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by Dragar
Sat Sep 04, 2021 12:16 pm
Forum: General Forum
Topic: New DLC
Replies: 142
Views: 147154

Re: New DLC

Really lovely look to it. I really enjoy the distinctive styles of the races ships.
by Dragar
Wed Mar 17, 2021 12:09 pm
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 78
Views: 101538

Re: DLC 3 and 4, from the Suggestions thread...

I do not mind the lack of direct interaction in battles. The idea is that ship design and flotilla layout is how you interact. I actually like this a lot for streamlining large battles. In practice , fleet design and flotilla layout is often immaterial, particularly since the AI puts up a fight. But...
by Dragar
Wed Mar 17, 2021 9:31 am
Forum: General Forum
Topic: DLC 3 and 4, from the Suggestions thread...
Replies: 78
Views: 101538

Re: DLC 3 and 4, from the Suggestions thread...

Endless Space 2 is full of good ideas.
by Dragar
Mon Feb 22, 2021 11:14 am
Forum: Testing
Topic: Disconnected Colonists Testing
Replies: 10
Views: 9896

Re: Disconnected Colonists Testing

Becoming immediately discontent is much more thematic though!
by Dragar
Mon Feb 22, 2021 11:10 am
Forum: General Forum
Topic: Military transports are too strong
Replies: 19
Views: 22081

Re: Military transports are too strong

Small changes, one at a time, are usually better.

Ships that engage with boarding should probably decloak! That seems the first thing to change.
by Dragar
Thu Feb 11, 2021 9:22 am
Forum: General Forum
Topic: New DLC
Replies: 142
Views: 147154

Re: New DLC

Looks exciting!
by Dragar
Thu Jan 07, 2021 9:39 am
Forum: General Forum
Topic: Turbolasers
Replies: 3
Views: 8679

Turbolasers

In this steam discussion: https://steamcommunity.com/app/464880/discussions/0/2270321250017110249/ The implication is that turbolasers are supposed to have a shield-piercing attribute. But I've done a lot of testing, and I can't find any evidence of this. Is this a bug, or is the description for tur...
by Dragar
Thu Jan 07, 2021 9:36 am
Forum: General Forum
Topic: Military transports are too strong
Replies: 19
Views: 22081

Re: Military transports are too strong

Ah, could be.

It would be good to give ion guns something. There isn't really a reason to use them right now.
by Dragar
Wed Jan 06, 2021 10:58 am
Forum: General Forum
Topic: Military transports are too strong
Replies: 19
Views: 22081

Re: Military transports are too strong

PrivateHudson wrote:Once again something along the lines of MoO 2, where moving ships can't be boarded without shuttles or transporters, seems more balanced.


Probably - but it would be good if it were easier to disable engines in that case. Leech missiles I think are the only thing that does?
by Dragar
Wed Jul 15, 2020 8:16 pm
Forum: Testing
Topic: 4k Resolution
Replies: 22
Views: 29428

Re: 4k Resolution

Great report - I observe the same cursor behaviour on fleet destinations too.

Otherwise, seems to be working at this resolution for me too.
by Dragar
Fri Jun 19, 2020 4:14 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1185
Views: 1083199

Re: Suggest - Features and Improvements

I wonder if ships larger than heavy cruiser should require more infrastructure to build. If Battlecruisers etc. needed 3 or 4 construction modules instead of 2, you'd be much more limited on where you could build them. That might make fleets a bit more 'natural' looking (mostly heavy cruisers) until...
by Dragar
Thu May 28, 2020 9:16 am
Forum: General Forum
Topic: Please Tell Us: When
Replies: 5
Views: 7944

Re: Please Tell Us: When

I do love the artwork in this game. I think part of it is that it's so cohesive, yet distinct for each race.

Looking forward to the DLC, however long it takes. :)
by Dragar
Tue Apr 14, 2020 8:44 am
Forum: General Forum
Topic: Viscid
Replies: 26
Views: 32057

Re: Viscid

Uh oh.
by Dragar
Tue Oct 29, 2019 7:38 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 268
Views: 251270

Re: Testing Economic Balance Changes

For what it's worth, those were my exact concerns when I read the above discussion. I think the eventual conclusion you've reached is the correct one.
by Dragar
Thu Aug 01, 2019 9:44 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1185
Views: 1083199

Re: Suggest - Features and Improvements

Removing the only counter to a weapon (interception for a missile) is the most drastic, unbalancing thing you can do. I agree, but I'm not sure energy torpedoes function much like a missile. They are more like a beam in every respect (ammunition, range, arc, direct fire rather than projectile that ...

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