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by Arioch
Sun Jun 25, 2017 9:00 am
Forum: General Forum
Topic: Tinkers as a mayor faction
Replies: 1
Views: 17

Re: Tinkers as a mayor faction

I think most of the pre-FTL Tinker colonies will have failed, leaving either a small population of refugees or an abandoned asteroid outpost (which could, presumably, be reclaimed by the Tinker player). But I think there should be a few functioning splinter colonies, similar to the Human or Ashdar v...
by Arioch
Fri Jun 23, 2017 10:05 pm
Forum: General Forum
Topic: Development Updates
Replies: 0
Views: 27

Development Updates

http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25142110/31b24ec0f80408dcb1a3157eab54ddd8b015c0b6.jpg Query: Shall we find something to kill to cheer ourselves up? We have a few bug fixes in today's patch, and I have some information to share about the content of our first DL...
by Arioch
Fri Jun 16, 2017 5:59 am
Forum: Testing
Topic: Gifting
Replies: 6
Views: 102

Re: Gifting

Internal story is as good a motivation for trades as any, but all trades must have a value calculated by the AI, because "something for nothing" is not always a good thing. Taking a worthless colony that may bankrupt the faction or is difficult to defend or would otherwise put it in a diff...
by Arioch
Wed Jun 14, 2017 8:48 pm
Forum: Testing
Topic: Gifting
Replies: 6
Views: 102

Re: Gifting

These kinds of systems are not usually very useful except to exploit the AI, which is one reason why it wasn't at the top of the list of things to put in. However, I think that if we assign appropriate base prices for all commodities and tie them to reputation, the trade screen could be useful for g...
by Arioch
Wed Jun 14, 2017 7:49 pm
Forum: Testing
Topic: Gifting
Replies: 6
Views: 102

Re: Gifting

Enabling generic trades is near the top of our list of things to add.
by Arioch
Wed Jun 07, 2017 3:35 pm
Forum: Testing
Topic: SiS Updater and Installer
Replies: 71
Views: 5011

Re: SiS Updater and Installer

Chasm wrote:I still have the original link for DL of the client. Would it be alright if I forward it to bjg? I know the link still works due to a recent reformat issue.

That's fine, but I'm not sure whether it will work; I don't recall whether the download URL contains an account-specific component.
by Arioch
Wed Jun 07, 2017 1:09 am
Forum: Testing
Topic: SiS Updater and Installer
Replies: 71
Views: 5011

Re: SiS Updater and Installer

bjg wrote: I am (unpleasantly) surprised he didn't reply here. :(

Sven is hip-deep in some outside work at the moment, so he may not be able to spend much time in the forums for the next few weeks.

The challenges of indie development. :D
by Arioch
Wed Jun 07, 2017 1:06 am
Forum: Testing
Topic: Research Tree ETA?
Replies: 15
Views: 665

Re: Research Tree ETA?

Any news on how the discussions with the publisher have been going? Understandable if that make take a while, but there's still plenty to go on the development roadmap, so I'm looking forward to a better and better Stars in Shadow experience in the future. Thank you both for all your work and the e...
by Arioch
Mon Jun 05, 2017 8:31 pm
Forum: Testing
Topic: SiS Updater and Installer
Replies: 71
Views: 5011

Re: SiS Updater and Installer

Something broke in my (quite old) desktop (probably a fan), so I've plugged my ThinkStation (which was collecting dust in a corner). How do I install the SiS on a new computer without Steam? The original install is way out of date, and the download link seem to be gone (didn't think it was importan...
by Arioch
Sun May 21, 2017 1:21 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1004
Views: 58390

Re: Report - Current Bugs and Issues

We hates the Black Broadswordses, precious!
by Arioch
Wed Apr 26, 2017 8:49 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1004
Views: 58390

Re: Report - Current Bugs and Issues

I'm having the same problem. It's obviously related to the recent DLL changes.
by Arioch
Mon Apr 24, 2017 11:18 pm
Forum: General Forum
Topic: Introduce yourself :)
Replies: 79
Views: 10084

Re: Introduce yourself :)

The fluency fades away, but comes back after a short practice. You can't swim fast, but don't drown. All skills are in the brain. :) That's not entirely true. Motor skills involve neurons outside the brain as well as within it. If you cut off an arm and replace it with someone else's, you won't be ...
by Arioch
Mon Apr 24, 2017 6:06 pm
Forum: General Forum
Topic: Introduce yourself :)
Replies: 79
Views: 10084

Re: Introduce yourself :)

I used to code for living, but that was loooong time ago, I forgot everything I knew :lol: I thought it's like riding a bicycle (or swimming) - can't really loose the skill. ;) Coding isn't a physical skill like bicycle riding, it's probably better compared to speaking a foreign language; fluency f...
by Arioch
Sat Apr 22, 2017 10:00 pm
Forum: Testing
Topic: Capturing ships with Phidi race
Replies: 12
Views: 362

Re: Capturing ships with Phidi race

I'm guessing it's a glitch having to do with the Phidi not normally having a Battlecruiser tech. I'll pass it along. If you could upload a log of the game in which this happened (in Options menu, click "Upload Game Logs" and then post the resulting save name here so we know which one it is...
by Arioch
Fri Apr 21, 2017 6:47 pm
Forum: General Forum
Topic: Bug: Railgun, Force Lance, Station graphics
Replies: 9
Views: 624

Re: Bug: Railgun, Force Lance, Station graphics

That's the code I'm referring to; it appears to return a value of 1 even if shield_piercing is 2. Your change may not work, because shield_piercing_level may not always be set for all weapons, and so the function may in some cases return an undetermined value. It's not my code, it's Sven's, so I'll ...

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