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by Arioch
Tue Nov 12, 2019 10:00 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 973
Views: 326506

Re: Suggest - Features and Improvements

It would be a lot of work for very little payoff, and only on one ship. Any other ship with rotating elements would have to use a different shader, as the underlying geometry would be different.

I can think of much better uses of our limited development time.
by Arioch
Tue Nov 12, 2019 1:43 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 973
Views: 326506

Re: Suggest - Features and Improvements

zolobolo wrote:Rotating Ashad Colony ship rings (the three grey rings in the middle of the design) :)

That would be a neat trick with a 2D sprite.
by Arioch
Mon Nov 04, 2019 2:01 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 973
Views: 326506

Re: Suggest - Features and Improvements

Incoming enemy fleets have stark red destination lines. Making enemy territory red would make these harder to see, not easier.
by Arioch
Sun Nov 03, 2019 6:47 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 973
Views: 326506

Re: Suggest - Features and Improvements

I guess a sort of relationship-based color coding option isn't out of the question, but if your problem is that it's sometimes hard to tell one faction from another, changing it so multiple factions will have the same color will make that worse.
by Arioch
Sun Nov 03, 2019 6:41 pm
Forum: Testing
Topic: Deharmonized and dissidents
Replies: 3
Views: 64

Re: Deharmonized and dissidents

We should probably have some kind of notification explaining what's happening.
by Arioch
Sun Nov 03, 2019 6:32 pm
Forum: General Forum
Topic: New DLC
Replies: 57
Views: 4837

Re: New DLC

Have you decided if a defense rebalance would take place together or prior to the DLC? I mean the one regarding reducing the number of defensive weapons for bases and planetary defense slost but giving them longer range (and ideally unique art to set them apart and make sieges more interesting) I'm...
by Arioch
Sun Nov 03, 2019 6:17 am
Forum: Testing
Topic: Deharmonized and dissidents
Replies: 3
Views: 64

Re: Deharmonized and dissidents

Harmonized colonists that are moved to a planet without a Machine Altar will always become Disconnected. If they're not Tinkers, this means they will revolt; they become horrified when they realize what's been done to them. I don't recall whether the presence of ground units can prevent this through...
by Arioch
Sun Oct 20, 2019 2:08 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1662
Views: 582895

Re: Report - Current Bugs and Issues

gaerzi wrote:While you can rename a system in which you have an outpost, you can't rename the planet above which you have the outpost.

Should that matter?
by Arioch
Sat Oct 19, 2019 7:32 pm
Forum: General Forum
Topic: Game does not start
Replies: 10
Views: 187

Re: Game does not start

We've seen this error before. Are you running on a laptop using integrated graphics, such as Intel HD Graphics 4000?

viewtopic.php?f=2&t=213&hilit=DBGHELP.DLL&start=60
by Arioch
Fri Oct 18, 2019 7:31 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1662
Views: 582895

Re: Report - Current Bugs and Issues

SgtArmyGuy wrote:Any chance you could let the user choose instead of choosing for him?

Sounds reasonable.
by Arioch
Wed Oct 16, 2019 9:05 pm
Forum: General Forum
Topic: Development Updates
Replies: 12
Views: 28448

Re: Development Updates

Hudson: Is this going to be a stand-up fight, sir, or another bug hunt? Gorman: All we know is that there is still is no contact with the colony, and that a xenomorph may be involved. Frost: Excuse me sir, a what? Gorman: A xenomorph. Hicks: It's a bug hunt. Patch Notes for 16 October 2019 (ver. r38...
by Arioch
Wed Oct 16, 2019 6:59 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1662
Views: 582895

Re: Report - Current Bugs and Issues

Systems that only have outposts are displayed on the map in lower case. I don't think that needs to be changed.
by Arioch
Mon Oct 07, 2019 9:00 pm
Forum: General Forum
Topic: Development Updates
Replies: 12
Views: 28448

Re: Development Updates

ss_trade_sept.png That transmission... Mother's deciphered part of it. It doesn't look like an S.O.S. It... it looks like a warning . Today's update contains some significant changes to economic balance and AI behavior, as well as a number of UI and gameplay improvements. As always, your feedback a...
by Arioch
Mon Sep 30, 2019 11:20 pm
Forum: General Forum
Topic: New DLC
Replies: 57
Views: 4837

Re: New DLC

Don't have a target release date at present.
by Arioch
Sat Sep 28, 2019 10:04 pm
Forum: General Forum
Topic: New DLC
Replies: 57
Views: 4837

Re: New DLC

Age of Wonders has a simultaneous turn option where the moves happen in real time, which I really don't like and in particular it hurts the single-player experience (as the AI is always faster than you); I don't want to have to race to move units in a turn based game. Fortunately, it's an option tha...

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