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by Arioch
Tue May 22, 2018 1:01 am
Forum: Testing
Topic: Need some way to exterminate species that cannot be enslaved.
Replies: 4
Views: 37

Re: Need some way to exterminate species that cannot be enslaved.

We specifically do not have such a feature because we do not want you to be able to exterminate undesired native races. That's part of the reason why they can't be enslaved. The native race is part of the advantage or disadvantage of that particular planet. I don't think it's that easy to annihilate...
by Arioch
Tue May 22, 2018 12:58 am
Forum: Testing
Topic: Moving fractions of population.
Replies: 5
Views: 33

Re: Moving fractions of population.

What is the case where you feel the need to transport a population unit that is less than 1 million?
by Arioch
Tue May 22, 2018 12:54 am
Forum: Testing
Topic: Default population in building colony ship/colony should be main race.
Replies: 11
Views: 61

Re: Default population in building colony ship/colony should be main race.

The problem with always using the faction's primary race is that it can deplete the planet of that race, sometimes leading to morale problems, especially in the early game. Another option is to have a distinct colony ship build option in the build menu for each available race, but this can really c...
by Arioch
Mon May 21, 2018 3:47 pm
Forum: Testing
Topic: Default population in building colony ship/colony should be main race.
Replies: 11
Views: 61

Re: Default population in building colony ship/colony should be main race.

The problem with always using the faction's primary race is that it can deplete the planet of that race, sometimes leading to morale problems, especially in the early game. Another option is to have a distinct colony ship build option in the build menu for each available race, but this can really cl...
by Arioch
Mon May 21, 2018 3:44 pm
Forum: Testing
Topic: Tech Tree - Set Research button does not work for currently researched tech
Replies: 2
Views: 20

Re: Tech Tree - Set Research button does not work for currently researched tech

You can accomplish the desired action by right-clicking on the currently researched tech, but I can see why it might make sense for the button to do the same thing.
by Arioch
Mon May 21, 2018 3:39 pm
Forum: Testing
Topic: [Feature request] Report of ground troops (and maybe population grouped by species), similar to fleet report.
Replies: 2
Views: 26

Re: [Feature request] Report of ground troops (and maybe population grouped by species), similar to fleet report.

Rather than cramming more stuff into the current Planet Report UI, we'd like to add a new full-screen spreadsheet that could be used for a variety of purposes, from locating your next colony target to managing empire-wide population. It's on our list of things to do, just not very near the top.
by Arioch
Mon May 21, 2018 4:05 am
Forum: Testing
Topic: [Feature request] Need a way to prevent shooting of enemy ships that need to be captured.
Replies: 3
Views: 26

Re: [Feature request] Need a way to prevent shooting of enemy ships that need to be captured.

Right-clicking on a weapon line in the status pane will disable the weapon from firing.
by Arioch
Sun May 20, 2018 5:25 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1468
Views: 224867

Re: Report - Current Bugs and Issues

Tinker AI decided to colonyze the Arid planet instead of the Purple Coral Not a bug. The Tinkers can't colonize aquatic worlds without extra environmental tech. If I switch over to the race (via DEV Option AI DEV enabled and Ctrl clicking on one of their planets) as visible in the screenshot above,...
by Arioch
Sun May 20, 2018 12:51 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1468
Views: 224867

Re: Report - Current Bugs and Issues

Tinker AI decided to colonyze the Arid planet instead of the Purple Coral This is obviously due to the overall lower max pop of the planet, but it is obejctively more valuable and should be colonised with priority considering that: 1. It has valuable minerals 2. Better fertility rating 3. Its lower...
by Arioch
Thu May 17, 2018 12:51 am
Forum: Testing
Topic: Thoughts on some population types
Replies: 7
Views: 88

Re: Thoughts on some population types

The discussion on the Tinkers actually raises a question for me that I can't currently answer- can species that have access to Forced Labor and Experiments (not sure, for that matter, if that's tied to Slave Collars tech or to 'being Gremak') currently spend Tinkers on Forced Labor and Experiments?...
by Arioch
Tue May 15, 2018 4:24 am
Forum: Testing
Topic: Thoughts on some population types
Replies: 7
Views: 88

Re: Thoughts on some population types

Well, that still boils down to having to kill them all. The invasion mechanics are fairly simple, so there's not really much of an opportunity to employ a special mechanism that would be both significant lore wise and meaningful in gameplay terms.
by Arioch
Tue May 15, 2018 1:58 am
Forum: Testing
Topic: Thoughts on some population types
Replies: 7
Views: 88

Re: Thoughts on some population types

1. Phidi currently gain bonus morale from markets due to their enthusiasm for and expertise in trade; possibly this might also be appropriate to apply to Spice Mongers? Sounds reasonable. 2. Is there any particular reason that Ashdar splinter colonies use 'standard' Ashdar population rather than a ...
by Arioch
Tue May 15, 2018 12:09 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1468
Views: 224867

Re: Report - Current Bugs and Issues

nweismuller wrote:Death's Hand ships are now retreating in battle to Star Harpy-controlled systems, including HSAs. Probably not intended behavior.

Probably not, heh.
by Arioch
Fri May 11, 2018 6:44 pm
Forum: Testing
Topic: Can We Talk About Diplomacy?
Replies: 33
Views: 1011

Re: Can We Talk About Diplomacy?

We already have a faction which is tooled towards diplomacy (the Phidi), so adding another one would be redundant. Our model for the DLC's is that they introduce some new factions and related new features. The new features are generally worked into the base game, and the new factions are available a...
by Arioch
Fri May 11, 2018 4:17 pm
Forum: Testing
Topic: Can We Talk About Diplomacy?
Replies: 33
Views: 1011

Re: Can We Talk About Diplomacy?

Each DLC does include new features, but the diplomacy/AI update is something we're doing on its own. Kind of hard to tie AI improvements to a faction. :D

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