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by grothmag
Fri Jun 22, 2018 8:05 am
Forum: General Forum
Topic: Hotkeys list
Replies: 2
Views: 988

Re: Hotkeys list

nweismuller wrote:Developer info hotkeys? How so?

That was referring to the ones in the readme.txt file, such as showing FPS.
by grothmag
Fri Jun 22, 2018 2:44 am
Forum: General Forum
Topic: Hotkeys list
Replies: 2
Views: 988

Hotkeys list

Is there a list of hotkeys (and click-modifer keys) anywhere? Some "hidden" ones are in the readme, but it would be nice to have a master list... I would gleefully make this topic such a list, but I only know a few. The manual has some, but there appear to be many others (for example, I ga...
by grothmag
Tue Apr 10, 2018 4:51 am
Forum: Modding
Topic: various improvements for ease of empire management
Replies: 30
Views: 8238

Re: various improvements for ease of empire management

I'm afraid this is another instance of the modding bug I was discussing with harpy eagle earlier today. Long story short, to make the mod work inside the Mods\ subdir, you'll probably need to add the line reload_script [[GUI\~GalaxyMap\GalaxyMap.lua]] To the bottom of the PlanetRow.lua file. In a p...
by grothmag
Mon Apr 09, 2018 4:32 am
Forum: Modding
Topic: various improvements for ease of empire management
Replies: 30
Views: 8238

Re: various improvements for ease of empire management

showing amount of available empty improvement slots on Planetary Report I hope it's OK to ask a question here - I don't want to add a new topic to Modding overall, though this question might be about how to use mods in general. I've tried to use this very useful and quite simple mod, but no change ...
by grothmag
Sun Apr 08, 2018 11:06 pm
Forum: General Forum
Topic: Refit to current design
Replies: 7
Views: 1573

Re: Refit to current design

Oh wow, I've never used that pulldown after the first game, seeing it was a sort of "auto-design", and turning my nose up at it. Thank you, Arioch! I do like harpy eagle's suggestion... yes, as an automatic "refit to current design" like the insta-refit method. I'd suggest it cou...
by grothmag
Sun Apr 08, 2018 5:42 am
Forum: General Forum
Topic: Refit to current design
Replies: 7
Views: 1573

Refit to current design

I'll feel really foolish if this already exists, but I can't find it: Suggestion: it would be nice, when choosing "Refit ship" at a planet, to be able select a ship, then simply select a current design, rather than having to manually "redesign" the ship each time. Yes, I can refi...
by grothmag
Sun Apr 08, 2018 5:36 am
Forum: General Forum
Topic: Suggestion: Make fusion (and anti-matter) anti-missiles require anti-missile tech
Replies: 3
Views: 1015

Re: Suggestion: Make fusion (and anti-matter) anti-missiles require anti-missile tech

The bonus tech idea is interesting, but I'd suggest the upgraded anti-missle techs are valuable enough they ought to be a separate research tech at significant cost (still requiring both prerequisites: fusion warheads and anti-missle tech for fusion AM, for instance). Just IMHO, obviously!
by grothmag
Sun Apr 08, 2018 5:25 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1556
Views: 440689

Re: Report - Current Bugs and Issues

game_6512: Default design overstuffs hardpoints The default ship designs acquired when you gain the appropriate hull tech place more weapons in a hardpoint than the hardpoints should hold. In this save, take a look at the Battleship design, the Medium hardpoints specifically. There are 8 turbolasers...

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