We specifically do not have such a feature because we do not want you to be able to exterminate undesired native races. That's part of the reason why they can't be enslaved. The native race is part of the advantage or disadvantage of that particular planet. I don't think it's that easy to annihilat...
⋅ They cost just labor=0, metal=15. So when I have finished researching them, I just build them in all systems in 1 turn. Possibly it is not how it was intended. ⋅ Ships (military and also civilian population transports) do not use path finding in presence of Star Gates. They do...
There gets a considerable latency (0.5 to 1 seconds) in any actions (such as dismissing reports, opening windows, ordering build, etc.). It is worth to profile the game, probably it's easy to find bottleneck(s) and fix. How large is the map you're playing on? (Would you upload a save?) It's 85 star...
What is the case where you feel the need to transport a population unit that is less than 1 million? Sometimes I need to remove all population that does not match the planet type. And there is left some 900k population. Then I have to periodically monitor these planets until the population gets to ...
There gets a considerable latency (0.5 to 1 seconds) in any actions (such as dismissing reports, opening windows, ordering build, etc.). It is worth to profile the game, probably it's easy to find bottleneck(s) and fix.
The problem with always using the faction's primary race is that it can deplete the planet of that race, sometimes leading to morale problems, especially in the early game. Another option is to have a distinct colony ship build option in the build menu for each available race, but this can really c...
If there is less than 1 million of species, it does not let to transport them, which is irritating. It's quite intuitive to transport them (of course there will be unused space in the transport).
Forgot to mention, there is a way for Tinkers, to just not build farms, so they die of starvation. And yet the 'exterminate' button would be more flexible.
As I found out, the only way to exterminate such species is to let enemy take the planet and then bomb it, and then (re-)colonize. This is irritating. Because there is not always any enemy around, and also a colony ship is wasted for that. We need some 'exterminate' button (possibly with diplomatic ...
I think it's worth to implement a queue similar to other games, where items can easily be reordered. It takes quite a lot time for managing the queue especially in late game, due to its inconvenience. The main pain point, apart of lack reordering, is inability to cancel the first item. Also, it woul...
The button does not work on currently researched technology. But it would be useful to reset the queue and keep this current technology in research. For comparison, the Set Research button is enabled for other queued techs and works as expected (resets the queue and sets the tech for research).
It becomes hard to find ground troops in late game, because there are many planets and player needs to iterate over them all to find troops. There is absolute need for a ground troops report, similar to fleet report. Also it will be helpful to get some population report, because it is often needed t...
I want to capture enemy ships, but they move and get destroyed by automatic fire of my ships. This is very irritating, I have to restart battles many times until I capture any ship. I suggest one of following features to resolve this problem: 1. Ability to order ships to hold fire. 2. Ability to dis...