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by gaerzi
Mon Jan 20, 2020 3:05 pm
Forum: General Forum
Topic: Terraforming
Replies: 33
Views: 2930

Re: Terraforming

Just a little mention if some of the existing population would end up in an overpopulated situation. No need to list which populations or how many, just that it would cause problems.
by gaerzi
Fri Jan 17, 2020 2:41 pm
Forum: General Forum
Topic: Terraforming
Replies: 33
Views: 2930

Re: Terraforming

Hopefully the new terraforming system will have more techs behind it, some of which will be available in the early game. Like, to take the example from that screenshot Arioch posted, showing four stages for arid->garden transformation and three stages for arid->hive transformation, perhaps the first...
by gaerzi
Fri Jan 17, 2020 12:43 pm
Forum: Modding
Topic: Music/soundtrack
Replies: 2
Views: 55

Re: Music/soundtrack

The soundtrack is in Stars in Shadow\Lua state\GUI\music, in Ogg Vorbis format. You even have an original_tracks subdirectory containing, well, the original tracks in MP3 format before they were converted to OGG and slightly tweaked to better fit as game music. Any music player that's less than twen...
by gaerzi
Tue Jan 14, 2020 2:48 pm
Forum: General Forum
Topic: Fleet bases underwhelming?
Replies: 9
Views: 559

Re: Fleet bases underwhelming?

IMO their stupendous metal cost makes them not worth it. I had a situation where it was a choice between building warships and colony ships of 6 worlds, plus transports on 4 others (ten shipbuilding worlds total, with the transport worlds making them by batches of two or three) and still netting a s...
by gaerzi
Mon Jan 13, 2020 7:21 pm
Forum: General Forum
Topic: It's a Phidi galaxy out there
Replies: 2
Views: 372

Re: It's a Phidi galaxy out there

Could an Ashdar-specific pathing logic be implemented in some future update? Something along the lines of "compare travel times from A to B with travel times from A to Gienah. If A-B is less than or equal to A-Gienah +1 , then travel A-B. Otherwise, travel A-Gienah and then Gienah-B. The AI do...
by gaerzi
Sun Jan 12, 2020 2:19 pm
Forum: General Forum
Topic: First Impressions
Replies: 16
Views: 986

Re: First Impressions

The AI is a cheeky mofo though. Played a game in an hourglass galaxy, and Ephelos just happened to be right at the pinch-point in the middle with 4 empires (including me) butted up against it. I finally managed to get enough ships to capture the dreadnought after being sidetracked by other 'issues'...
by gaerzi
Tue Jan 07, 2020 9:47 pm
Forum: General Forum
Topic: First Impressions
Replies: 16
Views: 986

Re: First Impressions

The soundtrack is wonderful, and imo a perfect fit for the game as it gives just the right amount of 'bounce' without being overwhelming. There's a very limited number of tracks though, and after a while it gets a little bit repetitive. If time and resources allow, adding a few more would reduce th...
by gaerzi
Mon Jan 06, 2020 1:05 pm
Forum: General Forum
Topic: First Impressions
Replies: 16
Views: 986

Re: First Impressions

Something that makes ion look useful would be nice, I never felt like it was a tech worth using. On the low end, rapid fire keeps lasers relevant for a while, and by the time RF lasers start lacking punch, I've got primary beams. Dunno about space harpies, though, I'd be tempted to make chondrite ar...
by gaerzi
Thu Dec 19, 2019 2:12 pm
Forum: General Forum
Topic: Hive Worlds
Replies: 3
Views: 325

Re: Hive Worlds

I'm (very slowly) working on a mod (that will probably have to be redone from scratch after the terraforming update) which attempts to put planet types into "tiers", like Master of Orion does with its " biome classes ". The basic idea is that each planet has a number of habitat u...
by gaerzi
Wed Dec 18, 2019 2:38 pm
Forum: General Forum
Topic: Strategic map combat questions
Replies: 8
Views: 523

Re: Strategic map combat questions

-when exploring an unknown star system and finding there hostiles (pirates or star harpies), the message is "Attacked at [STAR]" and the fighting option is "defend". I suppose this is to give the scouts a chance to escape, as by being "defender" they get to move first....
by gaerzi
Thu Dec 12, 2019 9:03 pm
Forum: General Forum
Topic: New player impressions
Replies: 11
Views: 743

Re: New player impressions

1) Is there any use in having a Space Station and a Shipyard together on the same planet? As far as I can understand, the Shipyard is a bigger, better Space Station. You can have two orbitals. Typically I refit space stations into research stations by putting in science labs. A single station can h...
by gaerzi
Sat Nov 30, 2019 3:32 pm
Forum: Modding
Topic: Habitat Outpost to create planets?
Replies: 4
Views: 319

Re: Habitat Outpost to create planets?

I haven't looked into it, but you can manually scrap buildings and move out most of the population. Some population types (Viscid, Gaiad, and other sessile species, as well as anyone who's currently rioting) cannot be moved. If you leave a planet with only rioters on it, it should leave your empire ...
by gaerzi
Thu Nov 28, 2019 2:24 pm
Forum: Modding
Topic: Habitat Outpost to create planets?
Replies: 4
Views: 319

Re: Habitat Outpost to create planets?

I've actually done that. One thing to watch out for is that if you put a outpost around a tiny planet, and then unlock projects for outposts, the game can crash as it tries to look into terraforming options for your tiny planet. So I had to insert this in Orders/terraforming.lua: function make_terra...
by gaerzi
Wed Nov 27, 2019 2:25 pm
Forum: General Forum
Topic: New player impressions
Replies: 11
Views: 743

Re: New player impressions

I had researched the hyperspace anomaly tech and gotten an encounter with that strange Herald fellow, in the first exploratory game with the Yoral. But all anomalies apparently contain massive numbers of star harpies and I stopped that game before mustering enough of a fleet to deal with them. Time...
by gaerzi
Mon Nov 25, 2019 11:42 pm
Forum: General Forum
Topic: New player impressions
Replies: 11
Views: 743

Re: New player impressions

Coming from games like Distant Worlds, the galaxy size in SiS feels... small. Less than a hundred stars is snug compared to the sprawling galaxies of DW. So far I've played with "abundant" habitable worlds. I guess it's a good abstraction for "we're considering only the systems actua...

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