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by PrivateHudson
Fri Oct 23, 2020 6:09 am
Forum: Testing
Topic: Auto Migration?
Replies: 15
Views: 99

Re: Auto Migration?

That gonna be powerful tech! Think of all those (otherwise not terribly useful) Wrems on (otherwise not terribly useful) iceballs and barrens.
by PrivateHudson
Sat Sep 12, 2020 10:33 am
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 113
Views: 108156

Re: Please Report Missing and/or Placeholder Text

Defense Network tech description: "... locations which were previously though useless...". I suppose should be "thought".
by PrivateHudson
Mon Sep 07, 2020 7:06 am
Forum: General Forum
Topic: Viscid
Replies: 25
Views: 8272

Re: Viscid

Reducing such funny species to a planet special would be sad waste of a lore potential.
by PrivateHudson
Sat Aug 08, 2020 5:09 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1107
Views: 542903

Re: Suggest - Features and Improvements

Space Empires V had an interesting implementation of ground invasions, almost like you describe. There were ships and units. Besides friendly fleet, colony could be defended by: engineless ships (starbases); planetary shield generators, taking up facility slots; units in near space (mines, satellite...
by PrivateHudson
Fri Aug 07, 2020 6:56 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1107
Views: 542903

Re: Suggest - Features and Improvements

What's worth to model in an abstracted high-tech ground combat, is the close air support, interdiction, and airmobility. I believe, you said once that initial purpose for assault shuttles on Military Transports was to enhance ground combat in some way. Say, troops on those transports get 1.5-2x stre...
by PrivateHudson
Thu Aug 06, 2020 8:12 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1720
Views: 880970

Re: Report - Current Bugs and Issues

Game_9487. Haduir declared war for "prosecution of noble Humans" before we (Gremak) had met them (Haduir). Next turn the same will do Orthin, also unmet. Contact with Haduir displayed standard first contact dialog, including option to declare (already raging) war. Suggest to either prevent...
by PrivateHudson
Wed Aug 05, 2020 3:11 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1720
Views: 880970

Re: Report - Current Bugs and Issues

Game_9486. Extreme case of a single most important AI deficiency: bad fleet movement when at war. Rewind several turns to see in motion. Due to being at the brink of financial collapse, I resolved to a little victorious war. Only one enemy system was in range, and the only chance at success was surp...
by PrivateHudson
Sun Jul 26, 2020 8:55 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1720
Views: 880970

Re: Report - Current Bugs and Issues

Game_9467. Autocombat at Dubhe in current and previous turns between my warships and enemy pop transports leads not to their surrender, as expected, but to their destruction.
by PrivateHudson
Sat Jul 25, 2020 6:35 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1720
Views: 880970

Re: Report - Current Bugs and Issues

No hurry at all, the game is still perfectly playable.
by PrivateHudson
Sat Jul 25, 2020 6:03 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1720
Views: 880970

Re: Report - Current Bugs and Issues

Fired SiS after a while, and star system names and fleet ETA turns seem to be uncomfortably small now on my 1280x1024 display, no matter at what zoom. They were perfect beforehand. Could the recent 4K display-related updates be responsible?
by PrivateHudson
Thu Jul 23, 2020 10:50 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1107
Views: 542903

Re: Suggest - Features and Improvements

Trying to rekindle old argument about science victory... I still think the game needs some way to break late-game stalemate without massive bloodshed or patient outgrowing of election competitors. If you oppose transcendence victory as out-of-timescale, what about simpler, meaner science victory? Yo...
by PrivateHudson
Fri Jul 10, 2020 8:05 am
Forum: General Forum
Topic: Long Range Tinkers
Replies: 25
Views: 5661

Re: Long Range Tinkers

Last couple of posts was a terrifying reading. IMHO, racial hate should be given more emphasis in faction relations. Hope, the new "hate the rising power" mechanic will make life harder for merciless conquerors.
by PrivateHudson
Mon Jul 06, 2020 8:05 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1720
Views: 880970

Re: Report - Current Bugs and Issues

Game_9045. Several Orthin pop transports have surrendered to my Dzibix cause. When later Humans annexed Orthin, these transports have adopted stylish "Humanity red", lost buttons to unload colonists or scrap ships, and have "Go to pool" button disabled citing "Transport isn'...
by PrivateHudson
Sun Jul 05, 2020 12:55 pm
Forum: General Forum
Topic: Allied invasion
Replies: 2
Views: 1417

Allied invasion

When me and my ally are assaulting enemy colony, how the game determines who of us gets a chance at ground invasion? Or do all presenting allies attempt to invade sequentially, until the colony falls? In this case, in what order?
by PrivateHudson
Fri Jul 03, 2020 7:43 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1107
Views: 542903

Re: Suggest - Features and Improvements

The new inter-faction relations panel in Intelligence is a bit confusing. Seems, it doesn't show any lines besides Alliance and War. I surmise, if I understand correctly, lines represent treaties, and hence player is allowed to see only those in which he can be sure from observing individual faction...

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