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by CapnDarwin
Sun Dec 02, 2018 7:14 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 958
Views: 322944

Re: Suggest - Features and Improvements

With the latest update, it is noted that factions may request players (maybe other AIs) to stay out of owned systems. Is the reverse true? Will AIs stay out of my claimed systems unless there is some form of agreement? One of the biggest issues I have with the game is AIs spamming colonies or outpos...
by CapnDarwin
Tue Nov 06, 2018 8:40 pm
Forum: Modding
Topic: Population Panel Mod
Replies: 16
Views: 6657

Re: Population Panel Mod

Nice Mod. Only issue I have with it is the sorting does not work. I am on the Dev branch.
by CapnDarwin
Sat Apr 28, 2018 5:09 pm
Forum: Modding
Topic: A Dev Request: Loading Screen Overlap
Replies: 0
Views: 2193

A Dev Request: Loading Screen Overlap

I have a handful of the awesome mods that folks are doing but now on the loading screen, the names of the mods overwrite across the computer parameters on the right side of the screen. Is there any way that you might be able to adjust the UI so the mod names can have multiple lines or a scroll box o...
by CapnDarwin
Sat Apr 28, 2018 1:48 pm
Forum: Modding
Topic: Autodesign and AI Ship Variety
Replies: 30
Views: 9798

Re: Autodesign and AI Ship Variety

Another great mod! Thanks for the hard work.
by CapnDarwin
Thu Apr 26, 2018 7:59 pm
Forum: Modding
Topic: Strategic AI Mod
Replies: 90
Views: 25348

Re: Strategic AI Mod

@Harpy Eagle, any chance you can also post the latest production release version of this mod in the first post with the inDev build? Any idea on when the new version will be ready for release use? Love your mods. Keep up the awesome work! I hope the Devs fold in your work into the games general upda...
by CapnDarwin
Fri Apr 20, 2018 1:27 pm
Forum: General Forum
Topic: Alliances
Replies: 8
Views: 2425

Re: Alliances

One thing that would help in the diplomatic arena is have some of the plus and minus effects decay or grow over time. Currently, it makes no sense to be 200+ turns into a game, but have a faction still - 25 to you because you blocked a colony in a system you were in, even though you have been at pea...
by CapnDarwin
Fri Apr 20, 2018 1:18 am
Forum: Modding
Topic: Strategic AI Mod
Replies: 90
Views: 25348

Re: Strategic AI Mod

The file is missing on page 1 for today's update.
by CapnDarwin
Thu Apr 19, 2018 6:16 pm
Forum: Modding
Topic: Strategic AI Mod
Replies: 90
Views: 25348

Re: Strategic AI Mod

I would also consider if the AI is at War. If so with low metal, don't build anything until a warship can be done. If at war, make the scouts value clown shoes high, so the AI ignores it for sure until at peace.
by CapnDarwin
Thu Apr 19, 2018 11:30 am
Forum: Modding
Topic: Strategic AI Mod
Replies: 90
Views: 25348

Re: Strategic AI Mod

Sounds like there needs to be a way to tell the AI not to build any ship when 1) there are enough scouts and 2) a warship will cause <0 metal. Might also be interesting if the AI could phone a friend and buy metal if it has cash reserves. Then build the warship. I do see mid-game and beyond, AIs wit...
by CapnDarwin
Wed Apr 18, 2018 10:21 pm
Forum: Modding
Topic: Strategic AI Mod
Replies: 90
Views: 25348

Re: Strategic AI Mod

Is it possible that scouts are made if the percentage of undiscovered systems is still high? I just gave the Tinkers, who are basically trapped on an edge of the galaxy by my systems, the ability to use my systems for refueling. They spammed out about a dozen scouts once that happened heading of to ...
by CapnDarwin
Tue Apr 17, 2018 7:43 pm
Forum: Modding
Topic: Strategic AI Mod
Replies: 90
Views: 25348

Re: Strategic AI Mod

Thanks. I will need to fix my install this evening.
by CapnDarwin
Tue Apr 17, 2018 2:00 pm
Forum: Modding
Topic: Strategic AI Mod
Replies: 90
Views: 25348

Re: Strategic AI Mod

@Harpy Eagle - Should this mod have one folder or two. Currently it has a Financial AI (not sure of the exact name) and earlier versions had Strategy AI. What is the correct configuration for the mod?

Thanks!
by CapnDarwin
Mon Apr 16, 2018 5:16 pm
Forum: Modding
Topic: Strategic AI Mod
Replies: 90
Views: 25348

Re: Strategic AI Tweaks

I think the second condition emulates a faction with a strong force, but limited resources to grow with. Like Japan in WW2. They need to strike outward to grow before their warship power is overrun by others. Getting the AI out of multi-front wars in the early and mid-game part of the game should se...
by CapnDarwin
Mon Apr 16, 2018 12:35 pm
Forum: Modding
Topic: Strategic AI Mod
Replies: 90
Views: 25348

Re: Strategic AI Tweaks

Harpy Eagle, thanks for your mod work. I have been playing with them and it's noticeably better. One suggestion, I like the latest in the original post, but can you include the date of the update as well so I know when things have changed. Thanks. Strat AI question. Does the AI weigh starting anothe...

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