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by Dragar
Sun Sep 23, 2018 5:05 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 762
Views: 161433

Re: Suggest - Features and Improvements

I think that's just what Airoch said. Ion cannons were supposed to do system damage.
by Dragar
Wed Aug 01, 2018 4:18 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 762
Views: 161433

Re: Suggest - Features and Improvements

A suggestion to make battles a bit more interesting: a) 'Lance' type weapons, fired forwards (usually) with a very narrow arc of fire, only mountable on larger ships. Given limited turning abilities, this would make positioning a bit more interesting. b) Weapons that reduce movement power ('inertial...
by Dragar
Thu Jul 12, 2018 10:08 am
Forum: Testing
Topic: The AI fleeing battle
Replies: 8
Views: 371

Re: The AI fleeing battle

Yes, that's a big disadvantage of even heavy beam weapons - vessels can usually flee before they engage. I usually include several carriers or missile boats for point defense and to pick off retreating vessels. You could also try adding ships with additional engines to close a bit closer, but it's o...
by Dragar
Wed Jul 11, 2018 9:37 am
Forum: Testing
Topic: The AI fleeing battle
Replies: 8
Views: 371

Re: The AI fleeing battle

Retreats are rarely without some attrition if you pack enough long range weapons. If you are seriously outnumbering an AI fleet, the AI is entirely correct to retreat - and either you have a huge numbers advantage, or your forces are deployed wrong. One huge fleet can only be in one location at a ti...
by Dragar
Mon Jul 02, 2018 9:39 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 762
Views: 161433

Re: Suggest - Features and Improvements

Operating on the current beta (r37643), I'm seeing the Ashdar Colonials producing tons of military transports.

(I'd love to attach a save, but I cannot!)
by Dragar
Mon May 14, 2018 3:21 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 762
Views: 161433

Re: Suggest - Features and Improvements

When hovering my mouse over a planet in the list overview, could the system it occupies be highlighted somehow on the galaxy map (even just having a glowy aura)? I just noticed that something close to this already exists - when hovering over a planet in the list overview, the little planets on the ...
by Dragar
Fri May 04, 2018 10:31 am
Forum: General Forum
Topic: Area Coverage vs Close-In Point Defence
Replies: 10
Views: 817

Re: Area Coverage vs Close-In Point Defence

On the topic of new weapon types -- A true AOE weapon is another piece I think we'd all like to see added to the game, there my main concern is that most template weapons would be *exceedingly* effective against missile/ fighters. Perhaps that's just physics though, and we'd be making a mistake to ...
by Dragar
Thu Apr 26, 2018 9:09 pm
Forum: General Forum
Topic: Boarding Mechanic
Replies: 28
Views: 2897

Re: Boarding Mechanic

That actually sounds splendid.
by Dragar
Wed Apr 25, 2018 5:28 pm
Forum: General Forum
Topic: Boarding Mechanic
Replies: 28
Views: 2897

Re: Boarding Mechanic

zolobolo wrote:If you think abouth it, that is why Military Transports exist as they do in the game in the first place


Ah, true. I guess it might be easier to make the design consistent by actually adding the ground-invasion functionality, then!
by Dragar
Wed Apr 25, 2018 5:16 pm
Forum: General Forum
Topic: Boarding Mechanic
Replies: 28
Views: 2897

Re: Boarding Mechanic

zolobolo wrote:Personally I think the concept would be great, but the penalty would need some clear indication in the ground invasion screen


It could be a nice perk, but maybe the most important thing is clarity. Right now it's confusing.
by Dragar
Wed Apr 25, 2018 11:43 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 762
Views: 161433

Re: Suggest - Features and Improvements

When hovering my mouse over a planet in the list overview, could the system it occupies be highlighted somehow on the galaxy map (even just having a glowy aura)?
by Dragar
Wed Apr 25, 2018 9:12 am
Forum: General Forum
Topic: Boarding Mechanic
Replies: 28
Views: 2897

Re: Boarding Mechanic

As a little feedback, I've been exploring Gremak strategies lately. Slavery seems difficult to use without upsetting many non-Gremak populations in your empire, but I think I just need to be more aggressive about making Mauraders to keep the peace, and 'using up' slaves when I have too many. Horrifi...
by Dragar
Mon Apr 23, 2018 2:33 pm
Forum: Testing
Topic: The Current Trade Model
Replies: 6
Views: 759

Re: The Current Trade Model

Real world reference: trade between two countries is roughly proportional to the economy of the two, divided by the distance between them.
by Dragar
Mon Apr 23, 2018 12:13 pm
Forum: General Forum
Topic: Small ships vs Big ships - They havent got a chance
Replies: 15
Views: 1180

Re: Small ships vs Big ships - They havent got a chance

fonzosh wrote:The only thing I have a problem with is those bloody that explodes into multiple warheads :D


Yeah, the Tinker Vindicator warheads seem quite strong.
by Dragar
Mon Apr 23, 2018 11:25 am
Forum: General Forum
Topic: Small ships vs Big ships - They havent got a chance
Replies: 15
Views: 1180

Re: Small ships vs Big ships - They havent got a chance

I'll certainly give your suggestion about interceptors a chance. Their range helps the focus firing issues - but I still maintain that the ability to focus fire across a whole fleet grants a serious advantage to missiles.

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