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by Arioch
Sun Jun 17, 2018 5:55 pm
Forum: General Forum
Topic: Improvement suggestions from a first play-through
Replies: 3
Views: 76

Re: Improvement suggestions from a first play-through

Thanks for the feedback!
by Arioch
Sun Jun 17, 2018 5:26 am
Forum: General Forum
Topic: Gremak hereditary monarchy
Replies: 7
Views: 89

Re: Gremak hereditary monarchy

So if I'm parsing things correctly, it's less hereditary in principle and more because the natural advantages (size, poison, coloration) of the aristocratic lineages make them the best situated to seize a position of power once they hit adulthood? Well, pretty much all "hereditary nobility&quo...
by Arioch
Sat Jun 16, 2018 7:08 pm
Forum: General Forum
Topic: Gremak hereditary monarchy
Replies: 7
Views: 89

Re: Gremak hereditary monarchy

nweismuller wrote:So, on a related note, am I right in guessing that Glitok's appellation 'the Devourer' is a reference to just how many of his own siblings he ended up eating?

Enemies in general.
by Arioch
Sat Jun 16, 2018 5:54 pm
Forum: General Forum
Topic: Gremak hereditary monarchy
Replies: 7
Views: 89

Re: Gremak hereditary monarchy

Wouldn't the nobility be placing their offsprings within a confined space of palace walls which segregate and protect them from common larvae? Gremak lay clutches of eggs that number in the hundreds; if they all survived to adulthood, there would be a population crisis (not to mention a civil war, ...
by Arioch
Sat Jun 16, 2018 7:55 am
Forum: General Forum
Topic: Gremak hereditary monarchy
Replies: 7
Views: 89

Re: Gremak hereditary monarchy

Gremak adults can have many thousands of offspring, so children are not precious, and even juveniles who are of the royal family are not exempt from being randomly murdered. Although the Gremak are governed by an aristocracy, they are ruled according to the principle of might makes right; accordingl...
by Arioch
Sat Jun 09, 2018 9:16 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1477
Views: 245995

Re: Report - Current Bugs and Issues

The queue is hidden whenever you start or load a game. It has always been this way.
by Arioch
Fri Jun 08, 2018 9:07 am
Forum: General Forum
Topic: Ship design : hard to put object in the compartment
Replies: 8
Views: 149

Re: [resolved] Ship design : hard to put object in the compartment

I'm a little bit concerned that this has happened more than once. Please let us know if it happens again, and if anyone else experiences the same problem, please report it here.
by Arioch
Thu Jun 07, 2018 10:55 pm
Forum: General Forum
Topic: Ship design : hard to put object in the compartment
Replies: 8
Views: 149

Re: Ship design : hard to put object in the compartment

I just ran into that too; I reported it to Sven, but he was unable to reproduce it. I rebooted my computer and the problem stopped.
by Arioch
Sun Jun 03, 2018 5:22 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 736
Views: 131549

Re: Suggest - Features and Improvements

Something to consider (if not outright prevented by the main code): planetary improvements should not downgrade if the occupying empire does not yet have the higher tech necessary. More advanced equipment doesn't do you much good if you don't understand how to use it. The upgrades are free, implyin...
by Arioch
Thu May 24, 2018 5:01 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 736
Views: 131549

Re: Suggest - Features and Improvements

We've had the idea to create a mining station or module for debris rings or asteroid belts (of which there are not currently enough in the game to be worthwhile), but I don't think it makes very much sense that a station in orbit could mine ore on the surface of a planet. That requires some infrastr...
by Arioch
Tue May 22, 2018 1:01 am
Forum: Testing
Topic: Need some way to exterminate species that cannot be enslaved.
Replies: 5
Views: 362

Re: Need some way to exterminate species that cannot be enslaved.

We specifically do not have such a feature because we do not want you to be able to exterminate undesired native races. That's part of the reason why they can't be enslaved. The native race is part of the advantage or disadvantage of that particular planet. I don't think it's that easy to annihilate...
by Arioch
Tue May 22, 2018 12:58 am
Forum: Testing
Topic: Moving fractions of population.
Replies: 5
Views: 234

Re: Moving fractions of population.

What is the case where you feel the need to transport a population unit that is less than 1 million?
by Arioch
Tue May 22, 2018 12:54 am
Forum: Testing
Topic: Default population in building colony ship/colony should be main race.
Replies: 11
Views: 330

Re: Default population in building colony ship/colony should be main race.

The problem with always using the faction's primary race is that it can deplete the planet of that race, sometimes leading to morale problems, especially in the early game. Another option is to have a distinct colony ship build option in the build menu for each available race, but this can really c...
by Arioch
Mon May 21, 2018 3:47 pm
Forum: Testing
Topic: Default population in building colony ship/colony should be main race.
Replies: 11
Views: 330

Re: Default population in building colony ship/colony should be main race.

The problem with always using the faction's primary race is that it can deplete the planet of that race, sometimes leading to morale problems, especially in the early game. Another option is to have a distinct colony ship build option in the build menu for each available race, but this can really cl...
by Arioch
Mon May 21, 2018 3:44 pm
Forum: Testing
Topic: Tech Tree - Set Research button does not work for currently researched tech
Replies: 2
Views: 164

Re: Tech Tree - Set Research button does not work for currently researched tech

You can accomplish the desired action by right-clicking on the currently researched tech, but I can see why it might make sense for the button to do the same thing.

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