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by Arioch
Sun Oct 22, 2017 6:10 pm
Forum: Testing
Topic: The UI is Still Clunky - Some Suggestions
Replies: 4
Views: 114

Re: The UI is Still Clunky - Some Suggestions

We will be looking to revamp the tactical UI in the coming months, so suggestions here are especially welcome.
by Arioch
Sun Oct 22, 2017 6:07 pm
Forum: Testing
Topic: [Crash] Crashes building Tinker's Juggernaut
Replies: 4
Views: 38

Re: [Crash] Crashes building Tinker's Juggernaut

Uploaded game_5144. I did use Steam's verify integrity of game files feature and it didn't help. For the uploaded game. End turn, queue Juggernaut at one planet, then queue another Juggernaut at a 2nd planet. Immediate crash after clicking the 2nd Juggernaut to queue. Thanks for the upload. I'm not...
by Arioch
Sun Oct 22, 2017 5:40 pm
Forum: General Forum
Topic: Buying the DLC?
Replies: 6
Views: 29

Re: Buying the DLC?

Steam doesn't set prices of products; the developer or publisher does. Steam gets a cut of the sale price off the top (along with transaction fees, return costs, etc.), and then the rest is divided between the publisher and the developer. Essentially we get a certain percentage of each sale. The les...
by Arioch
Sat Oct 21, 2017 6:50 pm
Forum: Testing
Topic: [Crash] Crashes building Tinker's Juggernaut
Replies: 4
Views: 38

Re: [Crash] Crashes building Tinker's Juggernaut

Could you upload the logs for this game? (in Options menu, click "Upload Game Logs" and then post the resulting save name here so we know which one it is)
by Arioch
Sat Oct 21, 2017 7:34 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1206
Views: 86581

Re: Report - Current Bugs and Issues

Chasm wrote:Purchased DLC via Steam, will I still be able to use the dev client, or do I need to uninstall and use the steam version?

The one shouldn't affect the other.
by Arioch
Fri Oct 20, 2017 5:02 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1206
Views: 86581

Re: Report - Current Bugs and Issues

Sven, Arioch, CONGRATULATIONS ON THE DLC LAUNCH (I think I bought it within hours of it going live)! Really impressed by you both and thank you for all the work you've put into this as well as how open you've been to feedback and testing from the community. It's a great game and you've done a great...
by Arioch
Thu Oct 19, 2017 2:49 pm
Forum: General Forum
Topic: Development Updates
Replies: 4
Views: 1815

Re: Development Updates

http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25142110/7c667738695b8bb034dbb1d00c76c609e415cbfe.jpg Do not be alarmed, leader of Humanity. This herald arrives on a mission without violence. Human vessels now delve deeper into hyperspace than ever before. The symmetry is distu...
by Arioch
Sat Oct 14, 2017 7:19 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1206
Views: 86581

Re: Report - Current Bugs and Issues

Gyrfalcon wrote:Shouldn't we recognize each other, particularly since I've come from Dzibix?

There are custom reports for the Tinkers; they're just not in yet.
by Arioch
Fri Oct 13, 2017 4:27 pm
Forum: General Forum
Topic: Tech: Dreadnaughts?
Replies: 3
Views: 130

Re: Tech: Dreadnaughts?

Due to the diversity of hulls for different factions, not every tech will have a hull to unlock, but still may be necessary as a prerequisite for later techs.
by Arioch
Thu Oct 12, 2017 11:15 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1206
Views: 86581

Re: Report - Current Bugs and Issues

Chasm wrote:In that case then, should suborbital construction unlock a 2nd orbital slot for outposts as well, and should they be able to be built with orbital yards instead of just refueling depot?

You're supposed to be able to do this, but I don't think it's been implemented yet.
by Arioch
Thu Oct 12, 2017 5:31 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1206
Views: 86581

Re: Report - Current Bugs and Issues

Chasm wrote:Outposts no longer repair ships left in the same system as them for 1 turn, but they used to. Is this a bug or working as intended?

I'm not sure whether it's intended, but I think it's correct. Faster repair should, I feel, require either a colony or an outpost with a construction module.
by Arioch
Tue Oct 10, 2017 8:51 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1206
Views: 86581

Re: Report - Current Bugs and Issues

Game 4813, weird little bug. Fighting the Gremak at Sabik, winning the battles, but when I do, my Missile Destroyers (and only my missile destroyers, not my other ship types) move away from the system as if I retreated. Been able to reproduce it twice now in that game. It might be because they ran ...
by Arioch
Mon Oct 09, 2017 4:53 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1206
Views: 86581

Re: Report - Current Bugs and Issues

Chasm wrote:Game 4769, dev version.
SE of Arcturus there is a human scout enroute to nowhere.

The scout is headed to HSA 88, which is a hyperspace anomaly. They are invisible until you research the Hyperspace Anomalies tech.
by Arioch
Sat Oct 07, 2017 5:39 pm
Forum: Testing
Topic: The UI is Still Clunky - Some Suggestions
Replies: 4
Views: 114

Re: The UI is Still Clunky - Some Suggestions

Clicking a notification icon shows the report; clicking the icon a second time takes you to the appropriate screen. Right-clicking the icon dismisses the report. You don't even have to move the mouse. In the research tree view, left-clicking selects a technology (bringing up the description pane), a...

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