Search found 788 matches

Go to advanced search

by Arioch
Sat Apr 22, 2017 10:00 pm
Forum: Testing
Topic: Capturing ships with Phidi race
Replies: 5
Views: 33

Re: Capturing ships with Phidi race

I'm guessing it's a glitch having to do with the Phidi not normally having a Battlecruiser tech. I'll pass it along. If you could upload a log of the game in which this happened (in Options menu, click "Upload Game Logs" and then post the resulting save name here so we know which one it is...
by Arioch
Fri Apr 21, 2017 6:47 pm
Forum: General Forum
Topic: Bug: Railgun, Force Lance, Station graphics
Replies: 9
Views: 341

Re: Bug: Railgun, Force Lance, Station graphics

That's the code I'm referring to; it appears to return a value of 1 even if shield_piercing is 2. Your change may not work, because shield_piercing_level may not always be set for all weapons, and so the function may in some cases return an undetermined value. It's not my code, it's Sven's, so I'll ...
by Arioch
Fri Apr 21, 2017 4:59 pm
Forum: General Forum
Topic: Bug: Railgun, Force Lance, Station graphics
Replies: 9
Views: 341

Re: Bug: Railgun, Force Lance, Station graphics

Looking at the code, there may be a bug here; the Force Lance has shield_piercing_level set to 2 (normal shield piercing is 1), but it looks like the property function may be ignoring this value. I'll pass it along to Sven.
by Arioch
Thu Apr 20, 2017 3:45 pm
Forum: Testing
Topic: Research Tree ETA?
Replies: 9
Views: 291

Re: Research Tree ETA?

We're discussing plans for our first DLC with the publisher. We'll let you know details when they are available.
by Arioch
Wed Apr 19, 2017 12:10 am
Forum: Testing
Topic: Strike Fighter balance
Replies: 5
Views: 70

Re: Strike Fighter balance

We could move the Strike Fighters deeper into the tree, but we want to save room for Starfighters, which should be returning at some point.
by Arioch
Mon Apr 17, 2017 8:19 pm
Forum: Testing
Topic: Strike Fighter balance
Replies: 5
Views: 70

Re: Strike Fighter balance

I think it's desirable to have multiple weapon types viable across several eras, but it's a difficult balancing act. I think it's acceptable to have a later tech replace an earlier one, but less acceptable to have an earlier tech that is better than the supposed replacements. The current power of la...
by Arioch
Fri Apr 14, 2017 5:02 am
Forum: General Forum
Topic: Endless Space 2
Replies: 4
Views: 102

Re: Endless Space 2

It wasn't too hard to understand; I just couldn't be bothered to figure it out.
by Arioch
Fri Apr 14, 2017 3:04 am
Forum: General Forum
Topic: Endless Space 2
Replies: 4
Views: 102

Re: Endless Space 2

I fired it up, looked at the very complicated UI, quit, and haven't tried it again yet.

I find the Endless series to be lackluster because they're essentially multiplayer games, which means the diplomacy element is more or less nonexistent. But there are some interesting ideas and mechanics.
by Arioch
Mon Apr 10, 2017 2:48 am
Forum: Testing
Topic: Stars in Shadow Development Roadmap
Replies: 10
Views: 773

Re: Stars in Shadow Development Roadmap

I've been wondering for a while, now: what precisely are Phidi sales commandos? Given that I'm habitually a (very peaceful) Phidi player, this may be relevant to my interests- maybe it will be another tool in my box for when I finally prepare to liberate the enslaved masses under the Marauders in m...
by Arioch
Sun Apr 09, 2017 10:10 pm
Forum: General Forum
Topic: Is This Game Dead?
Replies: 2
Views: 152

Re: Is This Game Dead?

We're still working on the tech tree view, which will be done fairly soon. It's been just three weeks since the last patch, and previous to that they've been coming out every two weeks since release. The tree view is a big feature, and since we're working part time it takes a while. In the meantime ...
by Arioch
Mon Mar 20, 2017 12:13 am
Forum: Testing
Topic: Research Tree ETA?
Replies: 9
Views: 291

Re: Research Tree ETA?

We've released a patch every two weeks since release. The tech tree should be in the next patch, which will probably be ready at the end of this month. Sales are quite good, but the money goes to pay for the original development, including the advance we received from the publisher; until we reach t...
by Arioch
Sat Mar 18, 2017 12:12 am
Forum: Testing
Topic: SiS Updater and Installer
Replies: 52
Views: 3767

Re: SiS Updater and Installer

I'm receiving a yellow "NOTICE" saying that the latest version is 20026 while I'm running 20025 and I need to update. Meanwhile the updater says I'm up to date. I was able to update from 025 to 026 without a problem. If you delete your version.txt and sis.exe and sis64.exe and re-run upda...
by Arioch
Fri Mar 17, 2017 4:02 pm
Forum: Testing
Topic: Tech Tree View for Research Screen
Replies: 13
Views: 463

Re: Tech Tree View for Research Screen

Please beware faction speciifc tech as these can mess up the tree if not controlled individually, and emerging tech (such as "Slave Collars") which need to be displayed somehow withouth knowing when they are going to be researched Yes, this functionality is supported; the tree has differe...
by Arioch
Wed Mar 15, 2017 4:15 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 524
Views: 29917

Re: Suggest - Features and Improvements

(1) An animation of planet destruction would be nice. The current implementation leaves everything to imagination, which is not satisfying enough (in my opinion as a long-time MOO2 player and stellar converter user). (2) Asteroid belts should be implemented (taking a planet's slot); they'd be eithe...
by Arioch
Tue Mar 14, 2017 5:30 pm
Forum: Testing
Topic: Tech Tree View for Research Screen
Replies: 13
Views: 463

Re: Tech Tree View for Research Screen

Out of curiosity, will your techtree be placed manually or generated dynamically? Some of both. It's dynamic in the sense that it can adapt to additions or subtractions of techs for different factions and situations, but it will have manual overrides for positioning so that traffic-jam areas can be...

Go to advanced search