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by PrivateHudson
Tue Jul 23, 2019 7:41 am
Forum: General Forum
Topic: Troop Transport/Assault Shuttles - way to set default loadout?
Replies: 14
Views: 97

Re: Troop Transport/Assault Shuttles - way to set default loadout?

Arioch wrote:In the early versions of the game, ...

This is what happens when you try to outsmart MoO 2 :roll: . Remember when you get to espionage.
by PrivateHudson
Fri Jul 12, 2019 10:57 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 907
Views: 290287

Re: Suggest - Features and Improvements

It was already noted by many players that Ion Beam is... not very exciting. Maybe take straight-forward approach and declare it primarily shield-depleting weapon? Damage against shields is doubled. We have specialized anti-shield missiles, and second way to solve the same puzzle will not hurt.
by PrivateHudson
Tue Jul 09, 2019 8:34 am
Forum: General Forum
Topic: Strategic layer ship selection suggestion/request
Replies: 6
Views: 146

Re: Strategic layer ship selection suggestion/request

Another option that may help is contracted view where stacks of identical ships are represented by single icon with count and [+] on it. I suggested this a while ago in the suggestions thread. Presenting multiple ships as a single icon removes the ability to select individual ships, or to display i...
by PrivateHudson
Mon Jul 08, 2019 9:52 am
Forum: General Forum
Topic: Strategic layer ship selection suggestion/request
Replies: 6
Views: 146

Re: Strategic layer ship selection suggestion/request

Another option that may help is contracted view where stacks of identical ships are represented by single icon with count and [+] on it. I suggested this a while ago in the suggestions thread.
by PrivateHudson
Fri Jun 14, 2019 6:28 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1610
Views: 523353

Re: Report - Current Bugs and Issues

Game_8237. Destroyers (normal, not Torpedo) at Canopus show Munitions in 7th slot, while in Ship Designer they only have 6.
by PrivateHudson
Mon Jun 10, 2019 7:34 am
Forum: General Forum
Topic: New DLC
Replies: 26
Views: 1229

Re: New DLC

The ships are looking awesome!

zolobolo wrote:- Starbases (AI never uses these)

I encounter AI-built starbases quite often (current Steam testing branch).
by PrivateHudson
Fri Jun 07, 2019 8:11 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 907
Views: 290287

Re: Suggest - Features and Improvements

1. Minor UI convenience: fix position of notifications Close button. Currently it floats a bit according to notification caption's length, and so each click requires a little aiming. 2. Scale cooldown period after DoW when no peace offers can be made with stage of the game - the later the shorter. A...
by PrivateHudson
Tue Jun 04, 2019 7:04 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 907
Views: 290287

Re: Suggest - Features and Improvements

PrivateHudson wrote:Tight finance management, introduced in recent patches, brings welcomed new challenge to the game.

The only drawback I see so far is mercenaries are now completely out of reach, at least within my playstyle.
by PrivateHudson
Tue Jun 04, 2019 7:00 am
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 95
Views: 56223

Re: Please Report Missing and/or Placeholder Text

Diplomacy screen, detail page: You interfeared with our expansion plans.
by PrivateHudson
Tue Jun 04, 2019 6:57 am
Forum: General Forum
Topic: Suggestion - Game start with pre-explored
Replies: 7
Views: 616

Re: Suggestion - Game start with pre-explored

Gamble is part of a game. Not all players savescum the start. If you implement the change, please make it optional.
by PrivateHudson
Mon Jun 03, 2019 8:20 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 907
Views: 290287

Re: Suggest - Features and Improvements

Under coin menu show how many trade routes are generated from Markets and how many are Foreign trade routes generated by diplomatic treaties +1. I'm to this day not sure if science outposts add up to trade routes. In case they do, propose to strip them of this advantage. Let only outposts with fuel...
by PrivateHudson
Mon Jun 03, 2019 8:04 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 907
Views: 290287

Re: Suggest - Features and Improvements

Display fleet repair icon as a single notification listing all systems via hyperlink - this is to cut down on number of notifications from mid-game on List all system and their hyperlink in Food shortage report - this is to allow navigation to effected systems directly If you really want to cut dow...
by PrivateHudson
Tue May 28, 2019 8:08 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 907
Views: 290287

Re: Suggest - Features and Improvements

zolobolo wrote:An indicator on the galaxy map showing which systems has a plan that would benefit from a population type selected for transport
The indicator could be something like a green plus sign and a pop icon above the system

+1. Also when placing immigrants.
by PrivateHudson
Fri May 03, 2019 6:42 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1610
Views: 523353

Re: Report - Current Bugs and Issues

I've got an impression that anti-missiles during defensive fire don't consume ammo. Is this intended?
by PrivateHudson
Mon Apr 29, 2019 9:24 am
Forum: General Forum
Topic: First impressions and lots of suggestions
Replies: 12
Views: 2462

Re: First impressions and lots of suggestions

3. In planet view, show the sum of all friendly population , and the sum of all hostile population (that would revolt). Saves me the mental arithmetic of doing it myself. Have you tried Population Report mod (http://stars-in-shadow.com/forum/viewtopic.php?f=5&t=759)? Not exactly what you descri...

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