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by Arioch
Thu May 28, 2020 5:49 am
Forum: General Forum
Topic: Please Tell Us: When
Replies: 2
Views: 505

Re: Please Tell Us: When

We don't have an internal schedule, we just work when we have the time... so even if I made up a date, it would be wrong. There hasn't been much progress in the last few months, but that's how it goes sometimes. Here's (relatively) recent work on the Gardeners' patrol cruiser: gardeners_patrol_cruis...
by Arioch
Tue May 26, 2020 2:14 am
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 42
Views: 7795

Re: DLC 3 and 4, from the Suggestions thread...

Oh, yeah. That's something I wanted to know! When you get around to DLC 4, is it intended that we be able to see some of what's going on in the culture/institutions of factions we're in contact with? Having some idea what the public institutions of your rivals are, in my experience, really helps ma...
by Arioch
Tue May 19, 2020 2:34 am
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 42
Views: 7795

Re: DLC 3 and 4, from the Suggestions thread...

I've been stucjk away from home and my Paypal account, but I'm seriously considering dropping an extra hundred dollars on Arioch and Sven once the movement restrictions here in California get eased up. SiS deserves more development, and Arioch and Sven deserve to be rewarded for what they've done. ...
by Arioch
Tue Apr 28, 2020 7:28 am
Forum: General Forum
Topic: Multiple Deep Space Scanners
Replies: 3
Views: 1360

Re: Multiple Deep Space Scanners

No, they don't stack. If you want, you can remove one of them and replace it with something else. The initial scouts were all designed with two to make them symmetrical; some of them were implemented as built-in, and some of them were implemented as removable, and we left two on the latter just for ...
by Arioch
Sun Apr 26, 2020 3:44 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1051
Views: 428443

Re: Suggest - Features and Improvements

PrivateHudson wrote:I have the mod to display transports cargo in ships panel. At what point should I deselect undesired transports? Bomb/invade dialog appears right after won space battle, and I can't afford mil. transports and cmd. cruisers to not fight in that.

You'd have to deselect them before the space battle.
by Arioch
Sun Apr 26, 2020 9:17 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1051
Views: 428443

Re: Suggest - Features and Improvements

Requested some method to forbid space marines and marauders to participate in ground invasions, because their attrition rate is high, and I need them for space battles and policing respectively. Like checkboxes against space marines and marauders right in the bomb/invade dialog. Well, you can exclu...
by Arioch
Sun Apr 05, 2020 3:58 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 42
Views: 7795

Re: DLC 3 and 4, from the Suggestions thread...

Also, having parallel planes that are accessed through certain map points (hyperspace anomalies, black holes, and special gates) can make for some interesting strategic play. The subterranean realm in Age of Wonders or the Myrror realm in Master of Magic are good examples of this. Essentially, you h...
by Arioch
Tue Mar 31, 2020 6:24 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1051
Views: 428443

Re: Suggest - Features and Improvements

I don't think I see a pressing need to scale up Science Station benefits, or a logical reason why a lab on a larger station should yield more science.
by Arioch
Sun Mar 29, 2020 9:36 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 42
Views: 7795

Re: DLC 3 and 4, from the Suggestions thread...

What I'd like to do is to make the various raider forces each seem more like a functioning ecosystem and less artificial, with Marauders sitting on peach planets full of slaves sitting around doing nothing, and reinforcements that just appear out of nowhere. I'd like to make the Death's Hand more ac...
by Arioch
Sun Mar 29, 2020 7:47 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 42
Views: 7795

Re: DLC 3 and 4, from the Suggestions thread...

I would like to do a revamp of the way the various raiders work in DLC2, but we'll see where it fits.

The above list addresses where certain features might fit into various DLC, but it's not an exhaustive list of all the things we want to do.
by Arioch
Fri Mar 27, 2020 1:34 am
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 42
Views: 7795

Re: DLC 3 and 4, from the Suggestions thread...

I'd rather see the predicted DLC 4 before the DLC 3- culture excites me more than hero characters- but really, I'm very excited about any further development on this game and have been very happy with it so far. I'm eagerly looking forward to DLC 2! The hero unit system is a prerequisite for the cu...
by Arioch
Thu Mar 26, 2020 8:24 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 42
Views: 7795

Re: DLC 3 and 4, from the Suggestions thread...

I think that's a case that might be handled by a non-psionic mechanism, such as cultural diplomacy or psy-ops (espionage). sorry, said "bombing", but meant "invading" ... yeah MoO implementation of Telepatic race was too blunt, overpowered in a way having psionic race with some ...
by Arioch
Thu Mar 26, 2020 7:57 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 42
Views: 7795

Re: DLC 3 and 4, from the Suggestions thread...

But I was more impressed with DLC2 Metamorphs - Silverberg Lord Valentine's Castle. My favourite ocean planet of Magipoor and the aboriginal Methamorphs. Oh that is so great :) Sorry to disappoint you, but they're metamorphs in the literal biology sense -- they morph from one life stage into anothe...
by Arioch
Thu Mar 26, 2020 10:28 am
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 42
Views: 7795

Re: DLC 3 and 4, from the Suggestions thread...

(If I were to have a 'wish feature', it would be something to reflect the institutional differences between the different star nations of the local region, and possibly ways to tweak around the edges of your domestic institutions while keeping the fundamental character of your native society- but t...
by Arioch
Fri Mar 20, 2020 3:27 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1051
Views: 428443

Re: Suggest - Features and Improvements

Gaiads have a higher rating in forests than humans No, they don't. Gaiads, Humans and most of the terrestrial races have the same rating: 4.0. I think you have the greatest 4x out there! Thanks! I think of science victory as a move to higher plane of existence, escape from mundane squabble of other...

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