other faction that has asteroid belts on its home planet is the Ashdar Teros, and they start with decent orbital facilities. If random planets could have it, it would be of slightly greater use, but sin...
by Serenitis
Wed Jan 11, 2023 9:54 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2715912

Re: Report - Current Bugs and Issues

Some interesring behaviour that doesn't seem like it ought to be happening: When one of your colonies is in range of a Marauder base, that base will send raiding parties to your colony so long as it has transport ships available. If those transports are captured or destroyed the base will take some ...
by Serenitis
Mon Jan 09, 2023 8:56 pm
Forum: Modding
Topic: Got Dzibix?
Replies: 2
Views: 12756

Re: Got Dzibix?

Anyone else getting this intermittently recurring error? Mods\GotDzibix\orders\harmonize_mechanics.lua:138: attempt to call global 'push_shared_history' (a nil value) Mods\GotDzibix\orders\harmonize_mechanics.lua:138: Lua state\AI\handle_slaves.lua:23:apply_prefs: Lua state\AI\handle_slaves.lua:55:h...
by Serenitis
Wed Dec 21, 2022 7:38 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1913287

Re: Suggest - Features and Improvements

It'd just be something to allow pacifist players to have some non-consequential tactical fun. I don't generally have an issue with combat per-se, but I really dislike starting fights even in a made up game with zero consequences. So having the AI "start trouble" is usually the only factio...
by Serenitis
Sun Jul 24, 2022 12:56 pm
Forum: General Forum
Topic: Comparative Ship Strengths
Replies: 8
Views: 19983

Comparative Ship Strengths

Content Warning: Long Rambling Stream of Nonsense So, having spent the past few days being baked alive and/or mixing concrete for dumb projects I wish I never started, I wanted to do something that would prevent my tired meat brain from being reduced to sludge. And I have been meaning to do this for...
by Serenitis
Sun Jul 17, 2022 8:52 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2715912

Re: Report - Current Bugs and Issues

Minor code bug.
\galaxy\planet_types.lua

Line 666 does not follow the same formatting as every other similar entry:

Code: Select all

663 growth 'gremak' {
664  High = { 'Hive', 'Island', 'Swamp' },   
665  Medium = {'Coral'},
666  Arid = 'Low',


Looks like it should read

Code: Select all

Low = {'Arid'},
by Serenitis
Mon Jul 04, 2022 10:30 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2715912

Re: Report - Current Bugs and Issues

Minor graphical bug. The Tinkers Heavy Cruiser overlays don't seem to be working as intended. When torpedoes are equipped in the dome hardpoints, the lower part of the weapon images clip through the hull layer. https://i.imgur.com/79I9Sp3.jpg This does not appear to affect any of the other Tinker sh...
by Serenitis
Mon Jun 13, 2022 7:59 am
Forum: General Forum
Topic: First research goals
Replies: 11
Views: 23858

Re: First research goals

Generally, everyone wants the following early game: Xenology - Science boost, plus it leads to other needed things. Hyperspace Metrics - Travel speed is important for both expansion and defence. Market Theory - Money runs everything, plus morale effects are useful. Boarding Tactics - 'Free' Science/...
by Serenitis
Fri Jun 10, 2022 10:44 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1913287

Re: Suggest - Features and Improvements

I think the Gremak Escort Cruiser should get a viper snout, and perhaps a few additional Light mounts. This. Give it at least the integrated missile tubes + a couple of extra light mounts. The Gremak CLE is a ship I don't even research when I play them. It's completely outclassed in every possible ...
by Serenitis
Tue Feb 22, 2022 8:40 pm
Forum: General Forum
Topic: Help with Humans
Replies: 13
Views: 26691

Re: Help with Humans

No-one is claiming the CL is better than a CA (Heavy), or CM (Missile), or LST (Assault). I am specifically saying that the CL is 'good enough' to use until you get hold of those hulls, and avoiding using it because it's not 'optimal' is not something I really understand, because it's 'good enough' ...
by Serenitis
Sat Feb 19, 2022 8:36 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1913287

Re: Suggest - Features and Improvements

...or have it as a map generation option? This. The mapgen option would likely be the preferred way to do this, as then you can achieve this effect in almost any map (present and future) rather than have it be confined to a single one. Maybe a tri-state toggle/dropdown with the default being 'rando...
by Serenitis
Fri Feb 18, 2022 4:51 pm
Forum: General Forum
Topic: Help with Humans
Replies: 13
Views: 26691

Re: Help with Humans

Humans have some rad abilities: They get early access to EMP missiles (as mentioned) which are incredibly good just for being fusion-level missiles. As well as cheaper access to Xeno Engineering. The half cost for ship maintenance is good, and applies to all ships built or captured. This gives you a...

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