Search found 4 matches

Go to advanced search

by Pherdnut
Sat Mar 24, 2018 3:57 am
Forum: General Forum
Topic: Orthin and torpedoes
Replies: 25
Views: 27893

Re: Orthin and torpedoes

My recommendation would be to simplify. All you need is light, medium, heavy, siege and fixed/turret mounts. Missile/torps are already balanced on ammo and speed-to-target or can be if they aren't. Why worry about missile/torpedo/launcher/slots?
by Pherdnut
Sat Mar 24, 2018 1:47 am
Forum: General Forum
Topic: Orthin and torpedoes
Replies: 25
Views: 27893

Re: Orthin and torpedoes

Also, everybody should be able to launch torps from a planet, even if they have no other platform. But why make that hard?
by Pherdnut
Sat Mar 24, 2018 1:38 am
Forum: General Forum
Topic: Orthin and torpedoes
Replies: 25
Views: 27893

Re: Orthin and torpedoes

So I have to ask, why has there been so much fuss over torpedoes. I liked the balance all the way back in the pre-release game where simply being slow and having half-ammo justified torps doing double-damage and you could place them anywhere you could place a missile. Like, yeah, torps are nasty but...
by Pherdnut
Sat Mar 24, 2018 1:29 am
Forum: General Forum
Topic: Introduce yourself :)
Replies: 110
Views: 381715

Re: Introduce yourself :)

Alright, alright, I'll register here... Interesting that there's so many programmers. I've been javascripting web-browsers since web browsers were a PITA (<=2011ish - started ~ '08). And all the server-side/general-code exposure has made me something of a generalist. Also node.js which is awesome. B...

Go to advanced search

cron