In diplomacy, could we have the option to ask someone to declare war on someone else? I've put this on our suggestions list. But in the game currently you can do it indirectly. If you have sufficient reputation and influence, you can make an alliance, and your new ally should automatically declare ...
The terraforming system is going to completely change in the next DLC.
Right now, terraforming in an endgame system that usually comes into play long after the game is already decided... so I'm not sure that it has very much to do with "balance."
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only the bug fi...
Kind of thinking I may need to see about taking a short course on UI design sometime, see if I can wrap my head around the art a little more. If you're curious, it may be quicker, less expensive and probably more illuminating to just build a simple project yourself. I find the best way to learn is ...
Thanks for the feedback. I think Sven's point was not that we agonized over making the perfect UI designs (as I'll be the first to admit that most of our UI is far from perfect), but rather that UI affects game design more than you might think. Sometimes we have to drop a cool idea because we can't ...
I was seriously considering highlighting Stars in Shadow as a game that took real steps towards achieving the kind of subgame to subgame balance that I theorize made MoO2's feel work so well, but then I was like, well, I'd have to start digging into what parts of SiS work for me and which didn't wo...
It would be a lot of work for very little payoff, and only on one ship. Any other ship with rotating elements would have to use a different shader, as the underlying geometry would be different.
I can think of much better uses of our limited development time.
I guess a sort of relationship-based color coding option isn't out of the question, but if your problem is that it's sometimes hard to tell one faction from another, changing it so multiple factions will have the same color will make that worse.
Have you decided if a defense rebalance would take place together or prior to the DLC? I mean the one regarding reducing the number of defensive weapons for bases and planetary defense slost but giving them longer range (and ideally unique art to set them apart and make sieges more interesting) I'm...