Some more
I'm playing a huge game with lots of players, there are a few problems:
* Diplomacy: Race X is now fighting Race Y. Except there are two Race Ys (i.e., 2 * Phidis), which is at war?
* Diplomacy: "We want you to go to war with Race Y"... again, which one? The one I hate or the one I love ...
Search found 21 matches
- Mon Oct 21, 2019 10:05 pm
- Forum: General Forum
- Topic: Observations/bugs from latest play-through
- Replies: 1
- Views: 6862
- Mon Oct 21, 2019 10:04 pm
- Forum: General Forum
- Topic: Game does not start
- Replies: 10
- Views: 18723
Re: Game does not start
It's a firewall from 2012 so getting it could be tricky. Maybe there are different ways to block the packets that Windows does differently?
- Mon Oct 21, 2019 3:12 pm
- Forum: General Forum
- Topic: Game does not start
- Replies: 10
- Views: 18723
Re: Game does not start
I think I've figured it out. I have a software firewall. It was set to completely block SIS/64. Apparently SIS doesn't like this. If I allow it to access "localhost" it works.
Or at least, that seems to be it. For some reason this is also affecting the save I sent.
I'd suggest tweaking SIS so it ...
Or at least, that seems to be it. For some reason this is also affecting the save I sent.
I'd suggest tweaking SIS so it ...
- Mon Oct 21, 2019 9:19 am
- Forum: General Forum
- Topic: Game does not start
- Replies: 10
- Views: 18723
Re: Game does not start
Hmmm. So I managed to start the game today (the crash dialog stays in the background). But when I try and load my game, it crashes with the same dialog again (so there are now *two* of those dialogs up).
So evidently there's also something broken in this save as well as whatever is causing the bug ...
So evidently there's also something broken in this save as well as whatever is causing the bug ...
- Mon Oct 21, 2019 8:37 am
- Forum: General Forum
- Topic: Game does not start
- Replies: 10
- Views: 18723
Re: Game does not start
It's not that either I'm afraid. All games removed (empty SavedGames subdirectory) and behaviour is identical.
- Sun Oct 20, 2019 5:20 pm
- Forum: General Forum
- Topic: Game does not start
- Replies: 10
- Views: 18723
Re: Game does not start
Thanks for the prompt responses. I'm afraid it's none of these things.
This is running on a proper PC, 16GB RAM, Ryzen 7 1700 CPU, discrete graphics card (Geforce GTX 1050 2GB).
No virus scanner or anything that should be touching running programs.
Plenty of free RAM (only about 6GB is in use ...
This is running on a proper PC, 16GB RAM, Ryzen 7 1700 CPU, discrete graphics card (Geforce GTX 1050 2GB).
No virus scanner or anything that should be touching running programs.
Plenty of free RAM (only about 6GB is in use ...
- Sat Oct 19, 2019 4:20 pm
- Forum: General Forum
- Topic: Observations/bugs from latest play-through
- Replies: 1
- Views: 6862
Observations/bugs from latest play-through
During my game (that I now can't get back into) I came across these. Using the newest GOG version (second october patch).
* Three Fleet combat. Me and my ally defending against the enemy who attacked my world. We won (well, my ally won...), but the results are the wrong way around. It's showing the ...
* Three Fleet combat. Me and my ally defending against the enemy who attacked my world. We won (well, my ally won...), but the results are the wrong way around. It's showing the ...
- Sat Oct 19, 2019 4:16 pm
- Forum: General Forum
- Topic: Game does not start
- Replies: 10
- Views: 18723
Game does not start
GOG version. Windows 7 64bit.
Just upgraded to the latest version (used to work), now it doesn't start. Well, it does start but...
* Run sis64, game starts but there's a tiny dialog behing the game that says: "DBGHELP.DLL too old". Game loads fine but it's impossible to do anything on the main ...
Just upgraded to the latest version (used to work), now it doesn't start. Well, it does start but...
* Run sis64, game starts but there's a tiny dialog behing the game that says: "DBGHELP.DLL too old". Game loads fine but it's impossible to do anything on the main ...
- Mon Jun 10, 2019 4:29 pm
- Forum: General Forum
- Topic: Latest playthroughs, more feedback/bugs
- Replies: 2
- Views: 6872
Latest playthroughs, more feedback/bugs
Still enjoying this game, some more bugs/feedback.
