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by Dragar
Mon Apr 15, 2024 10:38 pm
Forum: Modding
Topic: Weapons
Replies: 2
Views: 23765

Re: Weapons

I never figured this out. :) I thought I'd poke around at modifying the power cost of turbolasers, as an interesting tweak. Unfortunately, modifying the `power_mult` variable in the turbolaser entry just seemed to affect the descriptions - when actually applying the weapon to the hardpoint, the ship...
by Dragar
Fri Jan 12, 2024 11:47 pm
Forum: General Forum
Topic: New DLC
Replies: 241
Views: 740863

Re: New DLC

Still patiently hoping. Time is the hardest thing to find, always.
by Dragar
Mon Sep 25, 2023 9:30 pm
Forum: Modding
Topic: Weapons
Replies: 2
Views: 23765

Weapons

I'm looking at the `WEAPONS.lua` in an attempt to understand more about how to mod the game. I'm a bit puzzled by the following: setmetatable(t.heavy, { __tostring=function() return string.format("%d-%d",floor(1.5*low),ceil(1.5*high)) end, __call=function() return random_int(floor(1.5*low)...
by Dragar
Sun Sep 24, 2023 9:50 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983574

Re: Suggest - Features and Improvements

That's a really interesting idea! I was pondering another idea: make large ships take longer to charge up their jump engines to retreat. Ships below cruiser could take their current amount of turns, cruisers and additional turn, and everything above and additional 2 turns. This would give a real nic...
by Dragar
Wed Jan 18, 2023 8:15 pm
Forum: General Forum
Topic: New DLC
Replies: 241
Views: 740863

Re: New DLC

Exciting! The SiS universe is one I'd love to see expand.
by Dragar
Wed Aug 03, 2022 12:24 pm
Forum: General Forum
Topic: Comparative Ship Strengths
Replies: 8
Views: 22947

Re: Comparative Ship Strengths

If medium is 3, large must be least 6, because a large mount can be used as two mediums. (In fact, this is often the optimal choice for ships that have no issues closing to range, and for particular techs - many twin medium mounts do more damage than a single large.) Indeed. I do hope there's an of...
by Dragar
Tue Aug 02, 2022 3:19 pm
Forum: General Forum
Topic: Comparative Ship Strengths
Replies: 8
Views: 22947

Re: Comparative Ship Strengths

If medium is 3, large must be least 6, because a large mount can be used as two mediums. (In fact, this is often the optimal choice for ships that have no issues closing to range, and for particular techs - many twin medium mounts do more damage than a single large.)
by Dragar
Sun May 22, 2022 10:28 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983574

Re: Suggest - Features and Improvements

I think the Gremak Escort Cruiser should get a viper snout, and perhaps a few additional Light mounts. It's the only ship of their fleet that doesn't have it (besides the Gremak Assault Carrier), and that makes it compare unfavorably to the Gremak Destroyer (which has three Light x4 mounts and a Vi...
by Dragar
Sat Feb 05, 2022 6:45 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2793733

Re: Report - Current Bugs and Issues

I've narrowed this down - it looks to be related to having too many types of species on one planet? Removing all the Threshers from Bacab seemed to fix it. It's not "too many races", it's some of the minor races that cause this issue, because they lack some of the "chibi" icons ...
by Dragar
Sat Feb 05, 2022 4:16 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2793733

Re: Report - Current Bugs and Issues

Yoral Escort Cruisers: Yoral Escort Cruiser.GIF The image shows flak cannons still (on main game page on steam and in game as well) but that weapon didnt make it into the game Another visual note is that it has hardpoints for only 2 turret weapons while the image cotnains 3 We have had a similar de...
by Dragar
Fri Feb 04, 2022 9:08 pm
Forum: General Forum
Topic: NFT Artwork
Replies: 6
Views: 21931

Re: NFT Artwork

I don't see any inherent value in NFT's, so as far as I can tell the only reason to buy an NFT is in the hope of reselling it at a higher price. That's a scam. It's so heartening to hear (read?) you say this! Almost everything blockchain related appears to be a scam. Arguably it's a giant ponzi sch...
by Dragar
Sat Jan 08, 2022 11:21 am
Forum: General Forum
Topic: Help with Humans
Replies: 13
Views: 30132

Re: Help with Humans

It's really the last resort of the out-teched! A good way to snag some tech, too.

I'm not sure if boarding is too strong or just the AI defends badly against it.
by Dragar
Fri Dec 31, 2021 4:03 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2793733

Re: Report - Current Bugs and Issues

Hm, the was no starvation in my game. Is it possibly a thing that happens due to reduction in population for other reasons (overpopulation?) maybe?
by Dragar
Fri Dec 31, 2021 12:27 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2793733

Re: Report - Current Bugs and Issues

Alas, the bug has returned and I can't migrate my way out of it this time. [code] Lua state\GUI\~GalaxyMap\@MoraleReports.lua:85: chibi is missing required field: race -> nil Lua state\GUI\~GalaxyMap\@MoraleReports.lua:85:get_icon: Lua state\GUI\~GalaxyMap\@ReportNotificationIcon.lua:67:add_star_map...
by Dragar
Thu Dec 30, 2021 11:44 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2793733

Re: Report - Current Bugs and Issues

Fairly serious crash out on the development branch in the late game (I'm pretty sad I won't get to see this game end; it has been pretty interesting). I'm not sure how to attach files here; I think I've managed to submit a bug report. It looks similar to the stacktrace reported by PrivateHudson. I'...

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