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by PrivateHudson
Mon Jul 06, 2020 8:05 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1695
Views: 741148

Re: Report - Current Bugs and Issues

Game_9045. Several Orthin pop transports have surrendered to my Dzibix cause. When later Humans annexed Orthin, these transports have adopted stylish "Humanity red", lost buttons to unload colonists or scrap ships, and have "Go to pool" button disabled citing "Transport isn'...
by PrivateHudson
Sun Jul 05, 2020 12:55 pm
Forum: General Forum
Topic: Allied invasion
Replies: 1
Views: 56

Allied invasion

When me and my ally are assaulting enemy colony, how the game determines who of us gets a chance at ground invasion? Or do all presenting allies attempt to invade sequentially, until the colony falls? In this case, in what order?
by PrivateHudson
Fri Jul 03, 2020 7:43 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1056
Views: 449360

Re: Suggest - Features and Improvements

The new inter-faction relations panel in Intelligence is a bit confusing. Seems, it doesn't show any lines besides Alliance and War. I surmise, if I understand correctly, lines represent treaties, and hence player is allowed to see only those in which he can be sure from observing individual faction...
by PrivateHudson
Mon Jun 29, 2020 11:35 am
Forum: General Forum
Topic: Viscid
Replies: 23
Views: 3498

Re: Viscid

I mean armed with all possible security anti-steal equipment.
by PrivateHudson
Mon Jun 29, 2020 8:20 am
Forum: General Forum
Topic: Viscid
Replies: 23
Views: 3498

Re: Viscid

Your research note mentioning viscids' "purring" has shed light on their mystery. How come colonists armed to the teeth can't protect their supplies from silly blobs? The answer is, they aren't even trying. I guess, viscids possess some form of telepathic influence. They "purr", ...
by PrivateHudson
Tue Jun 09, 2020 6:54 am
Forum: General Forum
Topic: Long Range Tinkers
Replies: 23
Views: 1454

Re: Long Range Tinkers

Sun Tzu would've approved your careful choice of when to fight and when to wait. However, I'm seriously puzzled as to why Orthins hadn't attacked you yet. Do they expand violently in other direction? If not for religious imperatives, do you think harmonization gains outweigh its inconveniences (univ...
by PrivateHudson
Fri Jun 05, 2020 6:12 am
Forum: General Forum
Topic: Long Range Tinkers
Replies: 23
Views: 1454

Re: Long Range Tinkers

Amazing! The stage is virtually set for the first clash for galactic domination. How will it turn? Many good cliffhangers await!
Btw, how did you managed to treat seahorse people poorly? Bought them as slaves from marauders?
by PrivateHudson
Tue May 26, 2020 11:14 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1056
Views: 449360

Re: Suggest - Features and Improvements

It would be convenient if diplomatic capital counter at the top of the screen doubled as indicator that new diplomatic options (treaties) have become available, either because of aliens' attitude changes or as a result of diplocapital accumulation. For example, a little looped animation where hands ...
by PrivateHudson
Fri May 22, 2020 10:50 am
Forum: General Forum
Topic: Long Range Tinkers
Replies: 23
Views: 1454

Re: Long Range Tinkers

Very interesting, thank you for write-up, Noyyau. I'll borrow a few tricks of yours (asteroid outpost carriers, etc) - Tinkers are also my favourite faction. A couple screenshots from key game moments certainly wouldn't hurt. It seems like the time to create dedicated after-action reports (AAR) bran...
by PrivateHudson
Tue May 19, 2020 11:02 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1056
Views: 449360

Re: Suggest - Features and Improvements

Please add hotkey to dismiss notification, it constitutes a large portion of mouseclicks total.
by PrivateHudson
Sat May 09, 2020 3:25 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1695
Views: 741148

Re: Report - Current Bugs and Issues

Finished tactical battle with hidden lower infopanel. When I opened panel in the next battle, weapons list (center section) remained empty despite selecting different ships. Simplified graphics, if that matters.
by PrivateHudson
Tue May 05, 2020 2:17 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1056
Views: 449360

Re: Suggest - Features and Improvements

Requested some method to forbid space marines and marauders to participate in ground invasions, because their attrition rate is high, and I need them for space battles and policing respectively. Like checkboxes against space marines and marauders right in the bomb/invade dialog. Seen similar commen...
by PrivateHudson
Mon May 04, 2020 6:23 am
Forum: General Forum
Topic: Suggest a game setup for me to beat
Replies: 11
Views: 3647

Re: Suggest a game setup for me to beat

Please have in mind I only play Brutal difficulty and I have never EVER lost a game At this level of mastery you should probably start to impose artificial restrictions on yourself. For example, postpone Cloning tech as long as you can. Or mod in handicaps for AI. I for myself in strategy games try...
by PrivateHudson
Sun Apr 26, 2020 3:22 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1056
Views: 449360

Re: Suggest - Features and Improvements

Requested some method to forbid space marines and marauders to participate in ground invasions, because their attrition rate is high, and I need them for space battles and policing respectively. Like checkboxes against space marines and marauders right in the bomb/invade dialog. Well, you can exclu...
by PrivateHudson
Sun Apr 26, 2020 5:48 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1056
Views: 449360

Re: Suggest - Features and Improvements

Requested some method to forbid space marines and marauders to participate in ground invasions, because their attrition rate is high, and I need them for space battles and policing respectively. Like checkboxes against space marines and marauders right in the bomb/invade dialog.

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