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by Dragar
Wed Jun 12, 2019 6:34 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 74
Views: 3573

Re: Testing Economic Balance Changes

I think the point about combat to transport vessel ratios is a good one.
by Dragar
Sun Jun 02, 2019 11:47 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 74
Views: 3573

Re: Testing Economic Balance Changes

Maybe shift? There is certainly a way to box select.
by Dragar
Fri May 31, 2019 10:46 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 74
Views: 3573

Re: Testing Economic Balance Changes

My own impression is that AI has always had big problematic blind spots, and I think those are hurting the game no matter how I balance it. Mistakes in fleet routing are the category of issues that most has my attention right now -- particularly in mid/late game, when you have large empires and/or ...
by Dragar
Sun May 19, 2019 11:02 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 74
Views: 3573

Re: Testing Economic Balance Changes

I think I agree.

I enjoyed using Phidi with mercenaries backed up by their own carriers, but I'm not sure how optimal that is. I haven't played them since I first started playing the game I think.
by Dragar
Sun May 19, 2019 6:09 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 74
Views: 3573

Re: Testing Economic Balance Changes

It's tough to balance that. The higher tier hulls are usually *much* better value for metal/production cost, even for Yoral.

Possibly it just means Yoral should pay slightly more in upkeep for their unusually powerful heavy/advanced destroyers?
by Dragar
Sun May 19, 2019 9:30 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 74
Views: 3573

Re: Testing Economic Balance Changes

So far I'm certainly feeling much more constrained by research and coin than industry and metal. I didn't used to bother upgrading (it was often less hassle just rebuild the ship and scrap the old one, or send it into a dangerous combat, and it was very expensive to do it the 'easy' way by coin), bu...
by Dragar
Sat May 18, 2019 9:03 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1589
Views: 485858

Re: Report - Current Bugs and Issues

Ah, thanks.
by Dragar
Fri May 17, 2019 9:19 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1589
Views: 485858

Re: Report - Current Bugs and Issues

Why does selecting the 'Trade' production at a colony *more* than double the coin output? It is exactly double for science.

Edit: for that matter, why does mining not exactly increase metal production by 1/3?
by Dragar
Thu May 16, 2019 10:56 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 74
Views: 3573

Re: Testing Economic Balance Changes

sven wrote:Thanks for the playtesting help.


It's a real pleasure to help such communicative developers! Thanks for making, and working on such, a great little game.
by Dragar
Thu May 16, 2019 10:00 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 74
Views: 3573

Re: Testing Economic Balance Changes

This is a bit weird. When the Tinkers first approach Grumium, they just arrive there, but never attack. However, if I replay some of the events in the war from your perspective, the Tinkers do attack. There's certainly a bug here, but, I'm having a hard time replicating it... Do you remember if you...
by Dragar
Thu May 16, 2019 9:56 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1589
Views: 485858

Re: Report - Current Bugs and Issues

The munitions and power values of Planet Defenses 1 don't appear to be formatted (and are showing the maximum float values, perhaps?).
by Dragar
Thu May 16, 2019 9:33 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 74
Views: 3573

Re: Testing Economic Balance Changes

Ah, cool. I've done that; it's a Yoral save. It's mainly the war with the Tinkers that had some odd behaviour (I'd pretty much lost, while the AI dallied instead of striking, I managed to find some tech on a planet that let me snag railguns way earlier than I should have, and that's swung it around ...
by Dragar
Thu May 16, 2019 7:58 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 74
Views: 3573

Re: Testing Economic Balance Changes

I'll figure out somewhere to upload...
by Dragar
Thu May 16, 2019 12:25 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 74
Views: 3573

Re: Testing Economic Balance Changes

Thanks, that seems good! I haven't really reached those classes yet, so my Yoral game can continue.

Has the AI changed at all? It seems (even on Hard) very unwilling to attack undefended planets and outposts.
by Dragar
Wed May 15, 2019 11:30 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 74
Views: 3573

Re: Testing Economic Balance Changes

An oddity - Yoral Heavy Cruisers are 17 coin/turn, while Battlecruisers are 18 coin/turn. This seems quite a minor difference (e.g. light cruisers are 11 coin/turn, and advanced destroyers 5 coin/turn).

I'd actually like to see the bigger ships have higher maintenance (especially for Yoral).

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