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by Arioch
Fri Sep 06, 2019 6:45 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 957
Views: 308730

Re: Suggest - Features and Improvements

gaerzi wrote:When an ally asks you to start a war of aggression against another empire, I'd like an option like "now's not the time" or "we're not ready" which tells the ally that you accept to help them, but wait a dozen turns first before the war starts.

I like that idea.
by Arioch
Thu Sep 05, 2019 7:21 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 957
Views: 308730

Re: Suggest - Features and Improvements

The AI doesn't use the same rules for metal consumption that the player does, so I don't think this kind of optimization would actually benefit the AI. I'm also not sure I like the optics. Although extra power has no use in game terms, surplus power capacity would be useful in a real ship (especiall...
by Arioch
Mon Sep 02, 2019 4:28 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 957
Views: 308730

Re: Suggest - Features and Improvements

I think, hive worlds should be always infertile. Description says something about destroyed biosphere. So getting one is not only sheer gain, but also liability of shipping all that food for the enormous population. I think we originally had hive worlds as infertile, but it was a serious problem fo...
by Arioch
Sat Aug 31, 2019 6:35 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 20341

Re: Testing Economic Balance Changes

Haggle systems in practice are mainly an opportunity for the player to exploit the AI.
by Arioch
Fri Aug 30, 2019 10:42 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 20341

Re: Testing Economic Balance Changes

I'm wondering whether either of both of those empires were simultaneously at war with someone else. That might have driven the more favorable peace terms.
by Arioch
Mon Aug 26, 2019 2:49 am
Forum: General Forum
Topic: Carriers as Troop Transports?
Replies: 3
Views: 694

Re: Carriers as Troop Transports?

As far as I'm aware, in the current builds Hangars and Berths work the same.
by Arioch
Sat Aug 24, 2019 5:54 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 957
Views: 308730

Re: Suggest - Features and Improvements

zolobolo wrote:Would it be possible to mark tech that got a boost somehow? Like when blueprints are found in Ruins

An at-a-glance progress indicator would be useful. Perhaps progress bar shading in the tech cartouche itself.
by Arioch
Sat Aug 17, 2019 5:22 pm
Forum: General Forum
Topic: Human start with Ashdar Heavy Cruiser
Replies: 16
Views: 893

Re: Human start with Ashdar Heavy Cruiser

Oh, I see. That is awkward.
by Arioch
Sat Aug 17, 2019 4:42 pm
Forum: General Forum
Topic: Human start with Ashdar Heavy Cruiser
Replies: 16
Views: 893

Re: Human start with Ashdar Heavy Cruiser

I noticed another strange behaviour - apparently different hulls with the same default name share build progress as if they were the same hull. That's intended. If you're working on an Ashdar scout, for example, and you want to switch it to a light cruiser, you get credit for the work done one the ...
by Arioch
Sat Aug 10, 2019 9:35 pm
Forum: General Forum
Topic: Terraforming
Replies: 14
Views: 863

Re: Terraforming

You are right. Even under North america, so scientist estimate, is more water then in all oceans on earth. But this is 650km deep in the Earth's mantle and our deepest advance is 14 km depths. And also the water is inside a stone, under very very high pressure (3 million atmosphere) and over 6000 d...
by Arioch
Sat Aug 10, 2019 9:16 pm
Forum: General Forum
Topic: New DLC
Replies: 44
Views: 3204

Re: New DLC

I was more thinking about a gardener empire integrating other races on its planets (getting a good racial mix to fully take advantage of all of your planets' biomes being, to me, part of the appeal of the game). Landing on Pell, Phidi cultural exchange, annexing some colony, etc. Yeah, this is goin...
by Arioch
Sat Aug 10, 2019 8:39 pm
Forum: General Forum
Topic: New DLC
Replies: 44
Views: 3204

Re: New DLC

So if Adults do not produce any food themsves and a planet would starve with only adults, does that mean that they cannot staff Farms either? I am not against havign a totally different building lineup for the race but it would cause some headache when these planets are captured by other races as w...
by Arioch
Sat Aug 10, 2019 7:06 pm
Forum: General Forum
Topic: New DLC
Replies: 44
Views: 3204

Re: New DLC

I don't think the event would be an "accident". The idea would be a pathogen triggering the biological metamorphosis process, forcing the issue. There are pathogens that cause changes; for nightmare fuel, do some reading on parasites in gastropods and arthropods. But, it's just an idea. :...
by Arioch
Sat Aug 10, 2019 5:19 pm
Forum: General Forum
Topic: Human start with Ashdar Heavy Cruiser
Replies: 16
Views: 893

Re: Human start with Ashdar Heavy Cruiser

akkamaddi wrote:Arioch, is there a way to see if the game's executable is not treating the lua files as read-only?

Steam will try to revert any files you manually change, but as far as I'm aware, the game client does not modify lua files.
by Arioch
Sat Aug 10, 2019 4:58 pm
Forum: General Forum
Topic: New DLC
Replies: 44
Views: 3204

Re: New DLC

With automatic system (let's say juveniles have a chance of becoming adults, in the same way as refugees have a chance to assimilate, and populations have a chance of becoming rebels/joining back into the fold depending on their morale; but adults only generate juvenile population) you'd get to a p...

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