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by Serenitis
Sat Nov 20, 2021 9:04 pm
Forum: General Forum
Topic: New DLC
Replies: 152
Views: 164489

Re: New DLC

The 'generic' outfit templates I don't find all that useful because they're so heavy-handed, insomuch as they overwrite everything. And have other quirks - like the 'seige' template not having any defensive weapons at all. 'Escort' and 'balanced' seem to be identical. So whenever I use them I will a...
by Serenitis
Thu Nov 18, 2021 10:24 pm
Forum: General Forum
Topic: New DLC
Replies: 152
Views: 164489

Re: New DLC

1. If you have captured a ship and have the tech to upgrade it, it would be possible to add it as a bluprint as any other ships. This just for the convinience of avoiding upgrading each captured ship manually. It takes a long time and it really bores the ... out of me (by the way, I love capturing ...
by Serenitis
Tue Oct 19, 2021 8:35 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1186
Views: 1136274

Re: Suggest - Features and Improvements

3. Fighters do not really have a good role to fill now... Thinking about this a bit, maybe it might be worth looking at giving each type of fighter some additional abilities and controls. Bombers as noted, could use the ability to carry torpedoes. But it might also be a benefit to allow the player ...
by Serenitis
Sat Aug 07, 2021 11:44 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1186
Views: 1136274

Re: Suggest - Features and Improvements

Just thinking about how streamlining the ship outfitting might be done. I'm really not a fan of the 'kitchen sink' mega-scroll list. And the filters, while functional are clunky and forgettable things that I barely touch because it's quicker to just 'brute force' the main list. Would a context selec...
by Serenitis
Tue Aug 03, 2021 8:12 pm
Forum: General Forum
Topic: My thoughts on Stars in Shadow
Replies: 13
Views: 10292

Re: My thoughts on Stars in Shadow

Can confirm that using "3" is incredibly entertaining, and gives me just the "I want to fight, but don't want to start a fight" thing I was looking for.

That snippet is definitely going into my mod bin. Thank you for your service.
by Serenitis
Tue Aug 03, 2021 7:59 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1186
Views: 1136274

Re: Suggest - Features and Improvements

Honestly, espionage systems of any description are kind of frustrating.
If one is adopted for SiS, could there be a game setup option to just disable it entirely please?
by Serenitis
Sun Aug 01, 2021 1:05 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1787
Views: 1696008

Re: Report - Current Bugs and Issues

All the factions on the map got visible at the end of a turn without apparent reason Not 100% certain, but this might be because one of the AIs has met everyone and started off the council stuff, and everyone gets set to 'contacted' so there's no weirdness about voting for mysterious unknown partie...
by Serenitis
Sun Aug 01, 2021 12:56 pm
Forum: General Forum
Topic: My thoughts on Stars in Shadow
Replies: 13
Views: 10292

Re: My thoughts on Stars in Shadow

I suspect there are only realyl two setting currently and all they control is the density of Marauder and Harpy systems. Marauders do nto attack AI even on Extreme I think setup\new_galaxy.lua Lines 541 to 548. Exactly 3 settings. 'None' 'Rare' and 'Default' Changing the divisor on line 542 to some...
by Serenitis
Sun Aug 01, 2021 12:26 pm
Forum: General Forum
Topic: Balance on Hard
Replies: 8
Views: 11042

Re: Balance on Hard

But why not set to 100 to get a balanced result? How would you know what's balanced until something is changed and the result can be observed and compared? Observing the AI having three times as many ships as a player with a similar population suggested that reducing this value to 1/3 would be a us...
by Serenitis
Sun Jul 25, 2021 7:27 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1186
Views: 1136274

Re: Suggest - Features and Improvements

When creating a game with duplicate instances of the 'same' empire, those second empires ALL share the same colour scheme (cyan), with the sole exception of orthin who use black. There are currently 14 colours defined. Would it be possible to 'mix up' which colour schemes get picked for duplicate em...
by Serenitis
Tue Jun 29, 2021 9:22 am
Forum: General Forum
Topic: Military transports are too strong
Replies: 19
Views: 25957

Re: Military transports are too strong

Changing the crew value of quarters from 2 to 5 feels like it gives decently worthwhile bonus.
50% more crew rather than 20%.
I actually feel somewhat conflicted when outfitting ships now, instead of just covering everything in shields.

@technology\systems.lua line 667 if you want to play with it.
by Serenitis
Tue Jun 29, 2021 6:59 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1787
Views: 1696008

Re: Report - Current Bugs and Issues

During refit, the top option in this menu (cannot capture it) will always refet ships to their scout design: Can confirm this happens to every ship 'class' which has multiple designs (either default designs or player created). The quick refit button on the planet queue will only show the refit opti...
by Serenitis
Mon Jun 21, 2021 3:52 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1787
Views: 1696008

Re: Report - Current Bugs and Issues

Honestly, I genuinely believe that the best solution for the Viscid (if they are to stay in the game in thier current form) is to give them the sterile trait so they never grow. That way they behave like a negative planet trait (-pop capacity, -food) rather than being an all consuming horror show of...
by Serenitis
Mon Jun 21, 2021 3:34 pm
Forum: Modding
Topic: More Hull HP
Replies: 1
Views: 6978

Re: More Hull HP

I might be entirely wrong about this, but init_design_specs looks like the right place. The hull value is defined on line 79 by the value "specs.hull". And that in turn is defined on line 104 as depending on another separate (I think) calling of a hull variable which depends on the value &...
by Serenitis
Sun Jun 20, 2021 3:38 pm
Forum: General Forum
Topic: Balance on Hard
Replies: 8
Views: 11042

Re: Balance on Hard

\AI\navycomposition.lua The function "target_navy_power" is set to 150x the AI empire income. On the basis that the AI seems to be able to support ~3.5x the amount of fleet assets (from observations in numerous games) than the player can, I've set this to 50 and played a few games, and not...

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