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by Arioch
Fri Jul 13, 2018 8:09 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 748
Views: 138742

Re: Suggest - Features and Improvements

4. Suggestion: A button "Jump to planet in the list" when you are on the planet Reason: Every time you want to move the colonists around to the said planet, you have to search for the planet in the list and then find the planet that actually has the colonists you need to send. If the list...
by Arioch
Thu Jul 12, 2018 6:14 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 748
Views: 138742

Re: Suggest - Features and Improvements

4. Suggestion: A button "Jump to planet in the list" when you are on the planet Reason: Every time you want to move the colonists around to the said planet, you have to search for the planet in the list and then find the planet that actually has the colonists you need to send. If the list...
by Arioch
Sun Jul 08, 2018 8:21 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1483
Views: 259683

Re: Report - Current Bugs and Issues

The formatting is a little confused because of the squished column, but the food number comes after the population name, not before. The Threshers are producing 28.33, and the Thresher Dissidents are producing 0.00.
by Arioch
Tue Jul 03, 2018 9:54 am
Forum: General Forum
Topic: Thanks for such a great game!
Replies: 2
Views: 135

Re: Thanks for such a great game!

Thanks! :D
by Arioch
Fri Jun 29, 2018 9:52 pm
Forum: Testing
Topic: So, What’s Next?
Replies: 1
Views: 119

Re: So, What’s Next?

We're currently working on the diplomacy/AI patch.
by Arioch
Fri Jun 29, 2018 4:22 am
Forum: Testing
Topic: Death's Hand and Codex Discoveries?
Replies: 3
Views: 79

Re: Death's Hand and Codex Discoveries?

Since the number of possible events has increased significantly, I think it's probable that the frequency of any particular event has dropped accordingly.
by Arioch
Sun Jun 17, 2018 5:55 pm
Forum: General Forum
Topic: Improvement suggestions from a first play-through
Replies: 3
Views: 172

Re: Improvement suggestions from a first play-through

Thanks for the feedback!
by Arioch
Sun Jun 17, 2018 5:26 am
Forum: General Forum
Topic: Gremak hereditary monarchy
Replies: 8
Views: 268

Re: Gremak hereditary monarchy

So if I'm parsing things correctly, it's less hereditary in principle and more because the natural advantages (size, poison, coloration) of the aristocratic lineages make them the best situated to seize a position of power once they hit adulthood? Well, pretty much all "hereditary nobility&quo...
by Arioch
Sat Jun 16, 2018 7:08 pm
Forum: General Forum
Topic: Gremak hereditary monarchy
Replies: 8
Views: 268

Re: Gremak hereditary monarchy

nweismuller wrote:So, on a related note, am I right in guessing that Glitok's appellation 'the Devourer' is a reference to just how many of his own siblings he ended up eating?

Enemies in general.
by Arioch
Sat Jun 16, 2018 5:54 pm
Forum: General Forum
Topic: Gremak hereditary monarchy
Replies: 8
Views: 268

Re: Gremak hereditary monarchy

Wouldn't the nobility be placing their offsprings within a confined space of palace walls which segregate and protect them from common larvae? Gremak lay clutches of eggs that number in the hundreds; if they all survived to adulthood, there would be a population crisis (not to mention a civil war, ...
by Arioch
Sat Jun 16, 2018 7:55 am
Forum: General Forum
Topic: Gremak hereditary monarchy
Replies: 8
Views: 268

Re: Gremak hereditary monarchy

Gremak adults can have many thousands of offspring, so children are not precious, and even juveniles who are of the royal family are not exempt from being randomly murdered. Although the Gremak are governed by an aristocracy, they are ruled according to the principle of might makes right; accordingl...
by Arioch
Sat Jun 09, 2018 9:16 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1483
Views: 259683

Re: Report - Current Bugs and Issues

The queue is hidden whenever you start or load a game. It has always been this way.
by Arioch
Fri Jun 08, 2018 9:07 am
Forum: General Forum
Topic: Ship design : hard to put object in the compartment
Replies: 8
Views: 284

Re: [resolved] Ship design : hard to put object in the compartment

I'm a little bit concerned that this has happened more than once. Please let us know if it happens again, and if anyone else experiences the same problem, please report it here.
by Arioch
Thu Jun 07, 2018 10:55 pm
Forum: General Forum
Topic: Ship design : hard to put object in the compartment
Replies: 8
Views: 284

Re: Ship design : hard to put object in the compartment

I just ran into that too; I reported it to Sven, but he was unable to reproduce it. I rebooted my computer and the problem stopped.
by Arioch
Sun Jun 03, 2018 5:22 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 748
Views: 138742

Re: Suggest - Features and Improvements

Something to consider (if not outright prevented by the main code): planetary improvements should not downgrade if the occupying empire does not yet have the higher tech necessary. More advanced equipment doesn't do you much good if you don't understand how to use it. The upgrades are free, implyin...

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