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by Arioch
Fri Feb 16, 2018 7:23 am
Forum: General Forum
Topic: Boarding Mechanic
Replies: 6
Views: 60

Re: Boarding Mechanic

I don't use the boarding mechanics much, and I'm quite all right with the AI not using it optimally either.
by Arioch
Fri Feb 16, 2018 12:53 am
Forum: General Forum
Topic: Boarding Mechanic
Replies: 6
Views: 60

Re: Boarding Mechanic

Ships can board even without boarding modules if the target's engines are disabled.
by Arioch
Wed Feb 07, 2018 8:09 am
Forum: Testing
Topic: Plans for Tinker tech
Replies: 2
Views: 68

Re: Plans for Tinker tech

As with bombers, the Vindicator's ordinance will scale with your latest missile technology.
by Arioch
Fri Feb 02, 2018 6:20 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 661
Views: 78995

Re: Suggest - Features and Improvements

On a semi-related note, I do think Dzibix should be called something other than an Arid world- maybe a 'Machine World'? Dzibix seems more different from a standard arid world than any other homeworld is different than the generic example of its world type. Ideally things like "Machine World&qu...
by Arioch
Sun Jan 14, 2018 9:53 pm
Forum: General Forum
Topic: Flasghip Concept
Replies: 20
Views: 564

Re: Flasghip Concept

In MOO2, the "ship leaders" (admirals) could be assigned to any ship regardless of size, and the bonuses mostly applied to the entire fleet. So there was no issue of making capital ships more powerful. We might add ship components that you could add to a ship specifically to improve its fu...
by Arioch
Sun Jan 14, 2018 9:46 am
Forum: General Forum
Topic: Flasghip Concept
Replies: 20
Views: 564

Re: Flagship Concept

In the broadest sense, a flagship is just the ship in the fleet that has the commander aboard. In MOO2, the admiral characters were assigned to specific ships, so it did have flagships in a certain sense, but it was the characters that gave special abilities to the fleet, rather than the flagship it...
by Arioch
Sun Jan 14, 2018 9:12 am
Forum: General Forum
Topic: I am hearing the research music in diffrent places now.
Replies: 1
Views: 75

Re: I am hearing the research music in diffrent places now.

A few of the older music pieces (including the one in question) were bought as stock music, rather than being specifically composed for SIS as the newer pieces are. So it's quite possible that you could hear them in other projects.
by Arioch
Wed Jan 10, 2018 4:32 pm
Forum: General Forum
Topic: Researchable Artifacts
Replies: 7
Views: 444

Re: Researchable Artifacts

The Pulse Generator is a System module, so it won't display on the hull of a mounting ship.
by Arioch
Wed Jan 10, 2018 1:04 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1337
Views: 145634

Re: Report - Current Bugs and Issues

Human Raid against Haduir end in loss of a Tank battalion According to Raid estimate losses should only occur only to Assault Marines or enemy pop and Tanks are not used during raiding as they do not have capture power correct? Ideally, Raids should also ignore Tank Battalions stationed on the plan...
by Arioch
Wed Jan 10, 2018 12:47 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 661
Views: 78995

Re: Suggest - Features and Improvements

Assault Shuttles were designed to be better at delivering troops for a ground invasion than a regular cargo hull. Unfortunately, this functionality was never implemented. Delivering Marines remotely was a secondary feature.
by Arioch
Wed Jan 10, 2018 12:44 am
Forum: General Forum
Topic: Researchable Artifacts
Replies: 7
Views: 444

Re: Researchable Artifacts

What's that you say? Unique unlockable techs?

herald_techs1.jpg
herald_techs1.jpg (38.53 KiB) Viewed 291 times


Yes, we're working on the artifact and codex system right now. :D
by Arioch
Tue Jan 09, 2018 7:49 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 661
Views: 78995

Re: Suggest - Features and Improvements

Since Assault Shuttles can be shot down, they should get some sort of advantage over Boarding Module (I think there is already a bonus to them in that normally during planetary invasion the attackers get some penalty when invading with these but the effect is not made clear nor quantified) Assault ...
by Arioch
Sun Jan 07, 2018 12:00 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 661
Views: 78995

Re: Suggest - Features and Improvements

zolobolo wrote:Suggest to add an additional effect to "Science Stations" module: increase scanning range by 1 parsec (the difference between normal drive range and Warp Line Amplifier)

Seems like an ability more suited to Deep Space Scanners rather than Science Stations.
by Arioch
Thu Jan 04, 2018 6:21 am
Forum: General Forum
Topic: Tinkers need help
Replies: 10
Views: 331

Re: Tinkers need help

I haven't had any problems playing as Tinkers... if anything, they may be too strong. They don't have to build farms or transport food, and all their population get at least +1 labor.

Has anyone else had problems playing as Tinkers?
by Arioch
Mon Dec 25, 2017 6:19 am
Forum: General Forum
Topic: Next DLC
Replies: 13
Views: 622

Re: Next DLC

I suspect because of the limited company size and backlog of features, they don't actually need help directing their next DLC - they probably have three years of content at their current development rate already on their plate. This is true, but feedback and suggestions are always welcome. My conce...

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