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by Serenitis
Sun Jul 05, 2020 12:28 pm
Forum: General Forum
Topic: Stupid question?
Replies: 3
Views: 357

Re: Stupid question?

Sort of the same. I wonder if it might be possible in the future to include a colour picker, or even just a few pre-sets to allow the player to choose thier faction colour at the start of the game? (There are currently 14 colour schemes defined which would make for a more than adequate selection, ev...
by Serenitis
Sat Jul 04, 2020 7:42 pm
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 111
Views: 95654

Re: Please Report Missing and/or Placeholder Text

Unsure if this has been reported previously.

Image
The last word in this paragraph does not need the 's.
by Serenitis
Fri Jul 03, 2020 10:41 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1095
Views: 477219

Re: Suggest - Features and Improvements

Something to consider... If the the AI cedes a colony to the player via diplomacy, the AI can and will ask the player to return that colony, and will incur a diplomatic penalty if refused. Suggest that either of the following could be the case instead: ⋅ Ceded colonies can be asked to be r...
by Serenitis
Thu Jun 25, 2020 5:34 pm
Forum: General Forum
Topic: Viscid
Replies: 23
Views: 5008

Re: Viscid

Image
function Tinker.disposition(species)
if (species.type=='Viscid')
return 'Like'
end
by Serenitis
Fri Mar 27, 2020 6:44 pm
Forum: General Forum
Topic: Tiny rocks and gas giants question
Replies: 29
Views: 13907

Re: Tiny rocks and gas giants question

Looks like it was just that one size multiplier. Seems to be working the same accross all sizes now. Thank you once again for indulging my curiosity. [e] An interesting quirk (that doesn't matter for the current base game due to not being able to use tinies anyway) is that the hab multiplier for tin...
by Serenitis
Thu Mar 26, 2020 10:48 pm
Forum: Modding
Topic: Lethal effect applied per percentage of armor damaged
Replies: 3
Views: 1893

Re: Lethal effect applied per percentage of armor damaged

Neat. Thanks for this. Gameplay seems much the same at first, as the effects don't really kick in until damage builds up. But it is noticable. Just for confirmation, I bumped up the multiplier to *3, and yeah. It's definitely working. Crew starts getting peeled off before even 1/2 the armour is gone...
by Serenitis
Thu Mar 26, 2020 5:44 pm
Forum: General Forum
Topic: Tiny rocks and gas giants question
Replies: 29
Views: 13907

Re: Tiny rocks and gas giants question

sorry, do what exactly ? I commented out a couple of colonisation checks so I could colonise tiny worlds just to see if I could. Which worked. But I couldn't find what was stopping colonies on tiny worlds from showing terraforming options, even though I'd also commented out the size checks for terr...
by Serenitis
Tue Mar 24, 2020 8:50 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1095
Views: 477219

Re: Suggest - Features and Improvements

With regard to weapons flagged with the lethal trait, it might be an idea to revisit thier mechanics. Currently, any amount of armour on the target will block the lethal effects. I can see why it's been done like that, but it causes a problem in that many targets are on the fragile side and the 'let...
by Serenitis
Mon Mar 23, 2020 8:09 pm
Forum: General Forum
Topic: Tiny rocks and gas giants question
Replies: 29
Views: 13907

Re: Tiny rocks and gas giants question

Just as a bit of a curiosity thing, I started playing around with some of the files in LUA/orders and ended up enabling the colonisation of tiny planets by commenting out 6 lines for the 2 instances where if size=='Tiny' is called in colonization.lua. And honestly, even though the planets in themsel...
by Serenitis
Thu Mar 19, 2020 4:19 pm
Forum: General Forum
Topic: Tiny rocks and gas giants question
Replies: 29
Views: 13907

Re: Tiny rocks and gas giants question

We might add moons at some point as some kind of planet special that gives some kind of bonus. But we would not want to make them colonizable for the reasons mentioned above, in addition to the UI/graphics issues that this would present. Make the moon(s) effectively an addition to the planet. So th...
by Serenitis
Thu Mar 19, 2020 3:07 pm
Forum: General Forum
Topic: Terraforming
Replies: 48
Views: 25290

Re: Terraforming

...Radioactive elements tend to be short-lived and rare in a planet's crust. Having this material dense and pure enough and of only certain isotopes to allow for a fissile chain reaction (such as happens in a nuclear reactor) seems virtually impossible in a naturally-occurring environment... An int...
by Serenitis
Sat Feb 08, 2020 8:24 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1095
Views: 477219

Re: Suggest - Features and Improvements

A potential feedback improvement to consider: When a ship is fitted with a boarding pod, selecting the move command will highlight boardable ships in orange whenever the destination marker is moved into an appropriate range. This is good feedback. When a ship is fitted with assault shuttles, selecti...
by Serenitis
Sun Jan 19, 2020 1:42 pm
Forum: General Forum
Topic: Terraforming
Replies: 48
Views: 25290

Re: Terraforming

Something to consider away from the actual mechanics that might be beneficial: Feedback. It would be really nice if the various races which inhabit a planet could let you know somehow if the change would be good for them, or not. Something like a +/- indicator for the max population for each (releva...
by Serenitis
Sun Jan 19, 2020 11:19 am
Forum: General Forum
Topic: Fleet bases underwhelming?
Replies: 23
Views: 15283

Re: Fleet bases underwhelming?

It would be nice if the bases just had the ability to mount some 'heavy' weapons in addition to what they have. Jury-rigged Pirate/Marauder bases can, so why can purpose-built installations not? Both of the current (presumably Ashdar) models could be modified to accomodate this. Star base - Either a...
by Serenitis
Thu Jan 16, 2020 8:19 pm
Forum: General Forum
Topic: First Impressions
Replies: 16
Views: 8479

Re: First Impressions

So the trick is to send your colony ship with your armada, so that you claim the system in the same turn as the one you liberated it. Noted. I don't think so. They'd need to have the same technology. And you can't trade technology. Okay, so I don't have to be paranoid about giving away access to pl...

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