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by Arioch
Wed Apr 18, 2018 7:07 pm
Forum: General Forum
Topic: Alliances
Replies: 6
Views: 80

Re: Alliances

This is something we're working on right now.
by Arioch
Mon Apr 16, 2018 9:23 pm
Forum: General Forum
Topic: Bug? Tactical Map Strangeness
Replies: 1
Views: 44

Re: Bug? Tactical Map Strangeness

I'll try to replicate the issue.
by Arioch
Tue Apr 10, 2018 2:42 am
Forum: General Forum
Topic: Suggestion: Make building super-dreadnoughts (and mobile planetoids) require capturing the ancient dreadnought first
Replies: 4
Views: 149

Re: Suggestion: Make building super-dreadnoughts (and mobile planetoids) require capturing the ancient dreadnought first

There is at most one ancient super-dreadnought on a map. Requiring capture of this to build SD's means at most one faction in a game can ever build them, and this might not be the player's faction.
by Arioch
Sun Apr 08, 2018 6:02 am
Forum: General Forum
Topic: Refit to current design
Replies: 7
Views: 152

Re: Refit to current design

Yep, it already exists. When in the ship designer, you can choose an existing design from the Hardpoints dropdown menu at the upper left.
by Arioch
Tue Apr 03, 2018 10:25 pm
Forum: Testing
Topic: Tinkers + Mirv
Replies: 2
Views: 116

Re: Tinkers + Mirv

Supermint wrote:I've worked out what they are. Vindicators. Nice touch guys, Feel sorry for the poor guys strapped into them.

Dzibix wills it!!!
by Arioch
Tue Apr 03, 2018 1:42 am
Forum: General Forum
Topic: some arda techs
Replies: 9
Views: 293

Re: some arda techs

I believe it's random.
by Arioch
Mon Apr 02, 2018 11:26 pm
Forum: General Forum
Topic: some arda techs
Replies: 9
Views: 293

Re: some arda techs

They're all Herald-sold techs.
by Arioch
Thu Mar 29, 2018 10:44 pm
Forum: General Forum
Topic: Question on hardpoints
Replies: 5
Views: 170

Re: Question on hardpoints

It would be really useful to be able to see arcs in combat on the list of weapons. Even if it's just abbreviated ("Turret" or "Tr", vs "Forward" or "Fwd"). Yep. I will probably use some kind of icon (circle for 360, wedge for 90). However, the Ship Designer U...
by Arioch
Thu Mar 29, 2018 10:02 pm
Forum: General Forum
Topic: Question on hardpoints
Replies: 5
Views: 170

Re: Question on hardpoints

So there is still a distinction between a turret and a fixed mount under the hood, but at the moment the only way to tell the difference is by looking at the weapon graphic itself. Turrets have a 360 degree firing arc, and fixed weapons have a forward 90 degree arc. We will update the UI so that it ...
by Arioch
Thu Mar 29, 2018 4:58 pm
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 88
Views: 15726

Re: Please Report Missing and/or Placeholder Text

It depends on how you read it, but in any case the sentence can be more cleanly written.
by Arioch
Thu Mar 29, 2018 3:42 pm
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 88
Views: 15726

Re: Please Report Missing and/or Placeholder Text

Thanks for the report. Some of these are dead code, but no reason they can't be grammatically correct. :D This organ uses an array of cells to generate and store a remarkably >> This organ uses an array of cells to generate and stores a remarkably That one looks fine to me? The organ uses the same a...
by Arioch
Thu Mar 29, 2018 3:39 pm
Forum: General Forum
Topic: Question on hardpoints
Replies: 5
Views: 170

Re: Question on hardpoints

Turrets and fixed mounts used to be two different types of hardpoints, having different firing arcs and weapon graphics, and some different rules for what weapons could go in each slot (point defense weapons could not go in fixed mounts). This has evidently been changed so that all medium and turret...
by Arioch
Sat Mar 24, 2018 5:35 am
Forum: General Forum
Topic: Orthin and torpedoes
Replies: 25
Views: 739

Re: Orthin and torpedoes

My recommendation would be to simplify. All you need is light, medium, heavy, siege and fixed/turret mounts. Missile/torps are already balanced on ammo and speed-to-target or can be if they aren't. Why worry about missile/torpedo/launcher/slots? Because there are hulls specifically designed for the...
by Arioch
Sat Mar 24, 2018 1:55 am
Forum: General Forum
Topic: Orthin and torpedoes
Replies: 25
Views: 739

Re: Orthin and torpedoes

The reason why we removed torpedoes from factions that didn't have the proper ship hardpoints from them was that we had reports from players who researched torpedoes and were frustrated that they couldn't find any way to equip them. The simplest way to deal with this was just to remove the tech. The...
by Arioch
Fri Mar 23, 2018 6:25 pm
Forum: Testing
Topic: Can We Talk About Diplomacy?
Replies: 10
Views: 406

Re: Can We Talk About Diplomacy?

We plan to spend the next few months working on our backlist, and AI & Diplomacy are the big items at the top.

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