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by Arioch
Tue Sep 18, 2018 9:06 pm
Forum: General Forum
Topic: The economy, stupid
Replies: 5
Views: 75

Re: The economy, stupid

I would have thought that this is precisely the constraint an AI must consider: Not to bankrupt itself while attempting to prioritize its spending. So does the AI need money at all? The AI mostly follows the same rules as the player regarding money; it receives income from the same sources and has ...
by Arioch
Thu Sep 13, 2018 10:16 pm
Forum: General Forum
Topic: The economy, stupid
Replies: 5
Views: 75

Re: The economy, stupid

The AI doesn't use exactly the same rules as the player does regarding all resources; in particular, they deal with metals in a very different way, and so an AI empire will very rarely have stored metal. So it's not that useful to look at the AI's resource balances to judge its behavior. The AI can ...
by Arioch
Mon Sep 03, 2018 5:57 am
Forum: Testing
Topic: Two things I noticed, not sure if they are bugs or not
Replies: 4
Views: 77

Re: Two things I noticed, not sure if they are bugs or not

I just checked and the outpost looks like a standard fuel outpost. Anyway, game is upload, game_7130 . Let me know what you find! The Orthin player did embark population from Waterless, even though he only had an outpost there, which he shouldn't be able to do. I'll inform Sven about it. The issue ...
by Arioch
Sun Sep 02, 2018 11:02 pm
Forum: Testing
Topic: Two things I noticed, not sure if they are bugs or not
Replies: 4
Views: 77

Re: Two things I noticed, not sure if they are bugs or not

Could you upload the game for us to take a look at? (In Options menu, click "Upload Game Logs" and then post the resulting save name here so we know which one it is).

It may be that Orthin had a Space Habitat in orbit around Waterless.
by Arioch
Tue Aug 28, 2018 7:32 pm
Forum: General Forum
Topic: Possible site update in order
Replies: 1
Views: 85

Re: Possible site update in order

Good point.
by Arioch
Wed Aug 15, 2018 5:45 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1508
Views: 299433

Re: Report - Current Bugs and Issues

I think the Tinkers Forge only works for the Tinkers player, so the ability for other factions to salvage it is probably something that shouldn't work.
by Arioch
Tue Aug 14, 2018 10:27 pm
Forum: Testing
Topic: So, What’s Next?
Replies: 11
Views: 689

Re: So, What’s Next?

Sven and I have both had some distractions over the last month or so (he moved house, for one), but we should have some new test builds soon.
by Arioch
Wed Jul 25, 2018 7:45 pm
Forum: General Forum
Topic: Gremak hereditary monarchy
Replies: 11
Views: 765

Re: Gremak hereditary monarchy

SirDamnALot wrote:BTW, do Gremak have males/females dynamic or do they reproduce like slugs?

Gremak have males and females, but since they are egg-layers (and don't have to give live birth or nurse the young), there is very little physical or behavioral difference between the genders.
by Arioch
Fri Jul 13, 2018 8:09 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 755
Views: 159876

Re: Suggest - Features and Improvements

4. Suggestion: A button "Jump to planet in the list" when you are on the planet Reason: Every time you want to move the colonists around to the said planet, you have to search for the planet in the list and then find the planet that actually has the colonists you need to send. If the list...
by Arioch
Thu Jul 12, 2018 6:14 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 755
Views: 159876

Re: Suggest - Features and Improvements

4. Suggestion: A button "Jump to planet in the list" when you are on the planet Reason: Every time you want to move the colonists around to the said planet, you have to search for the planet in the list and then find the planet that actually has the colonists you need to send. If the list...
by Arioch
Sun Jul 08, 2018 8:21 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1508
Views: 299433

Re: Report - Current Bugs and Issues

The formatting is a little confused because of the squished column, but the food number comes after the population name, not before. The Threshers are producing 28.33, and the Thresher Dissidents are producing 0.00.
by Arioch
Tue Jul 03, 2018 9:54 am
Forum: General Forum
Topic: Thanks for such a great game!
Replies: 2
Views: 319

Re: Thanks for such a great game!

Thanks! :D
by Arioch
Fri Jun 29, 2018 9:52 pm
Forum: Testing
Topic: So, What’s Next?
Replies: 11
Views: 689

Re: So, What’s Next?

We're currently working on the diplomacy/AI patch.
by Arioch
Fri Jun 29, 2018 4:22 am
Forum: Testing
Topic: Death's Hand and Codex Discoveries?
Replies: 3
Views: 328

Re: Death's Hand and Codex Discoveries?

Since the number of possible events has increased significantly, I think it's probable that the frequency of any particular event has dropped accordingly.
by Arioch
Sun Jun 17, 2018 5:55 pm
Forum: General Forum
Topic: Improvement suggestions from a first play-through
Replies: 9
Views: 551

Re: Improvement suggestions from a first play-through

Thanks for the feedback!

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