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by grothmag
Tue Oct 03, 2023 2:08 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983623

Re: Suggest - Features and Improvements

Let me pull out some old stuff... I think, all agree that boarding is slightly OP. Maybe forbid boarding until shield is depleted from the boarder's side for Boarding Pod or any side for Shuttles? That would be a good start. I would also suggest something using a system slot that doubles effective ...
by grothmag
Wed Aug 02, 2023 1:45 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983623

Re: Suggest - Features and Improvements

In ship design, could something like shift-click automatically replace any current small craft/weapons/shields/engines/armor with the one under the cursor? Dragging everything over is tedious (for weapons, perhaps replace everything of a given size class heavy/medium/light/torp/missile/launcher). Fo...
by grothmag
Sun Jun 18, 2023 3:58 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983623

Re: Suggest - Features and Improvements

More hotkeys generally, but especially, please oh please, an "end turn" hotkey during battles.
by grothmag
Fri Jan 14, 2022 8:16 am
Forum: General Forum
Topic: New DLC
Replies: 241
Views: 740885

Re: New DLC

Centurion XXI wrote:
2021-02-15(38806) 'in_development'

...


Thank you!
by grothmag
Tue Jan 11, 2022 5:24 am
Forum: General Forum
Topic: New DLC
Replies: 241
Views: 740885

Re: New DLC

Sorry, wasn't seeing notifications. Yes, on the strategic map, sorry I did not specify. Though I did not know about the option on the tactical map - must never have tried it. I appreciate the tip! But it's much more important for me on the main/strategic map - selecting all scouts commonly, or troop...
by grothmag
Sat Jan 08, 2022 6:02 am
Forum: General Forum
Topic: Efficient fleet compositions
Replies: 23
Views: 41806

Re: Efficient fleet compositions

I was thinking on the idea of giving range to small craft weapons (bomber and fighters) and it would have several beneficial effects: ... So however awesome the above would be, it is likely not feasable and we would need to have one or more from those crude options to expand upon small craft viabil...
by grothmag
Sat Jan 08, 2022 5:59 am
Forum: General Forum
Topic: New DLC
Replies: 241
Views: 740885

Re: New DLC

Something like that exists. EXACTLY like that. In the development/beta build? Certainly not in my GOG r38774, which is the latest there. Looks like it's the same on Steam. I'd love to see whatever new features have arrived in the 16 months since that last patch. But I'm not in the closed beta, obvi...
by grothmag
Wed Jan 05, 2022 5:41 pm
Forum: General Forum
Topic: Efficient fleet compositions
Replies: 23
Views: 41806

Re: Efficient fleet compositions

We have been using that tactic before ... Sorry, I mean have the fighters launch actual missiles of their own, as a modification to the game to make them more survivable; the missiles would indeed be like chaff/flares in practice, but built-in to the fighter rather than carefully timed by the playe...
by grothmag
Wed Jan 05, 2022 12:09 am
Forum: General Forum
Topic: Efficient fleet compositions
Replies: 23
Views: 41806

Re: Efficient fleet compositions

Empirical evidence during my games shows that small craft do not have sufficient staying power to deal enough damage (having been swapped to rockets instead of torpedoes) for their high metal cost This is so true ... oh sure, it's fun to watch an absolute screenful of fighters annihilate some unpre...
by grothmag
Tue Jan 04, 2022 6:24 pm
Forum: General Forum
Topic: New DLC
Replies: 241
Views: 740885

Re: New DLC

Can we please, please have an update while we are waiting for a DLC for the below?: 6. Tinkers Forge does not restore ammunition (it does seem to have this effect for the Tinkers themselves just not for other faction when reverse engineered though listed in the description as an effect) To add to t...
by grothmag
Fri Jun 19, 2020 5:58 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983623

Re: Suggest - Features and Improvements

Please add hotkey to dismiss notification, it constitutes a large portion of mouseclicks total. A hotkey would be nice. I would also very much like the "x" for closing the active report/notification to be locked in place. Currently, the position of the "x" varies a little based ...
by grothmag
Mon Jun 15, 2020 4:39 am
Forum: General Forum
Topic: Permit retreat within system?
Replies: 3
Views: 10496

Re: Permit retreat within system?

Oh my gosh. Thank you so much. Yes, it's totally 100% fine as it is, in terms of mechanics. I had no idea. And I never thought to try clicking on ships to change commitments, which wasn't smart of me. While thinking of interface improvements, umm... do please consider some hover-text or other way to...
by grothmag
Sun Jun 14, 2020 11:42 pm
Forum: General Forum
Topic: Permit retreat within system?
Replies: 3
Views: 10496

Permit retreat within system?

I've been noticing lately (using r38647) something I think is a change: when a fleet (player or AI) fights at a planet in a system and retreats, it retreats to another system even if there are other friendly planets in the system. In the player's case the fleet can be ordered back, but there's that ...
by grothmag
Sun Jun 14, 2020 11:40 pm
Forum: General Forum
Topic: Mixing shield types
Replies: 9
Views: 19564

Re: Mixing shield types

Thanks for the very clear replies on the shield question. As to disabled ships - I'll add that it can already be somewhat confusing if one forgets that one ship in a big fleet has damage rendering it unmanoeuvrable. I've wondered why, after lassoing a huge group of ships, I couldn't move them - of c...
by grothmag
Sat Jun 13, 2020 3:00 am
Forum: General Forum
Topic: Mixing shield types
Replies: 9
Views: 19564

Mixing shield types

If one has multiple different shield types on a ship, some of which are better at blocking shield-bypassing weapons, how is this handled, including when shields start to take damage? Does the ship always benefit from the strongest type of shield, or is it based on the shield in the first (or last) h...

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