Potential QoL improvement: Currently if a fleet contains ships with both standard and long range ships, the entire fleet including the long range ships are limited to the standard range. If sending any long range ships to a distant location is desired they must be individually selected before the o...
They would be worse as having massive clouds of nuclear fallout is bad condition for operating electronic devices needed to build anything (as well as biological ones :)) But we can of course rationalise both viewpoints Barren worlds are bare to space, meaning habitat domes have to be able to block...
My goal is not to eliminate glassing planets as a viable strategy; it's to give it a significant opportunity cost, since right now the costs of recolonizing from scratch are trivial. I also think it hurts the sense of immersion and internal consistency when you can unleash a life-exterminating bomba...
If there is a way to clean up fallout a project seems the best way to do it as it will then generate an alert when done and prompt for new build order As with any other production project or terraforming project, there is a notification when it is completed. But unlike the production queue (which c...
Did you plan out a planet degredation mechanic for the DLC? The way it's currently planned, fallout reduces the habitability (max pop) of the planet independently of planet type and terraforming, scaling with the severity of the bombardment, and at maximum severity reducing habitability to the equi...
It will take some balancing work to try to make sure that the feature feels useful but not overpowered, but ultimately it's an optional feature in the sense that I don't think any terraforming should be required to win the game, so as long as it's not so overpowered that it feels required, I don't ...
It will take some balancing work to try to make sure that the feature feels useful but not overpowered, but ultimately it's an optional feature in the sense that I don't think any terraforming should be required to win the game, so as long as it's not so overpowered that it feels required, I don't t...
Terraforming is meant to be something that's a trade-off; you trade productivity of a planet in the short term for greater habitability in the long term. The transformations will have multiple stages that are fairly expensive in terms of shovels, and which are spread across the entire length of the ...
Does the showel icon represent terraofmration effort or the earch moving tech? It would be perfect for representing earth.moving and heating and the other terrarofrming relevant tech could get their owne icon maybe? :) THis would make it a bit moe easy to tell which planet stage needs what kind of ...
Are those even-horizont kind of bubbles aroudn the drives generated by their engine and are moving somewhat? It would be a very nice visual touch and cool to see ships with a differnt kind of proportion system and vidually also starkly different Yes, the idea is that the spike is some sort of gravi...
Hope you all are doing well given covid and quarantine!! I scrolled through all the forums and facebook, but it doesn't appear there's been much activity over the past few months. Curious if we can expect an update on what's in store for 2021 and what all you've been working on? Love the game - it'...
zolobolo wrote:Indeed the Humans could not travel hyperspace for a long time correct? So they were travelling around within that single system all along
You can travel between star systems on sublight engines, it just takes decades to get anywhere.
Fargone is supposed to be just a temporary stop for the nomadic Human fleet Shouldnt they then see more systme that the initial one (if they have passed them by)? Would also be a neat balance outfor their weak starting position (knowing what is around them from the start) That would have balance im...