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by Arioch
Sat Jul 20, 2019 8:28 pm
Forum: General Forum
Topic: Troop Transport/Assault Shuttles - way to set default loadout?
Replies: 3
Views: 21

Re: Troop Transport/Assault Shuttles - way to set default loadout?

zolobolo wrote:What if Humans dont get tanks at all?

Then Humans wouldn't get Hovertanks or Battle Mechs either.

You're probably not going to have dozens and dozens of ships loaded with Assault Marines. It may be inconvenient to manually load them, but it doesn't seem like that much of an inconvenience.
by Arioch
Sat Jul 20, 2019 5:34 am
Forum: General Forum
Topic: Suggestion: slight tech tree randomization, "Dirty Dozen" techs
Replies: 1
Views: 18

Re: Suggestion: slight tech tree randomization, "Dirty Dozen" techs

The difficulty with adding a lot of new bonus techs, and especially with having each faction start with four of them, is that if they are significant enough to actually alter gameplay, then they will really mess with systems balance. As we are finding with the current economic changes, any significa...
by Arioch
Thu Jul 18, 2019 5:22 pm
Forum: General Forum
Topic: Terraforming
Replies: 5
Views: 60

Re: Terraforming

Terraforming in the sense of altering the planet type focuses mainly on temperature, atmospheric pressure, and abundance of surface water. "Fertility" right now has more to do with environmental factors than it does specifically with soil quality, but it's worth reevaluating how fertility ...
by Arioch
Thu Jul 18, 2019 4:24 am
Forum: General Forum
Topic: Terraforming
Replies: 5
Views: 60

Re: Terraforming

The proposed new terraforming system simplifies the transition diagram (and hopefully makes it more intuitive), and makes it the same for all factions. Whether habitation domes tech is required for colonization, and habitability according to biome type, will still depend on race. http://stars-in-sha...
by Arioch
Wed Jul 17, 2019 5:05 pm
Forum: General Forum
Topic: Terraforming
Replies: 5
Views: 60

Re: Terraforming

There is also a useful terraforming guide here:

https://steamcommunity.com/sharedfiles/ ... =872111746

However, the whole system is going to change substantially in the next expansion.
by Arioch
Mon Jul 15, 2019 6:10 am
Forum: Testing
Topic: Discontent populations, staffing, Scavengers, and Gaiads
Replies: 9
Views: 1355

Re: Discontent populations, staffing, Scavengers, and Gaiads

Pardon my ignorance on the original topic, but I thought discontent races didn't work? Or was Nweismuller referring to a "socially disconnected" race, and not "unhappy and nearly revolting"? Gaiads do not produce any economy or industry on their own. I'm not sure if this acts as...
by Arioch
Thu Jul 11, 2019 4:53 pm
Forum: General Forum
Topic: Steam install issue
Replies: 3
Views: 61

Re: Steam install issue

gaerzi wrote:After uninstalling the game, erasing the files, quitting the Steam client and restarting it, then downloading again, it finally worked. :)

Glad to hear it.
by Arioch
Wed Jul 10, 2019 3:38 pm
Forum: General Forum
Topic: Steam install issue
Replies: 3
Views: 61

Re: Steam install issue

I haven't heard of this specific problem before, but I have encountered some very strange and frustrating issues with Steam from time to time. Clearly something is wrong with the installer here, but I'm not sure what that might be. Perhaps the file manifest is somehow corrupted. The first thing I wo...
by Arioch
Mon Jul 08, 2019 7:00 pm
Forum: General Forum
Topic: Strategic layer ship selection suggestion/request
Replies: 6
Views: 123

Re: Strategic layer ship selection suggestion/request

Another option that may help is contracted view where stacks of identical ships are represented by single icon with count and [+] on it. I suggested this a while ago in the suggestions thread. Presenting multiple ships as a single icon removes the ability to select individual ships, or to display i...
by Arioch
Sat Jul 06, 2019 1:59 am
Forum: General Forum
Topic: Strategic layer ship selection suggestion/request
Replies: 6
Views: 123

Re: Strategic layer ship selection suggestion/request

It's mainly an issue with the fleet sizes; the display doesn't scroll, so it has to size the icons to fit all of the ships into the space available. The UI really isn't designed to handle 100+ ship fleets. I'm not sure double-click would work very well due to the fast-clicking that is normally done ...
by Arioch
Tue Jun 25, 2019 7:00 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 906
Views: 289556

Re: Suggest - Features and Improvements

zolobolo wrote:Suggest to not start any faction from a system on theedge of a Spiral map (cant say to the other maps types but probably makes sense for box as well)

I don't think we have a Spiral map.
by Arioch
Fri Jun 21, 2019 4:41 pm
Forum: General Forum
Topic: New DLC
Replies: 26
Views: 1173

Re: New DLC

zolobolo wrote:Like the details on the War Cruiser - lots of windows everywhere on the ships maybe even too many :)

Oscillating lights rather than windows. The only "windows" are the plexiglass spheres on the colony and transport... similar in concept to those on the Phidi and Orthin ships.
by Arioch
Fri Jun 21, 2019 4:34 pm
Forum: General Forum
Topic: New DLC
Replies: 26
Views: 1173

Re: New DLC

evil713 wrote:Looking at the image, are we seeing damage over time weapons?

Just ideas at the moment, but that's a possibility...
by Arioch
Fri Jun 21, 2019 2:47 am
Forum: General Forum
Topic: New DLC
Replies: 26
Views: 1173

Re: New DLC

Updated ship designs.

gardeners designs II 7.jpg
gardeners designs II 7.jpg (322.77 KiB) Viewed 568 times

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