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by PrivateHudson
Fri Jun 14, 2019 6:28 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1589
Views: 485867

Re: Report - Current Bugs and Issues

Game_8237. Destroyers (normal, not Torpedo) at Canopus show Munitions in 7th slot, while in Ship Designer they only have 6.
by PrivateHudson
Mon Jun 10, 2019 7:34 am
Forum: General Forum
Topic: New DLC
Replies: 16
Views: 230

Re: New DLC

The ships are looking awesome!

zolobolo wrote:- Starbases (AI never uses these)

I encounter AI-built starbases quite often (current Steam testing branch).
by PrivateHudson
Fri Jun 07, 2019 8:11 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 877
Views: 265138

Re: Suggest - Features and Improvements

1. Minor UI convenience: fix position of notifications Close button. Currently it floats a bit according to notification caption's length, and so each click requires a little aiming. 2. Scale cooldown period after DoW when no peace offers can be made with stage of the game - the later the shorter. A...
by PrivateHudson
Tue Jun 04, 2019 7:04 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 877
Views: 265138

Re: Suggest - Features and Improvements

PrivateHudson wrote:Tight finance management, introduced in recent patches, brings welcomed new challenge to the game.

The only drawback I see so far is mercenaries are now completely out of reach, at least within my playstyle.
by PrivateHudson
Tue Jun 04, 2019 7:00 am
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 95
Views: 49364

Re: Please Report Missing and/or Placeholder Text

Diplomacy screen, detail page: You interfeared with our expansion plans.
by PrivateHudson
Tue Jun 04, 2019 6:57 am
Forum: General Forum
Topic: Suggestion - Game start with pre-explored
Replies: 7
Views: 113

Re: Suggestion - Game start with pre-explored

Gamble is part of a game. Not all players savescum the start. If you implement the change, please make it optional.
by PrivateHudson
Mon Jun 03, 2019 8:20 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 877
Views: 265138

Re: Suggest - Features and Improvements

Under coin menu show how many trade routes are generated from Markets and how many are Foreign trade routes generated by diplomatic treaties +1. I'm to this day not sure if science outposts add up to trade routes. In case they do, propose to strip them of this advantage. Let only outposts with fuel...
by PrivateHudson
Mon Jun 03, 2019 8:04 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 877
Views: 265138

Re: Suggest - Features and Improvements

Display fleet repair icon as a single notification listing all systems via hyperlink - this is to cut down on number of notifications from mid-game on List all system and their hyperlink in Food shortage report - this is to allow navigation to effected systems directly If you really want to cut dow...
by PrivateHudson
Tue May 28, 2019 8:08 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 877
Views: 265138

Re: Suggest - Features and Improvements

zolobolo wrote:An indicator on the galaxy map showing which systems has a plan that would benefit from a population type selected for transport
The indicator could be something like a green plus sign and a pop icon above the system

+1. Also when placing immigrants.
by PrivateHudson
Fri May 03, 2019 6:42 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1589
Views: 485867

Re: Report - Current Bugs and Issues

I've got an impression that anti-missiles during defensive fire don't consume ammo. Is this intended?
by PrivateHudson
Mon Apr 29, 2019 9:24 am
Forum: General Forum
Topic: First impressions and lots of suggestions
Replies: 12
Views: 1978

Re: First impressions and lots of suggestions

3. In planet view, show the sum of all friendly population , and the sum of all hostile population (that would revolt). Saves me the mental arithmetic of doing it myself. Have you tried Population Report mod (http://stars-in-shadow.com/forum/viewtopic.php?f=5&t=759)? Not exactly what you descri...
by PrivateHudson
Thu Apr 25, 2019 8:24 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1589
Views: 485867

Re: Report - Current Bugs and Issues

Something really must be done about simultaneous diplomatic requests compatibility. In my current game in the single turn: 1) tinkers have declared war - no demands, just plain DoW; 2) diplomatic incident between tinkers and phidi has happened; 3) I declined tinkers' request to sever relations with ...
by PrivateHudson
Fri Apr 19, 2019 7:57 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1589
Views: 485867

Re: Report - Current Bugs and Issues

Uploaded save 8067. Tinkers sent 2 requests to surrender the same star system in a single turn. While I can fulfill first, in the second Accept option is greyed, so war anyway.
by PrivateHudson
Fri Apr 12, 2019 1:54 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 877
Views: 265138

Re: Suggest - Features and Improvements

Why do Marauders want influence in exchange for cease-fire? If I understand correctly, influence is a measure of reputation. I believe, Marauders, being inreputable (is this a word?) by definition, would accept for peace exactly the fee they requested (and were denied) at first contact. At most corr...
by PrivateHudson
Thu Apr 11, 2019 8:52 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1589
Views: 485867

Re: Report - Current Bugs and Issues

Sorry if already reported. Current Steam in_development version. 1. During tactical combat packs of enemy missiles often become invisible. They travel and hit normally, my PD fires at them, but no sprite is drawn. I even can fire normal weapons at them, if mouse over their position on tactical map b...

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