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by Arioch
Thu Mar 21, 2019 2:54 pm
Forum: General Forum
Topic: Phidi Council Victory
Replies: 6
Views: 487

Re: Phidi Council Victory

Funny thing, though, I always thought I did see dimorphism in the Phidi- at least, there's a pretty striking contrast between the bright yellow markings on Arabo and Simli and the more subdued coloration of Anysus. Coloration variations between individuals don't have to be sexual in nature. I suppo...
by Arioch
Fri Mar 15, 2019 3:36 pm
Forum: General Forum
Topic: Another bunch of suggestions from a neophyte
Replies: 12
Views: 352

Re: Another bunch of suggestions from a neophyte

Actually, I meant star-belonging asteroid belts instead of some tiny planets, not planet-belonging debris rings. Some of those planets could be broken into asteroid belts at map generation, some by terraforming, some by biggest guns. I understood what you meant. I'm saying we have discussed the pos...
by Arioch
Fri Mar 15, 2019 2:45 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 810
Views: 227095

Re: Suggest - Features and Improvements

I personally think that Factories should have a modest bonus to planetary Coin output in the case where the planet is set to Trade. Not necessarily a huge strategic consideration, but in cases where planetary industries are set to churn out civilian commodities, you'd think that the added industria...
by Arioch
Thu Mar 14, 2019 9:33 pm
Forum: General Forum
Topic: Another bunch of suggestions from a neophyte
Replies: 12
Views: 352

Re: Another bunch of suggestions from a neophyte

One thought that occurred to me was to have bitmap asteroids that float and rotate in a cloud; the problem there is that if they rotate, the lighting direction would obviously become wrong. So they'd have to be completely static. Maybe it would look okay... I haven't really tried it. Another thing t...
by Arioch
Thu Mar 14, 2019 9:28 pm
Forum: General Forum
Topic: So what is the counter to carriers and/or metric tonnes of missiles?
Replies: 18
Views: 361

Re: So what is the counter to carriers and/or metric tonnes of missiles?

Alimaeus wrote:Is there any chance that you could add missile/strikecraft HP to the UI otherwise its difficult to figure out how it stacks up against points defense.

I'll make a note of it.
by Arioch
Mon Mar 11, 2019 9:55 pm
Forum: General Forum
Topic: So what is the counter to carriers and/or metric tonnes of missiles?
Replies: 18
Views: 361

Re: So what is the counter to carriers and/or metric tonnes of missiles?

Shuttles have 30 health, and the Tinkers Vindicators have 25. These are all flat values, not affected by armor tech.
by Arioch
Mon Mar 11, 2019 8:31 pm
Forum: General Forum
Topic: So what is the counter to carriers and/or metric tonnes of missiles?
Replies: 18
Views: 361

Re: So what is the counter to carriers and/or metric tonnes of missiles?

matt3916 wrote:Arioch -- Nice detail on the hit points for missile/torp. How about fighters/bombers/strike fighters?

Interceptors are health 10, Bombers are 20, Strike Fighters are 30.
by Arioch
Mon Mar 11, 2019 6:06 pm
Forum: General Forum
Topic: So what is the counter to carriers and/or metric tonnes of missiles?
Replies: 18
Views: 361

Re: So what is the counter to carriers and/or metric tonnes of missiles?

The "escort cruiser" hulls that most factions have are designed to be specialized for point defense. What determines missile/torpedo/fighter survivability under PD fire? Are torps more durable than missiles? Are more advanced missiles/fighters tougher? Does current armor tech influence? Ar...
by Arioch
Mon Mar 11, 2019 4:30 pm
Forum: General Forum
Topic: Another bunch of suggestions from a neophyte
Replies: 12
Views: 352

Re: Another bunch of suggestions from a neophyte

PrivateHudson wrote:Currently asteroid constructs see not much use. Maybe replace some tiny planets by asteroid belts at map generation, and allow asteroid construction at any colony in a system with asteroid belt?

Yeah... we haven't figured out a good way to represent asteroid belts graphically in our display engine.
by Arioch
Sun Mar 10, 2019 1:34 am
Forum: General Forum
Topic: Expansion\DLC plans?
Replies: 31
Views: 1806

Re: Expansion\DLC plans?

Heh, thanks! That sounds pretty cool!
by Arioch
Sat Mar 02, 2019 4:16 am
Forum: Testing
Topic: Ashdar AI re: Gremak
Replies: 6
Views: 237

Re: Ashdar AI re: Gremak

The chief benefit to slavery is that you can force people to work for you who otherwise wouldn't. Normal colonists stop producing yields when they become discontent, but slaves keep working. The secondary benefit is that you can do inhumane things to slaves that you can't do to free people, like wor...
by Arioch
Wed Feb 27, 2019 5:45 am
Forum: General Forum
Topic: Podcast Interview?
Replies: 4
Views: 182

Re: Podcast Interview?

Well, because of the part-time nature of our development, we have trouble meeting deadlines when they're set. So our plan (if you can call it that) is to just work on the DLC and then tell the publisher about it when it's almost done. So it may be a while.
by Arioch
Mon Feb 25, 2019 5:08 pm
Forum: General Forum
Topic: Podcast Interview?
Replies: 4
Views: 182

Re: Podcast Interview?

I'm good to do it, but there's a limited amount we can say about future development. If we say much more than "yes, we're working on something," our publisher will get upset with us.
by Arioch
Sat Feb 23, 2019 6:26 pm
Forum: General Forum
Topic: Maybe stations should have a single shield bubble.
Replies: 28
Views: 1489

Re: Maybe stations should have a single shield bubble.

ok, different suggestion, what if the station was on an orbit that went around the battlefield? its currently static, so what if it was on a track? My initial thought is that this would do more harm than good, to have a unit moving but not under the owner's control. At least in their deployed posit...
by Arioch
Fri Feb 22, 2019 4:54 pm
Forum: General Forum
Topic: Maybe stations should have a single shield bubble.
Replies: 28
Views: 1489

Re: Maybe stations should have a single shield bubble.

There's never any harm in making suggestions. We don't have to implement everything that's suggested.

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