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by gaerzi
Sat Sep 26, 2020 4:03 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1102
Views: 512229

Re: Suggest - Features and Improvements

When a planet is set on city planning, there are other items in the queue after city planning, and the planet reaches maximum population, it would be good if it could switch to the next item in the queue normally instead of sitting on its collective thumbs.
by gaerzi
Tue Sep 08, 2020 6:43 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 52
Views: 15860

Re: DLC 3 and 4, from the Suggestions thread...

Realistically: there is nothign that would be instantly destroyed if rammed with even a fraction of ligh-speed by anything weighting more then a pencil Doesn't it depend on the relative speed between the two ships? If one ship is chasing the other (so they're both going in the same direction, just ...
by gaerzi
Mon Sep 07, 2020 9:08 am
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 52
Views: 15860

Re: DLC 3 and 4, from the Suggestions thread...

Every vehicle can be used for ramming, at least once.


Also every speed is ramming speed.
by gaerzi
Thu Aug 27, 2020 10:13 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1102
Views: 512229

Re: Suggest - Features and Improvements

We also didn't implement the white dwarf/stellar remnant, because a dead star with dead planets doesn't present a lot of interesting gameplay options. They could be useful as mining station, for when your empire never manages to get enough metal. Telluric planets stripped down to their metal core, ...
by gaerzi
Fri Aug 14, 2020 10:25 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1102
Views: 512229

Re: Suggest - Features and Improvements

I consider the "galaxies" in SIS is not the actual galaxy, just the subset of it that's reachable through the hyperspace node network. After all the Milky Way is estimated to contain hundreds of billions of stars, and the furthest you can push SIS is not even 0,000001% of that. So I don't ...
by gaerzi
Sat Aug 08, 2020 9:03 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1102
Views: 512229

Re: Suggest - Features and Improvements

Arioch wrote:Maybe some kind of defensive shields could help here. It could take up a defense base slot and reduce the effectivenss of bombardments.

Or just equipping shields in the defense blueprints?
by gaerzi
Thu Aug 06, 2020 9:05 am
Forum: General Forum
Topic: Unused tech
Replies: 10
Views: 1290

Re: Unused tech

4. Habitat Module: This one is inefficient as I find the planetry pop capacity is almos never a limiting issue, the slot it takes up can be used well for a shield though. With a bit of modding so that orbital population can actually work on projects even without a planetary colony, they can be usef...
by gaerzi
Sun Jul 26, 2020 8:16 pm
Forum: Testing
Topic: Orthins are here
Replies: 1
Views: 839

Re: Orthins are here

I suppose this is in the testing forum because it's a bug. :lol:
by gaerzi
Wed Jul 22, 2020 8:04 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1102
Views: 512229

Re: Suggest - Features and Improvements

AMX wrote:If I have multiple designs for one hull, how would this auto-refit know which to choose?

The one with the same name.
by gaerzi
Tue Jul 21, 2020 6:25 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1102
Views: 512229

Re: Suggest - Features and Improvements

I don't think the average player would have any idea, intuitively, of the difference between "upgrading" a ship and "refitting" one. One presumably doesn't refit a ship unless the refit is an upgrade. If that's the issue, call it "auto-refit" or something while the old...
by gaerzi
Mon Jul 20, 2020 6:44 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1102
Views: 512229

Re: Suggest - Features and Improvements

You can already refit ships to the current design with one click via Fast Refit. The production queue system doesn't lend itself well to this kind of one-click action. The fast refit is expensive, though. Sometimes we'd rather have a planet that doesn't have anything better to do to take care of up...
by gaerzi
Thu Jul 09, 2020 2:19 pm
Forum: General Forum
Topic: Long Range Tinkers
Replies: 25
Views: 4311

Re: Long Range Tinkers

And this horrible fate of galactic genocide and stroggification is why I always destroy the Tinkers -- at least when I'm not playing them. :mrgreen:
by gaerzi
Sun Jul 05, 2020 5:40 am
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 112
Views: 102586

Re: Please Report Missing and/or Placeholder Text

Unsure if this has been reported previously. https://i.imgur.com/wybSmKD.png The last word in this paragraph does not need the 's. The implied text is: "Their determined colonists are able to make better use of airless or inferno worlds than any other species's [colonists]." It's a classi...
by gaerzi
Tue Jun 30, 2020 9:37 am
Forum: General Forum
Topic: Viscid
Replies: 25
Views: 6751

Re: Viscid

Vis - comes from vision and Cid - comes from cytoplasm . That's a weird etymology. Especially when viscid is actually an existing word with a clear etymology related to "viscous". https://www.thefreedictionary.com/viscid 1. Thick and adhesive. Used of a fluid. 2. Covered with a sticky or ...
by gaerzi
Wed Jun 17, 2020 3:29 pm
Forum: General Forum
Topic: Mixing shield types
Replies: 9
Views: 2498

Re: Mixing shield types

If you have other ships in the fleet, and they won, I figure they can jury-rig something to help the damaged ship jump back out -- maybe just a big towline :lol: ! Otherwise, if all the ships in the fleet are mission killed, then they're lost. The game could assume the enemy (if present in the syste...

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