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by PrivateHudson
Sun Mar 29, 2020 10:35 am
Forum: Modding
Topic: more resistant planetary defenses
Replies: 1
Views: 33

Re: more resistant planetary defenses

Very interesting, thank you, siyoa! also any beam (direct?) weapon damage to planet was reduced to 50% (if I remember correctly) ... I am not sure about missiles and torpedoes Beam/gun and torpedo damage was halved, missile's and bomb's wasn't. Planetary defenses that can stand for themselves feel l...
by PrivateHudson
Fri Mar 20, 2020 8:06 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1029
Views: 374833

Re: Suggest - Features and Improvements

Is that really science, or evolution? Either way, I don't think that sort of ascension is within the time scope of the game. More like theology. Some researchers place technological singularity within 1-2 generations. Who knows? Neon Genesis Evangelion even stated exact date of the event - 2015. It...
by PrivateHudson
Fri Mar 20, 2020 10:03 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1029
Views: 374833

Re: Suggest - Features and Improvements

"So you launched a starship to Alpha Centauri... well, congratulations, but my tanks just rolled into your capital; you work for me now." I think of science victory as a move to higher plane of existence, escape from mundane squabble of other not so advanced races. Alpha Centauri and GalC...
by PrivateHudson
Fri Mar 20, 2020 3:18 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1029
Views: 374833

Re: Suggest - Features and Improvements

4. Star Harpies story is unfinished. I would expect more to the story that would eventually lead to a Science Victory... Right now we have only Diplo and Conquest ones which are quite similar too as to reach them you are basically a huge blob anyways The lack of science victory is indeed feeling......
by PrivateHudson
Fri Mar 20, 2020 2:22 am
Forum: General Forum
Topic: Tiny rocks and gas giants question
Replies: 27
Views: 2701

Re: Tiny rocks and gas giants question

Arioch wrote:...could offer various bonuses...

Additional Planetary Defense slot. Negative event: invasion of hellmarish creatures due to experiments with teleportation, completely overrunning the moon and causing heavy losses on the planet (up to evacuation).
by PrivateHudson
Mon Mar 16, 2020 10:01 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1677
Views: 651045

Re: Report - Current Bugs and Issues

Dialog to recall transports from pool always states "Ships will arrive in 3 turns", even when you have researched strategic speed techs and the actual waiting time will be 2 or 1 turn.
by PrivateHudson
Wed Mar 11, 2020 9:56 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1677
Views: 651045

Re: Report - Current Bugs and Issues

Though not very harmful, pirate colony ships left over from defeated pirate bands try to attack your vessels and bomb your colony (apparently, using content of their waste tanks) each turn. Maybe apply to them pop transports' surrender mechanic?
by PrivateHudson
Mon Mar 09, 2020 6:59 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1677
Views: 651045

Re: Report - Current Bugs and Issues

Nitpick: Tinkers Missile Destroyer shows in ship designer (leftmost row, installed components) single missile launcher for the 2x medium slot, but twin launcher for 1x missile slot.
by PrivateHudson
Wed Mar 04, 2020 10:21 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1677
Views: 651045

Re: Report - Current Bugs and Issues

Why the launch of Leech missiles isn't accompanied by any sound? Not sure if this is a bug or a feature.
by PrivateHudson
Thu Feb 27, 2020 6:48 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1677
Views: 651045

Re: Report - Current Bugs and Issues

Probably, alien schemers shouldn't propose to attack factions with which you are already at war.
by PrivateHudson
Thu Feb 27, 2020 6:45 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1677
Views: 651045

Re: Report - Current Bugs and Issues

Game_9128. Attempt to move pop from Ashdar Prime to newly founded Gemma produces transport at Gemma labeled "Pop transport 0 turns to Unknown", population isn't added to Gemma's.
by PrivateHudson
Thu Feb 27, 2020 9:36 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1029
Views: 374833

Re: Suggest - Features and Improvements

In response to the ultimatum "We will have Xxx, admiral…" said admiral should produce "Come and take it!"
by PrivateHudson
Wed Feb 26, 2020 8:18 am
Forum: Modding
Topic: fleet pane showing embarked unit
Replies: 15
Views: 2091

Re: fleet pane showing embarked unit

Very useful, thank you, Siyoa! The icons indeed could be a bit larger, but bundling with a must-have PopReport is quite convenient.
by PrivateHudson
Sun Feb 23, 2020 6:56 am
Forum: General Forum
Topic: Tiny rocks and gas giants question
Replies: 27
Views: 2701

Re: Tiny rocks and gas giants question

Not as much as the Viscids! It could be good if it was possible to do something with non-colonizable worlds besides use them to anchor orbitals. Perhaps mining outposts or something like that. Not full-fledged colonies but something somewhat interesting and valuable. It could be driven to the point...
by PrivateHudson
Thu Feb 13, 2020 4:52 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1029
Views: 374833

Re: Suggest - Features and Improvements

It has been noted, that in a war where you can not win decisive fleet engagement, you naturally split the fleet into groups barely sufficient to overcome planetary defenses, and go on a rampage against enemy colonies, not caring to defend yours. In this case the outcome is determined by who are dest...

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