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by gaerzi
Mon Sep 13, 2021 3:20 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1186
Views: 1136243

Re: Suggest - Features and Improvements

When you have an outpost transport in a system where you have a colony, the colony's activity will be hidden by the "build outpost" button unless the orbits are full. I've tinkered a bit with the code and obtained something that's not very polished (I hoped the "build outpost" te...
by gaerzi
Tue Aug 24, 2021 8:07 pm
Forum: General Forum
Topic: Imperial iconography
Replies: 4
Views: 9164

Re: Imperial iconography

I have found the missing third species of Ashdar! The Teros, the Haduir, and the... Gamesinc?

Image

:P
by gaerzi
Tue Aug 24, 2021 12:18 pm
Forum: Modding
Topic: Population Panel Mod
Replies: 29
Views: 49549

Re: Population Panel Mod

Here's my custom version. I've spent the last few weeks without feeling the need to tinker with it further, so I'll consider it finished. Some changes: https://i.imgur.com/9PseN8B.png The planet type is written in a font that, IMO, is more legible at this size. In addition, special resources and min...
by gaerzi
Fri Aug 20, 2021 12:20 pm
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 119
Views: 213372

Re: Please Report Missing and/or Placeholder Text

The text for planetary defenses says "Maintining <DEFENSES> becomes increasingly expensive" instead of "Maintaining".
by gaerzi
Mon Aug 09, 2021 7:30 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1787
Views: 1695971

Re: Report - Current Bugs and Issues

I had this oddity in game 10116: a derelict colony at the same spot as a refugee colony.

Spoiler: show
Image


Same game, save 10119: angry tinkerified colonists cause problems when they stop being angry.
by gaerzi
Sun Aug 08, 2021 12:01 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1186
Views: 1136243

Re: Suggest - Features and Improvements

When a refugee colony is at war with an other empire, they have pretty much no chance of survival. In this circumstance, it should be possible to offer them a protectorate status -- basically your choices are being annexed by my empire or being genocided by the other empire, so perhaps you don't hav...
by gaerzi
Sat Aug 07, 2021 9:30 pm
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 119
Views: 213372

Re: Please Report Missing and/or Placeholder Text

Grammar nitpick in the text that pops up when you click on a stargate icon:

Image

I suppose the text for the relic stargate was copy-pasted and the "ancient" adjective was removed but the "an" article was forgotten about.
by gaerzi
Fri Aug 06, 2021 8:48 pm
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 119
Views: 213372

Re: Please Report Missing and/or Placeholder Text

In the description for "Planet Fertility", there are two different links for "Garden". The first, in the second paragraph, works fine. It leads to "Garden World". However, the second, in the third paragraph that's an aside about the Orthins, the link is just to "Ga...
by gaerzi
Fri Aug 06, 2021 5:36 pm
Forum: Modding
Topic: Reactor component sorting
Replies: 0
Views: 2349

Reactor component sorting

So, as a minor quality of life thing, I made myself this: https://i.imgur.com/X3KemRJ.png Sorting by reactors was easy. I even took the opportunity to give them a nice light cyan color instead of boring white. Adding the Orthin busbar power converter to the mix (since it serves as a power plant, and...
by gaerzi
Fri Aug 06, 2021 3:46 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1186
Views: 1136243

Re: Suggest - Features and Improvements

They probably have excellent hydroponics installations as well as genetically tailored hyper-efficient crop species. Imagine they have low-fertility which halves food production but also always have the supergrain special which doubles food production so that we're back to high fertility in practice.
by gaerzi
Tue Aug 03, 2021 11:04 am
Forum: General Forum
Topic: My thoughts on Stars in Shadow
Replies: 13
Views: 10281

Re: My thoughts on Stars in Shadow

So I chained up a new condition in there: local nlocals = 2 -- magic number from galaxy_shapes.lua that, ideally, wouldn't be repeated here local pirate_stars = max(1, round | ( nstars - nempires*(1+nlocals) ) / 12.5 ) local raider_activity in advanced! if raider_activity=='none' pirate_stars=0 else...
by gaerzi
Mon Aug 02, 2021 10:55 am
Forum: Modding
Topic: Map (table/array) sorting
Replies: 2
Views: 3079

Re: Map (table/array) sorting

sven wrote:you need to capture it as an upvalue from your sort function definition.


I don't grok Lua enough to know how to do that (all my attempts ended in various error messages) so I'll just keep my zpairs for now.
by gaerzi
Sun Aug 01, 2021 12:12 pm
Forum: Modding
Topic: Map (table/array) sorting
Replies: 2
Views: 3079

Map (table/array) sorting

So I'm trying to get a list of key=value sorted by order of decreasing value, and I can't seem to find out how to do that with the available functions from iterators.lua. Keep in mind that I'm really not an expert in Lua, as I barely understand its syntax. So I've adopted the spairs function found h...
by gaerzi
Mon Jul 26, 2021 12:01 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1186
Views: 1136243

Re: Suggest - Features and Improvements

In blueprint mode, when you leave a design and go to another, it remembers the component list type (such as "weapons" or "all compatible equipment") but it doesn't remember the status of the view/hide obsolete equipment toggle.
by gaerzi
Tue Jul 20, 2021 1:33 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1787
Views: 1695971

Re: Report - Current Bugs and Issues

Little oddity in tactical combat: it's possible for hangar bays to get negative amounts of fighters! The trick for that is to have some of them destroyed in combat, and then more of them destroyed by battle damage to the hangar. https://i.imgur.com/G97hlZ0.png As you can see, this marauder base has ...

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