Search found 9 matches

Go to advanced search

by Alimaeus
Sat Apr 13, 2019 9:33 pm
Forum: General Forum
Topic: First impressions and lots of suggestions
Replies: 12
Views: 1978

Re: First impressions and lots of suggestions

1) The AI builds a lot of ships so you need to get a dedicated shipyard up and running within your first hundred turns and never stop building ships. Retrofitting old ships with better tech and scrapping some lighter now useless hulls to save on metal/maintenance may be neccessary. Always try to use...
by Alimaeus
Thu Mar 28, 2019 10:33 pm
Forum: Modding
Topic: Planet trading, refits and AI
Replies: 7
Views: 837

Re: Planet trading, refits and AI

I see what you have said but I would still like the option to trade planets without going to war with someone. I like to set up nice borders :) I would also like to see some kind of pop trading option, the pop event right now is very RNG and it can take forever to get one of the more useful species ...
by Alimaeus
Fri Mar 15, 2019 2:49 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 877
Views: 265136

Re: Suggest - Features and Improvements

I suggested something similar, the concept being that factory output is being redirected to produce trade goods to be sold for profit. However, Sven wanted to keep coin and labor separate. I think his argument was that it would make factories too good. Markets are already OP in the late game I alre...
by Alimaeus
Thu Mar 14, 2019 6:41 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 877
Views: 265136

Re: Another bunch of suggestions from a neophyte

I don't think there is a good way to show an asteroid belt from the side lol. You could just get by with an asteroid field that's kind of flat and has a location for a large asteroid/asteroid base graphic.
by Alimaeus
Thu Mar 14, 2019 6:37 pm
Forum: General Forum
Topic: So what is the counter to carriers and/or metric tonnes of missiles?
Replies: 21
Views: 2442

Re: So what is the counter to carriers and/or metric tonnes of missiles?

Is there any chance that you could add missile/strikecraft HP to the UI otherwise its difficult to figure out how it stacks up against points defense.

Also I was sure that torpedoes had more than 2 times the health of missiles. They are just so tanky compared to missiles
by Alimaeus
Sun Mar 03, 2019 5:35 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 877
Views: 265136

Re: Suggest - Features and Improvements

I think the ship stuff is pretty deliberate. It literally makes no sense though either all Ashdar ships should have weak/strong armour or none of them should, they already have weak hulls, except the destroyer Also if the Yoral escort cruiser is meant to be an escort destroyer they could just renam...
by Alimaeus
Sun Mar 03, 2019 5:33 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 877
Views: 265136

Re: Suggest - Features and Improvements

I think this is the right place to put this but I have been doing some thinking about the game and would like to offer my feedback and suggestions. I have tried to keep this concise but there is a lot to get through I would really appreciate if you would read this and offer your comments. Bug-fixes ...
by Alimaeus
Sun Mar 03, 2019 3:59 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 877
Views: 265136

Re: Suggest - Features and Improvements

oops
by Alimaeus
Sun Mar 03, 2019 3:15 pm
Forum: General Forum
Topic: So what is the counter to carriers and/or metric tonnes of missiles?
Replies: 21
Views: 2442

Re: So what is the counter to carriers and/or metric tonnes of missiles?

I believe the generic answer you're looking for are as many rapid-fire PD turbo-lasers as you can fit on a ship, ideally a light cruiser or escort cruiser. An escort cruiser fitted this way can give you for example 32 PD turbo-lasers, or a light cruiser gets you 24 PD turbo-lasers. Missiles BEGONE S...

Go to advanced search

cron