Version: 37981
Bugs:
* Protracted battle against a Tinker carrier. I'm now at the point where it's showing "Interceptor x -1" (yes, minus 1) for their carrier.
* Manual battle against the above carrier, it was whittling me down with its pd ...
Version: 37981
Bugs:
* Protracted battle against a Tinker carrier. I'm now at the point where it's showing "Interceptor x -1" (yes, minus 1) for their carrier.
* Manual battle against the above carrier, it was whittling me down with its pd ...
- Sun Feb 03, 2019 12:24 am
- Forum: General Forum
- Topic: Bugs etc from newest patch
- Replies: 14
- Views: 19376
Re: Bugs etc from newest patch
* I autocombatted a combat where one of my ships was in refit. I got this error after the autocombat (the ship was destroyed in the combat):
Lua state\Orders\ship_refit.lua:120: refits is missing required field: ship -> all_ships[2042]._ref
Lua state\Orders\ship_refit.lua:120:
Lua state\Orders ...
Lua state\Orders\ship_refit.lua:120: refits is missing required field: ship -> all_ships[2042]._ref
Lua state\Orders\ship_refit.lua:120:
Lua state\Orders ...
- Sun Feb 03, 2019 12:21 am
- Forum: General Forum
- Topic: Bugs etc from newest patch
- Replies: 14
- Views: 19376
Re: Bugs etc from newest patch
Apologies, but I didn't keep the save.sven wrote: I'd like to be able to test the patch though -- do you still have a save where the bug was manifesting? If so, could you upload it (or email it to me at ashdar.games@gmail.com..?)
- Fri Feb 01, 2019 12:53 pm
- Forum: General Forum
- Topic: Bugs etc from newest patch
- Replies: 14
- Views: 19376
Re: Bugs etc from newest patch
Some more suggestions/bugs:
* population in transit don't consume any food. This allows you to "cheat" your way around starvation to some degree.
* I worked around the lua error by changing the "else" on line 451 of pop_transports.lua to " elseif(planet.pop)"
* I'm at turn 259. Looking at the ...
* population in transit don't consume any food. This allows you to "cheat" your way around starvation to some degree.
* I worked around the lua error by changing the "else" on line 451 of pop_transports.lua to " elseif(planet.pop)"
* I'm at turn 259. Looking at the ...
- Thu Jan 31, 2019 12:14 am
- Forum: General Forum
- Topic: Bugs etc from newest patch
- Replies: 14
- Views: 19376
Re: Bugs etc from newest patch
* The "trade ship" seems to default to having "armor brigade" in its cargo slot, rather than "cargo pods". That's not a trade ship, that's a troop transport.
* I ended the turn and get a red error box up:
Lua state\Orders\pop_transports.lua:453: attempt to index field 'pop' (a nil value)
Lua ...
* I ended the turn and get a red error box up:
Lua state\Orders\pop_transports.lua:453: attempt to index field 'pop' (a nil value)
Lua ...
- Wed Jan 30, 2019 8:47 pm
- Forum: General Forum
- Topic: Bugs etc from newest patch
- Replies: 14
- Views: 19376
Re: Bugs etc from newest patch
The "DGBHELP.DLL too old" bug seems to be sis64.exe only. It does not happen with sis.exe.
(Windows 7 64 bit)
My first guess would be that your computer is running out of memory when trying to startup the game. sis.exe has a lower memory footprint than sis64.exe, which could explain why it's not ...
(Windows 7 64 bit)
My first guess would be that your computer is running out of memory when trying to startup the game. sis.exe has a lower memory footprint than sis64.exe, which could explain why it's not ...
- Wed Jan 30, 2019 8:44 pm
- Forum: General Forum
- Topic: Bugs etc from newest patch
- Replies: 14
- Views: 19376
Re: Bugs etc from newest patch
I have planets in a line:
A - B - C
* If I move ships A-C, I see an ETA of 4. But moving ships A-B has an ETA of 1, and ships (same design) from C-B has an ETA of 2, for a total ETA between them of 3. What's going on?
* I autocombated a combat in a system where I have two planets. I lost the ...
A - B - C
* If I move ships A-C, I see an ETA of 4. But moving ships A-B has an ETA of 1, and ships (same design) from C-B has an ETA of 2, for a total ETA between them of 3. What's going on?
* I autocombated a combat in a system where I have two planets. I lost the ...