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by Arioch
Sun Dec 17, 2017 7:48 pm
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 81
Views: 6247

Re: Please Report Missing and/or Placeholder Text

Ah, got it.
by Arioch
Sun Dec 17, 2017 12:41 pm
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 81
Views: 6247

Re: Please Report Missing and/or Placeholder Text

Minor text hiccup. The damage done by Interceptors, Bombers and Strike Fighters depends on the best beam and missile techs you have, and the description for each of these small craft lists which weapons it is using (beams for an interceptor, missiles for a bomber, and both for a strike fighter). Th...
by Arioch
Sun Dec 17, 2017 12:28 pm
Forum: General Forum
Topic: Star Harpy updates
Replies: 7
Views: 82

Re: Star Harpy updates

Ships that are fast enough and have long enough range weapons (such as the Mediator) can get close enough to fire on a scout in 1 turn.
by Arioch
Sat Dec 16, 2017 8:20 am
Forum: General Forum
Topic: Star Harpy updates
Replies: 7
Views: 82

Re: Star Harpy updates

It is a bit creepy, isn't it? :D
by Arioch
Fri Dec 15, 2017 7:27 pm
Forum: General Forum
Topic: Development Updates
Replies: 6
Views: 2956

Re: Development Updates

http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/25142110/a27ff8a06030bf72bcdcef9f69134c4d894669ba.jpg WE COME IN PEACE. WE BRING GREETINGS FROM A FRIENDLY SPECIES. DO NOT FEAR. WE SHALL NOT HARM YOU. THIS IS PROBE 2418-B, ON A PEACEFUL MISSION. WE ARE NON-HOSTILE AND SEEK TO ...
by Arioch
Tue Dec 12, 2017 8:08 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 615
Views: 59855

Re: Suggest - Features and Improvements

Terraforming is a mechanic which will change substantially in the future. Right now it's essentially just a toy for the human player.
by Arioch
Mon Dec 11, 2017 11:51 pm
Forum: General Forum
Topic: AI Massive Tropedo Spam
Replies: 3
Views: 115

Re: AI Massive Tropedo Spam

Interceptors are pretty effective against missiles. But 13 Juggernauts is a lot.
by Arioch
Sat Dec 09, 2017 6:02 pm
Forum: Modding
Topic: question on slavery and magnate races
Replies: 4
Views: 68

Re: question on slavery and magnate races

Minor races could be enslaved if they are given the proper trait, but we don't do this because we don't have the art assets for it (and because it would allow the player to simply dispose of unwanted native population).
by Arioch
Sat Dec 09, 2017 1:41 am
Forum: General Forum
Topic: 2 nasty trick to try
Replies: 10
Views: 298

Re: 2 nasty trick to try

Ok, I guess I wasn't clear. You enslave entire the entire unhappy population. Then free them all (this makes the unhappy population happy until next turn) and then immediately load them all into troopships. This provides ground troops for next assault, and allows you to drop your own population typ...
by Arioch
Sat Dec 09, 2017 1:38 am
Forum: General Forum
Topic: Star Harpy Stewards
Replies: 6
Views: 101

Re: Star Harpy Stewards

There are autopsies for all of the Arda Seed units. Whether they are in the current test build I can't say.
by Arioch
Sat Dec 09, 2017 1:13 am
Forum: Modding
Topic: question on slavery and magnate races
Replies: 4
Views: 68

Re: question on slavery and magnate races

I'm not familiar with the code, but slaves require non-slaves to keep them enslaved, and so it's not possible to have a planet with only slaves on it. So yes, any inhabited planet should still be a target for marauders.
by Arioch
Sat Dec 09, 2017 1:10 am
Forum: General Forum
Topic: Star Harpy Stewards
Replies: 6
Views: 101

Re: Star Harpy Stewards

The Harpy Nest is done and should be in-game soon. The Steward is doing double duty for itself and as a placeholder for the Engineer, which I'm still working on.
by Arioch
Tue Dec 05, 2017 5:57 pm
Forum: General Forum
Topic: 2 nasty trick to try
Replies: 10
Views: 298

Re: 2 nasty trick to try

Slaves can't fight, no.
by Arioch
Mon Dec 04, 2017 7:44 pm
Forum: General Forum
Topic: Recreatable Bug
Replies: 6
Views: 134

Re: Recreatable Bug

I don't get the error on my version, but I can see the problem: the starbase was actually captured in a previous battle by the Ashdar Colonials, and so when the Yoral attacks the Phidi colony, the starbase and the colony world are firing on each other. This is a known issue, and there is a fix in t...
by Arioch
Mon Dec 04, 2017 1:37 am
Forum: General Forum
Topic: Recreatable Bug
Replies: 6
Views: 134

Re: Recreatable Bug

I don't get the error on my version, but I can see the problem: the starbase was actually captured in a previous battle by the Ashdar Colonials, and so when the Yoral attacks the Phidi colony, the starbase and the colony world are firing on each other. This is a known issue, and there is a fix in th...

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