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by Arioch
Thu Apr 26, 2018 5:26 am
Forum: General Forum
Topic: Boarding Mechanic
Replies: 23
Views: 944

Re: Boarding Mechanic

I had an idea. What if delivering troops from a cargo hold incurred some chance of the transport itself being destroyed, when participating in a ground invasion? I'd prefer to implement the originally intended behavior (which will require some UI changes), but it's not a really high priority at the...
by Arioch
Wed Apr 25, 2018 7:14 pm
Forum: General Forum
Topic: Boarding Mechanic
Replies: 23
Views: 944

Re: Boarding Mechanic

Dropping invading troops from a cargo hold instead of assault shuttles is supposed to incur a combat penalty, but this was never implemented.
by Arioch
Mon Apr 23, 2018 6:46 pm
Forum: Testing
Topic: The Current Trade Model
Replies: 6
Views: 54

Re: The Current Trade Model

I'm not sure that's so terribly unrealistic. If a modern country like Japan or Korea or China were to suddenly lose all trade with the United States, it would be an economic catastrophe. Despite the huge number of domestic consumers each one of those countries has.
by Arioch
Mon Apr 23, 2018 6:25 pm
Forum: Testing
Topic: The Current Trade Model
Replies: 6
Views: 54

Re: The Current Trade Model

The way foreign trade works (as far as I am aware) is that foreign routes are more profitable than domestic routes. When you sign a trade charter, any transports that are trading in domestic routes will switch to any available foreign routes. It's not a flat bonus; if you have no available transport...
by Arioch
Mon Apr 23, 2018 5:27 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1442
Views: 206424

Re: Report - Current Bugs and Issues

Are there any plans to do an update on the Ion-Point Denfese, Phidi Fighters/Bombers, Railgun and the Repair Module? What kind of update? The Phidi already have faction-specific fighters and bombers. One note: Gremak still do not have access to torpedoes (there was an update in change log that Orth...
by Arioch
Wed Apr 18, 2018 7:07 pm
Forum: General Forum
Topic: Alliances
Replies: 8
Views: 117

Re: Alliances

This is something we're working on right now.
by Arioch
Mon Apr 16, 2018 9:23 pm
Forum: General Forum
Topic: Bug? Tactical Map Strangeness
Replies: 1
Views: 53

Re: Bug? Tactical Map Strangeness

I'll try to replicate the issue.
by Arioch
Tue Apr 10, 2018 2:42 am
Forum: General Forum
Topic: Suggestion: Make building super-dreadnoughts (and mobile planetoids) require capturing the ancient dreadnought first
Replies: 4
Views: 155

Re: Suggestion: Make building super-dreadnoughts (and mobile planetoids) require capturing the ancient dreadnought first

There is at most one ancient super-dreadnought on a map. Requiring capture of this to build SD's means at most one faction in a game can ever build them, and this might not be the player's faction.
by Arioch
Sun Apr 08, 2018 6:02 am
Forum: General Forum
Topic: Refit to current design
Replies: 7
Views: 162

Re: Refit to current design

Yep, it already exists. When in the ship designer, you can choose an existing design from the Hardpoints dropdown menu at the upper left.
by Arioch
Tue Apr 03, 2018 10:25 pm
Forum: Testing
Topic: Tinkers + Mirv
Replies: 2
Views: 124

Re: Tinkers + Mirv

Supermint wrote:I've worked out what they are. Vindicators. Nice touch guys, Feel sorry for the poor guys strapped into them.

Dzibix wills it!!!
by Arioch
Tue Apr 03, 2018 1:42 am
Forum: General Forum
Topic: some arda techs
Replies: 9
Views: 300

Re: some arda techs

I believe it's random.
by Arioch
Mon Apr 02, 2018 11:26 pm
Forum: General Forum
Topic: some arda techs
Replies: 9
Views: 300

Re: some arda techs

They're all Herald-sold techs.
by Arioch
Thu Mar 29, 2018 10:44 pm
Forum: General Forum
Topic: Question on hardpoints
Replies: 5
Views: 177

Re: Question on hardpoints

It would be really useful to be able to see arcs in combat on the list of weapons. Even if it's just abbreviated ("Turret" or "Tr", vs "Forward" or "Fwd"). Yep. I will probably use some kind of icon (circle for 360, wedge for 90). However, the Ship Designer U...
by Arioch
Thu Mar 29, 2018 10:02 pm
Forum: General Forum
Topic: Question on hardpoints
Replies: 5
Views: 177

Re: Question on hardpoints

So there is still a distinction between a turret and a fixed mount under the hood, but at the moment the only way to tell the difference is by looking at the weapon graphic itself. Turrets have a 360 degree firing arc, and fixed weapons have a forward 90 degree arc. We will update the UI so that it ...
by Arioch
Thu Mar 29, 2018 4:58 pm
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 88
Views: 15923

Re: Please Report Missing and/or Placeholder Text

It depends on how you read it, but in any case the sentence can be more cleanly written.

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