I've set everything up, and decided to try first with one of your psd files you provided, but I keep having this error. I probably messed up a path somewhere, but I can't seem to find where ...
Oh, no, I just gave you bad instructions.
Of the various helper function, it's 'rebuild_drawer' that ...
Search found 9 matches
- Fri Nov 08, 2019 10:28 pm
- Forum: Modding
- Topic: Question about modding the preBuiltArt
- Replies: 20
- Views: 39653
- Fri Nov 08, 2019 12:45 pm
- Forum: Modding
- Topic: Question about modding the preBuiltArt
- Replies: 20
- Views: 39653
Re: Question about modding the preBuiltArt
I've set everything up, and decided to try first with one of your psd files you provided, but I keep having this error. I probably messed up a path somewhere, but I can't seem to find where ...
It creates all the folders correct until HawkCA
This is the error:
Lua state\@@util\catdir.lua:73 ...
It creates all the folders correct until HawkCA
This is the error:
Lua state\@@util\catdir.lua:73 ...
- Thu Nov 07, 2019 8:32 am
- Forum: Modding
- Topic: Question about modding the preBuiltArt
- Replies: 20
- Views: 39653
Re: Question about modding the preBuiltArt
Hi!
So, I'm the person in that other post. :)
If you have used Photoshop or GIMP, that's the easiest way to imagine how the layers work. It actually gives you very good control over shading. Like I mentioned there, once I figured it out, it was clear that the system was designed for someone who ...
So, I'm the person in that other post. :)
If you have used Photoshop or GIMP, that's the easiest way to imagine how the layers work. It actually gives you very good control over shading. Like I mentioned there, once I figured it out, it was clear that the system was designed for someone who ...
- Wed Nov 06, 2019 11:18 pm
- Forum: Modding
- Topic: Question about modding the preBuiltArt
- Replies: 20
- Views: 39653
Re: Question about modding the preBuiltArt
The thing that's thrown you off here is that HawkColony is a "paletted" layer asset...
Yep the more time I spend in the drawers, the better I understand what's going on. It's a very neat system you built. Curious how you came up with it. It's different, that's for sure. At first glance, I thought ...
Yep the more time I spend in the drawers, the better I understand what's going on. It's a very neat system you built. Curious how you came up with it. It's different, that's for sure. At first glance, I thought ...
- Wed Nov 06, 2019 4:21 pm
- Forum: Modding
- Topic: Question about modding the preBuiltArt
- Replies: 20
- Views: 39653
Re: Question about modding the preBuiltArt
I've been playing with adding static images, and that is working just fine and dandy. However I decided to take a look at the way you created the art system, all the different layers that ultimately create a ship. And now I'm stuck in limbo, because it is so awesome and I am lost ...
The problem is ...
The problem is ...
- Mon Nov 04, 2019 11:39 pm
- Forum: Modding
- Topic: Question about modding the preBuiltArt
- Replies: 20
- Views: 39653
Re: Question about modding the preBuiltArt
The other option, of course, is to just ignore the auto-asset generation stuff entirely, and hack in images based on raw PNG files that you provide. In some cases, this will be easier. But, it's not always going to be easy -- and if you really want to mod a lot of the game's art using this ...
- Mon Nov 04, 2019 11:36 pm
- Forum: Modding
- Topic: Question about modding the preBuiltArt
- Replies: 20
- Views: 39653
Re: Question about modding the preBuiltArt
If you're going to do a total conversion, the way to do it might be to imitate that setup. Delete PreBuiltArt from your dev machine entirely, just work with the source assets by changing the data in Lua state/Drawers, rely on autogeneration to keep a relatively complete ArtCache directory on your ...
- Mon Nov 04, 2019 9:51 pm
- Forum: Modding
- Topic: Question about modding the preBuiltArt
- Replies: 20
- Views: 39653
Re: Question about modding the preBuiltArt
Thank you for the fast reply.
Basically I'm trying to go Total Conversion on SiS. I'm dabbling in the prebuilt emperors and ship art to get a feel on things. I've modded Space Empires 4 over and over in the past, and I recently got SiS in a Steam sale because it had that mix between SE4 and MoO2 ...
Basically I'm trying to go Total Conversion on SiS. I'm dabbling in the prebuilt emperors and ship art to get a feel on things. I've modded Space Empires 4 over and over in the past, and I recently got SiS in a Steam sale because it had that mix between SE4 and MoO2 ...
- Mon Nov 04, 2019 8:15 pm
- Forum: Modding
- Topic: Question about modding the preBuiltArt
- Replies: 20
- Views: 39653
Question about modding the preBuiltArt
Hello
Just a small question about the difference of the file in the preBuiltArt folder and the files in the luastate\drawers folder (emperors, ships etc).
Is the preBuiltArt for the locked races only?
Just a small question about the difference of the file in the preBuiltArt folder and the files in the luastate\drawers folder (emperors, ships etc).
Is the preBuiltArt for the locked races only?