Search found 24 matches

Go to advanced search

by SgtArmyGuy
Thu Jan 23, 2020 3:32 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 262
Views: 35112

Re: Testing Economic Balance Changes

Every time the changelog mentions "AI behavior tweaks":

Image

Glad to see new updates again!
by SgtArmyGuy
Thu Oct 31, 2019 5:34 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 262
Views: 35112

Re: Testing Economic Balance Changes

I'm wary of making things too deterministic -- reliably triggering underdog alliances or wars against a rising power whenever the player hits a certain vote threshold would make the game world feel more artificial, I think. That caveat aside though, yes, I agree that it's great when this sort of th...
by SgtArmyGuy
Wed Oct 30, 2019 7:20 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 262
Views: 35112

Re: Testing Economic Balance Changes

"A near-fire incident! Tensions rise on the border!" "Gremak raiders on the move - the Gremak government denies any alledged allegiance." "Orthin ambassador apologizes for the loss of Human lives during the Sirta II campaign on stardate 1145." "An official peace tr...
by SgtArmyGuy
Wed Oct 30, 2019 6:54 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 262
Views: 35112

Re: Testing Economic Balance Changes

So I think the smart choice for now is probably just to tweak the AI voting rules slightly, keep an eye on how votes are playing out in real games, and not rush into coding up the refusal case unless/until we see some real evidence that it's needed. Well, damn. I was looking forward to that update....
by SgtArmyGuy
Thu Oct 24, 2019 6:46 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 262
Views: 35112

Re: Testing Economic Balance Changes

As you say, we could introduce a bunch of more complex mechanics to try and address the situation, but, I wonder if just changing the heuristics behind AI voting might be sufficient. Right now, the AI only looks at pop totals when making it's decision about whether or not to support an allied playe...
by SgtArmyGuy
Thu Oct 24, 2019 12:29 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 262
Views: 35112

Re: Testing Economic Balance Changes

That said, the Gremak and Phidi were both incredibly dangerous in this game as well -- if you'd ever had to face either of their main fleets directly, it would have been a disaster. So I'm not certain the issue here is so much "Orthin are OP" as it is that winning as humans on a Brutal ma...
by SgtArmyGuy
Wed Oct 23, 2019 3:58 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 262
Views: 35112

Re: Testing Economic Balance Changes

First of all, thanks for enabling the use of capital letters in outpost system names! That really made my day! Uploaded game 8691 for review. Humans on Brutal. Based on this and other two recent games, I'm seeing a pattern of: 1) Phidi becoming really strong for some reason, possibly because of the ...
by SgtArmyGuy
Fri Oct 18, 2019 9:44 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1667
Views: 614157

Re: Report - Current Bugs and Issues

When renaming systems, the galaxy map screen doesn't show any capital letters after renaming. Prior capital letters already present in the system name also disappear, i.e. "Fomalhaut" becomes "fomalhaut". The text box used for renaming still has the proper formatting, but this d...
by SgtArmyGuy
Sun Oct 13, 2019 12:24 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1667
Views: 614157

Re: Report - Current Bugs and Issues

When renaming systems, the galaxy map screen doesn't show any capital letters after renaming. Prior capital letters already present in the system name also disappear, i.e. "Fomalhaut" becomes "fomalhaut". The text box used for renaming still has the proper formatting, but this do...
by SgtArmyGuy
Sun Sep 01, 2019 12:49 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 262
Views: 35112

Re: Testing Economic Balance Changes

Did a second run today, since I lost yesterday's game. Uploaded game_8495 for review. Orthin on Brutal this time. The Human-Imperial alliance had a whim of stupidity when they decided to declare war on the Orthin while committing their entire fleets to fight the Gremak on the other side of the galax...
by SgtArmyGuy
Sun Sep 01, 2019 6:22 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 262
Views: 35112

Re: Testing Economic Balance Changes

Back to testing! Uploaded game_8493. Decided to end this one short, as it seemed pretty much lost at this stage. I did a Brutal run since I've been winning all my Hard games lately. Brutal seemed much like the "old" Hard in terms of difficulty: you need to bring your a-game, or you lose, b...
by SgtArmyGuy
Sat Jul 13, 2019 7:06 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 262
Views: 35112

Re: Testing Economic Balance Changes

Uploaded game_8353 for review. Colonials on Hard. Stardate 1285 had a possible bug occurring when I was attacking Bacabs: when I pressed "autocombat", the game for some reason told me that the combat against the unarmed outpost was "inconclusive" and the battle ended in a draw. I...
by SgtArmyGuy
Wed Jul 03, 2019 6:01 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 262
Views: 35112

Re: Testing Economic Balance Changes

If I really tie upkeeps to part maintenance, some players will end up in situations where they'll find themselves suddenly running huge deficits after doing a "refit all". I think that would prove unintuitive for most players, and while a few might learn to enjoy the mechanic, I suspect m...
by SgtArmyGuy
Thu Jun 27, 2019 5:24 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 262
Views: 35112

Re: Testing Economic Balance Changes

Based on what Sven wrote, let me refine my earlier concept. What exactly is a "doomstack" in a STRATEGIC sense? It's an application of LOCAL ADVANTAGE IN MANPOWER. More ships overall doesn't matter, it's about how many of them you can bring to bear at any one time. One counter to a big sta...
by SgtArmyGuy
Wed Jun 26, 2019 5:18 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 262
Views: 35112

Re: Testing Economic Balance Changes

Ohmygodohmygod, I just had the COOLEST idea! It builds upon the "main fleet" idea, but takes it up to 11. First of all, the AI has been GOOD ENOUGH after Harpy Eagle's mod work - especially the ability to wage war on multiple fronts is an important factor as you have already mentioned. It ...

Go to advanced search

cron