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by PrivateHudson
Fri May 03, 2019 6:42 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1571
Views: 457774

Re: Report - Current Bugs and Issues

I've got an impression that anti-missiles during defensive fire don't consume ammo. Is this intended?
by PrivateHudson
Mon Apr 29, 2019 9:24 am
Forum: General Forum
Topic: First impressions and lots of suggestions
Replies: 12
Views: 1329

Re: First impressions and lots of suggestions

3. In planet view, show the sum of all friendly population , and the sum of all hostile population (that would revolt). Saves me the mental arithmetic of doing it myself. Have you tried Population Report mod (http://stars-in-shadow.com/forum/viewtopic.php?f=5&t=759)? Not exactly what you descri...
by PrivateHudson
Thu Apr 25, 2019 8:24 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1571
Views: 457774

Re: Report - Current Bugs and Issues

Something really must be done about simultaneous diplomatic requests compatibility. In my current game in the single turn: 1) tinkers have declared war - no demands, just plain DoW; 2) diplomatic incident between tinkers and phidi has happened; 3) I declined tinkers' request to sever relations with ...
by PrivateHudson
Fri Apr 19, 2019 7:57 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1571
Views: 457774

Re: Report - Current Bugs and Issues

Uploaded save 8067. Tinkers sent 2 requests to surrender the same star system in a single turn. While I can fulfill first, in the second Accept option is greyed, so war anyway.
by PrivateHudson
Fri Apr 12, 2019 1:54 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 841
Views: 247957

Re: Suggest - Features and Improvements

Why do Marauders want influence in exchange for cease-fire? If I understand correctly, influence is a measure of reputation. I believe, Marauders, being inreputable (is this a word?) by definition, would accept for peace exactly the fee they requested (and were denied) at first contact. At most corr...
by PrivateHudson
Thu Apr 11, 2019 8:52 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1571
Views: 457774

Re: Report - Current Bugs and Issues

Sorry if already reported. Current Steam in_development version. 1. During tactical combat packs of enemy missiles often become invisible. They travel and hit normally, my PD fires at them, but no sprite is drawn. I even can fire normal weapons at them, if mouse over their position on tactical map b...
by PrivateHudson
Mon Apr 01, 2019 4:45 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 841
Views: 247957

Re: Suggest - Features and Improvements

Why not limit transport to 1 pop unit and allow fraction of a unit in separate transport? Suspect this was a conscious decision for the player having to live with suboptimal pops on the planet- which basically means Humans :) It would be usefull to be able to remove them though agree (and maybe als...
by PrivateHudson
Mon Apr 01, 2019 12:04 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 841
Views: 247957

Re: Suggest - Features and Improvements

Sorry if this question was already answered, but rationale behind current fractional pop transfer rules evades me. Why we aren't allowed to transfer < 1 pop unit in separate transport, but are allowed to transfer slightly > 1 unit in one transport, and withal losing those unfortunate enough to be in...
by PrivateHudson
Fri Mar 29, 2019 8:37 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 841
Views: 247957

Re: Suggest - Features and Improvements

It would be convenient if notification message about transports arrived to their destination listed what cargo was delivered, in a manner similar to messages about finished research/production. For example, 'Human slaves, Marauders, and Gremak colonists have arrived to Altair II. Transports returned...
by PrivateHudson
Fri Mar 22, 2019 1:59 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 841
Views: 247957

Re: Another bunch of suggestions from a neophyte

Why after the Eye of Dzibix' loss all tinkers aren't instantly disconnected? Instant deharmonization would probably be too much of a punishment, pushing their faction into complete chaos. Would be nice if Tinkers AI put more emphasis on homeworld defense, more varied factional behavior is always goo...
by PrivateHudson
Mon Mar 18, 2019 9:03 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 841
Views: 247957

Re: Another bunch of suggestions from a neophyte

- Proposition for fleet panel: display all identical ships as one with plus button and counter on top. Instead of 20 troopships or space harpies display 1 troopship/harpy with [+] 20 upon it. Identical here means same components and cargo, so question mark button still can be used. Maybe even health...
by PrivateHudson
Fri Mar 15, 2019 6:03 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 841
Views: 247957

Re: Another bunch of suggestions from a neophyte

Actually, I meant star-belonging asteroid belts instead of some tiny planets, not planet-belonging debris rings. Some of those planets could be broken into asteroid belts at map generation, some by terraforming, some by biggest guns. Probably, Asteroid Construction has to provide more to justify the...
by PrivateHudson
Tue Mar 12, 2019 4:24 am
Forum: General Forum
Topic: So what is the counter to carriers and/or metric tonnes of missiles?
Replies: 21
Views: 1673

Re: So what is the counter to carriers and/or metric tonnes of missiles?

Arioch, thank you very much. One day this great game will have a wiki, where all bits and pieces of the forum wisdom could be dumped.
by PrivateHudson
Mon Mar 11, 2019 11:49 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 841
Views: 247957

Re: Another bunch of suggestions from a neophyte

Currently asteroid constructs see not much use. Maybe replace some tiny planets by asteroid belts at map generation, and allow asteroid construction at any colony in a system with asteroid belt?
by PrivateHudson
Mon Mar 11, 2019 11:42 am
Forum: General Forum
Topic: So what is the counter to carriers and/or metric tonnes of missiles?
Replies: 21
Views: 1673

Re: So what is the counter to carriers and/or metric tonnes of missiles?

What determines missile/torpedo/fighter survivability under PD fire? Are torps more durable than missiles? Are more advanced missiles/fighters tougher? Does current armor tech influence? Are there any racial or situational boni for missile/torps/fighters nimblety? If you know some more or less detai...

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