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by Arioch
Sun May 21, 2017 1:26 am
Forum: General Forum
Topic: The lack of tactical combat description in the QSG
Replies: 2
Views: 524

Re: The lack of tactical combat description in the QSG

What guide are you referring to?
by Arioch
Sun May 21, 2017 1:21 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 993
Views: 54024

Re: Report - Current Bugs and Issues

We hates the Black Broadswordses, precious!
by Arioch
Wed Apr 26, 2017 8:49 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 993
Views: 54024

Re: Report - Current Bugs and Issues

I'm having the same problem. It's obviously related to the recent DLL changes.
by Arioch
Mon Apr 24, 2017 11:18 pm
Forum: General Forum
Topic: Introduce yourself :)
Replies: 79
Views: 9508

Re: Introduce yourself :)

The fluency fades away, but comes back after a short practice. You can't swim fast, but don't drown. All skills are in the brain. :) That's not entirely true. Motor skills involve neurons outside the brain as well as within it. If you cut off an arm and replace it with someone else's, you won't be ...
by Arioch
Mon Apr 24, 2017 6:06 pm
Forum: General Forum
Topic: Introduce yourself :)
Replies: 79
Views: 9508

Re: Introduce yourself :)

I used to code for living, but that was loooong time ago, I forgot everything I knew :lol: I thought it's like riding a bicycle (or swimming) - can't really loose the skill. ;) Coding isn't a physical skill like bicycle riding, it's probably better compared to speaking a foreign language; fluency f...
by Arioch
Sat Apr 22, 2017 10:00 pm
Forum: Testing
Topic: Capturing ships with Phidi race
Replies: 12
Views: 210

Re: Capturing ships with Phidi race

I'm guessing it's a glitch having to do with the Phidi not normally having a Battlecruiser tech. I'll pass it along. If you could upload a log of the game in which this happened (in Options menu, click "Upload Game Logs" and then post the resulting save name here so we know which one it is...
by Arioch
Fri Apr 21, 2017 6:47 pm
Forum: General Forum
Topic: Bug: Railgun, Force Lance, Station graphics
Replies: 9
Views: 467

Re: Bug: Railgun, Force Lance, Station graphics

That's the code I'm referring to; it appears to return a value of 1 even if shield_piercing is 2. Your change may not work, because shield_piercing_level may not always be set for all weapons, and so the function may in some cases return an undetermined value. It's not my code, it's Sven's, so I'll ...
by Arioch
Fri Apr 21, 2017 4:59 pm
Forum: General Forum
Topic: Bug: Railgun, Force Lance, Station graphics
Replies: 9
Views: 467

Re: Bug: Railgun, Force Lance, Station graphics

Looking at the code, there may be a bug here; the Force Lance has shield_piercing_level set to 2 (normal shield piercing is 1), but it looks like the property function may be ignoring this value. I'll pass it along to Sven.
by Arioch
Thu Apr 20, 2017 3:45 pm
Forum: Testing
Topic: Research Tree ETA?
Replies: 11
Views: 452

Re: Research Tree ETA?

We're discussing plans for our first DLC with the publisher. We'll let you know details when they are available.
by Arioch
Wed Apr 19, 2017 12:10 am
Forum: Testing
Topic: Strike Fighter balance
Replies: 5
Views: 160

Re: Strike Fighter balance

We could move the Strike Fighters deeper into the tree, but we want to save room for Starfighters, which should be returning at some point.
by Arioch
Mon Apr 17, 2017 8:19 pm
Forum: Testing
Topic: Strike Fighter balance
Replies: 5
Views: 160

Re: Strike Fighter balance

I think it's desirable to have multiple weapon types viable across several eras, but it's a difficult balancing act. I think it's acceptable to have a later tech replace an earlier one, but less acceptable to have an earlier tech that is better than the supposed replacements. The current power of la...
by Arioch
Fri Apr 14, 2017 5:02 am
Forum: General Forum
Topic: Endless Space 2
Replies: 4
Views: 190

Re: Endless Space 2

It wasn't too hard to understand; I just couldn't be bothered to figure it out.
by Arioch
Fri Apr 14, 2017 3:04 am
Forum: General Forum
Topic: Endless Space 2
Replies: 4
Views: 190

Re: Endless Space 2

I fired it up, looked at the very complicated UI, quit, and haven't tried it again yet.

I find the Endless series to be lackluster because they're essentially multiplayer games, which means the diplomacy element is more or less nonexistent. But there are some interesting ideas and mechanics.
by Arioch
Mon Apr 10, 2017 2:48 am
Forum: Testing
Topic: Stars in Shadow Development Roadmap
Replies: 10
Views: 1042

Re: Stars in Shadow Development Roadmap

I've been wondering for a while, now: what precisely are Phidi sales commandos? Given that I'm habitually a (very peaceful) Phidi player, this may be relevant to my interests- maybe it will be another tool in my box for when I finally prepare to liberate the enslaved masses under the Marauders in m...
by Arioch
Sun Apr 09, 2017 10:10 pm
Forum: General Forum
Topic: Is This Game Dead?
Replies: 2
Views: 255

Re: Is This Game Dead?

We're still working on the tech tree view, which will be done fairly soon. It's been just three weeks since the last patch, and previous to that they've been coming out every two weeks since release. The tree view is a big feature, and since we're working part time it takes a while. In the meantime ...

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