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by gaerzi
Thu Apr 18, 2024 7:12 am
Forum: Modding
Topic: Weapons
Replies: 2
Views: 23766

Re: Weapons

Is this code used? It seems to imply heavy weapons have a 1.5 multiplier to damage, but this doesn't seem to be represented in the tech descriptions (e.g. on the tech tree or the ship builder, the standard weapon ranges are used). The way I'd try to test if it's used would be to change the multipli...
by gaerzi
Fri Jan 26, 2024 6:24 pm
Forum: General Forum
Topic: New DLC
Replies: 241
Views: 740864

Re: New DLC

How about a back picture of Heiropolin, so he can stop sending Yunki to act in his stead on the diplomacy screens? Poor guy needs to stop being so self-conscious about his butt.
by gaerzi
Sat Jul 29, 2023 8:10 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983577

Re: Suggest - Features and Improvements

The ability to save a captured foreign ship design so that you can apply it to another captured ship would be very handy. Upgrading captured ships is always kind of chore. Especially when you find out that in one of them you forgot to upgrade the armor so you have to undo to redo the refitting...
by gaerzi
Fri Jul 21, 2023 8:14 am
Forum: Testing
Topic: Harpies still raiding?
Replies: 2
Views: 12757

Re: Harpies still raiding?

1) harpy reinforcements were underway when the system was cleared and claimed; I've had this happen to me. The harpy raid message then appears. This is not considering the Yorals somehow acquired Harpy repellent tech. Yeah, this can happen. I had the nasty surprise sometimes when sending scout ship...
by gaerzi
Sat Jun 10, 2023 8:45 am
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 129
Views: 403945

Re: Please Report Missing and/or Placeholder Text

Description for primary beams says "... these particles could potentially cases catastrophic damage..."; should be cause.
by gaerzi
Mon Apr 10, 2023 6:12 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983577

Re: Suggest - Features and Improvements

You can end up with "ghost ships" (ships that are awaiting refits) forever if you lose control of the planet on which their refit projects are "stored". For example, annex a neutral colony of another race, then queue on that planet some refits for ships, then, to demonstrate, emp...
by gaerzi
Tue Mar 28, 2023 10:44 am
Forum: General Forum
Topic: New DLC
Replies: 241
Views: 740864

Re: New DLC

I kinda funny thing I found (but not important enough to fix with prio) is that captured Pirate bases cannot be refit if the Marauders have been annexed. I believe I could do that if the base was captured via boarding though I've never managed to annex a Marauder (the option never came, I'm not sur...
by gaerzi
Mon Mar 27, 2023 9:08 am
Forum: General Forum
Topic: New DLC
Replies: 241
Views: 740864

Re: New DLC

As a low-hanging fruit, there's a number of typos and other text errors that were reported that could be addressed, as well as some bugs that have already been fixed in the report thread and just await to get officially fixed in the base game.
by gaerzi
Sun Nov 27, 2022 7:31 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983577

Re: Suggest - Features and Improvements

You could put a Galactic News Network overlay to report on the Whatever/Those Guys' war. ;) Speaking of battles, something I'd like to see in this kind of game would be mock battles, I mean, military exercises. You've got an ally, you have an allied fleet in the same system as your own fleet, you ge...
by gaerzi
Thu Nov 10, 2022 4:23 pm
Forum: General Forum
Topic: Slave armies?
Replies: 6
Views: 13855

Re: Slave armies?

The morale and diplomatic hits, especially when you have non-enslavable/harmonizable populations, is why I tend not to use this game mechanic when I get the Gremak or the Tinkers. (I like letting the choice of empire random when I start a game, to avoid always falling back on the same few tricks, bu...
by gaerzi
Tue Jul 26, 2022 11:43 am
Forum: General Forum
Topic: Comparative Ship Strengths
Replies: 8
Views: 22947

Re: Comparative Ship Strengths

The values I assigned to each mount type were: ⋅ Small: 1 ⋅ Busbar: 1 ⋅ Missile: 2 ⋅ Medium: 3 ⋅ Torpedo: 4 ⋅ Fighter Bay: 4 ⋅ Large: 5 ⋅ Siege: 8 ⋅ System: 10 ⋅ Built-In (of any kind): 10 I'd have g...
by gaerzi
Tue Jul 19, 2022 8:30 am
Forum: Modding
Topic: Got Dzibix?
Replies: 2
Views: 14613

Got Dzibix?

If you manage to peacefully annex the Tinkers (ally them, and be bigger than them for long enough that they give up), there's a problem in that the Tinkers you get become disconnected. Logically, they should remain connected: Dzibix is now on your side. You also get to inherit their harmonized alien...
by gaerzi
Fri May 20, 2022 1:02 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2793734

Re: Report - Current Bugs and Issues

zolobolo wrote:probably due to differetn types of pops freed

Yes. You get a different bonus for each type of free slave, I don't consider this as a bug though perhaps the race could be placed in the text to make this clearer.
by gaerzi
Sun May 15, 2022 8:51 am
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 129
Views: 403945

Re: Please Report Missing and/or Placeholder Text

The food output description text for arid/desert/steppes worlds does not pay attention to whether they are arable or not. So on an arable world, it'll claim fertility is low for races other than spice mongers, when it is in fact high for land dwellers.
by gaerzi
Sun Apr 24, 2022 7:38 pm
Forum: General Forum
Topic: First research goals
Replies: 11
Views: 27020

Re: First research goals

A lot of people seem to like building labs on their scouts. IMO you really don't have enough alloys to make that practical. I just can't see budgeting for that sort of construction when you've got colony ships to build. So unless you only plan to build 1 lab on your existing scout ship, which hardl...

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