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by Arioch
Thu Aug 13, 2020 7:00 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1095
Views: 477466

Re: Suggest - Features and Improvements

These are the original star concepts: Very nice :) So the Black Holes were planned from the start just didnt make it into the game yet? Well, when you're in the concept phase, you throw ideas around. We didn't have any gameplay use cases for black holes at the start, so we didn't put them in initia...
by Arioch
Wed Aug 12, 2020 9:08 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1095
Views: 477466

Re: Suggest - Features and Improvements

zolobolo wrote:
Arioch wrote:I'm hopeful that we'll be able to add black holes and associated technologies (warp interdictors and gravity well generators) in the next DLC

I would love to see your take on black hole visualisation :)

These are the original star concepts:

star_types2.jpg
star_types2.jpg (83.62 KiB) Viewed 35 times
by Arioch
Wed Aug 12, 2020 6:51 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1095
Views: 477466

Re: Suggest - Features and Improvements

I thought we had changed the order of the resources in the Planetary Report to match the order in the planet info screen, but I guess it either got un-fixed or it just never happened in the first place. I agree that it makes sense to have the displays be more uniform. The Fleet Report UI doesn't rea...
by Arioch
Tue Aug 11, 2020 7:06 am
Forum: General Forum
Topic: Development Updates
Replies: 15
Views: 56254

Re: Development Updates

Just a quick patch with a few bug fixes and resolution scaling changes. Patch Notes for 10 August 2020 (ver. r38774) Gameplay Additions and Changes ⋅ Improvements to AI judgments about which planets should be offered/demanded when suing for peace. ⋅ Added a "queue refit to r...
by Arioch
Sat Aug 08, 2020 11:01 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1095
Views: 477466

Re: Suggest - Features and Improvements

Maybe some kind of defensive shields could help here. It could take up a defense base slot and reduce the effectivenss of bombardments. Or just equipping shields in the defense blueprints? Those won't protect against bombardment, because they will have to have already been destroyed in order for th...
by Arioch
Fri Aug 07, 2020 7:59 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1095
Views: 477466

Re: Suggest - Features and Improvements

What's worth to model in an abstracted high-tech ground combat, is the close air support, interdiction, and airmobility. I believe, you said once that initial purpose for assault shuttles on Military Transports was to enhance ground combat in some way. Say, troops on those transports get 1.5-2x str...
by Arioch
Fri Aug 07, 2020 6:01 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1095
Views: 477466

Re: Suggest - Features and Improvements

modern and high-tech war doesn't mean no close-combat , wookie and klingons for example . at low tech the primitive and big species have an advantage , wich they loose when they face smaller but better equiped foes later in the game. drugs : immune to fear and pain , heavy use of steroids etc... Un...
by Arioch
Thu Aug 06, 2020 6:28 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1095
Views: 477466

Re: Suggest - Features and Improvements

In high-tech warfare, I don't think being more muscular makes your guns do any more damage.

Nor does being a primitive who doesn't know how to use high tech weapons, nor does being a drugged up slave.
by Arioch
Thu Aug 06, 2020 6:21 pm
Forum: General Forum
Topic: Unused tech
Replies: 8
Views: 185

Re: Unused tech

Habitat Modules can be used to take control of planets with Natives, even if you don't have the tech to settle the planet type. Sounds neat wonder if it was intended like that though :) What happens if you deploy the outpost to a Marauder planet or one with refugees/mayor factions on it? Yes, that'...
by Arioch
Mon Aug 03, 2020 10:45 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1095
Views: 477466

Re: Suggest - Features and Improvements

Hopefully we'll get a chance to address some of the weapon balance questions in the next major release. The most glaring problem right now (in my opinion) is that weapon mods stop with lasers. The main thing I think we need to add is more mods throughout the tree. Ion cannons are charged particles, ...
by Arioch
Thu Jul 30, 2020 8:13 pm
Forum: General Forum
Topic: [Bug?] Can AI research [Warp Node Attunment] too?
Replies: 5
Views: 168

Re: [Bug?] Can AI research [Warp Node Attunment] too?

zolobolo wrote:Yes it would be nice to see the enemy range circles as well somehow

You can... activate developer mode and switch to the enemy faction, and you can see everything the AI can see.
by Arioch
Thu Jul 30, 2020 2:37 am
Forum: General Forum
Topic: [Bug?] Can AI research [Warp Node Attunment] too?
Replies: 5
Views: 168

Re: [Bug?] Can AI research [Warp Node Attunment] too?

If you upload the game save, I'll tell you.

To upload a save, in the Options menu, click "Upload Game Logs".
by Arioch
Sat Jul 25, 2020 7:37 pm
Forum: Testing
Topic: Human Fleet Phase V
Replies: 2
Views: 574

Re: Human Fleet Phase V

The plan is to have the new human ships in the next DLC, along with a new NPC human faction.
by Arioch
Fri Jul 24, 2020 12:36 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1095
Views: 477466

Re: Suggest - Features and Improvements

Pretty much any plausible scenario that could be called a "victory" means either you are defeating or annexing non-allied factions, or getting them to elect you chancellor; and is therefore essentially a conquest or diplomacy victory. Regardless of whether you accomplish this through force...
by Arioch
Mon Jul 20, 2020 10:05 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1095
Views: 477466

Re: Suggest - Features and Improvements

I have a idea... How about a building, exclusive for the race? As advanced option for existing ones or fully completely unique... For example, for Tinkers (I dote on them 8)): the machine altar could be an absolutely unique ancient building that exists in a single copy! And in their colonies the ae...

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