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by Dragar
Thu Jul 04, 2019 12:49 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 215
Views: 11578

Re: Testing Economic Balance Changes

I admit I'm sad about the art/game-play discrepancy too.

I also suspect missiles are too strong compared to torpedoes.
by Dragar
Wed Jul 03, 2019 9:58 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 215
Views: 11578

Re: Testing Economic Balance Changes

There are OP concepts, but there are so many and enought combination of them to balance each other out. Yes there are huge differences in power level but every faction has access to at least one of these, and if not, they can steal/get it form the others. Even the larger ship numbers reduce the eff...
by Dragar
Wed Jul 03, 2019 9:57 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 215
Views: 11578

Re: Testing Economic Balance Changes

In practice, no one seems to be "exploiting" this mechanic, but, it's worth noting that there is a sense in which I've already pushed refit costs lower than I probably should have. Probably because coin to labour conversion is pretty lousy! But I think you are right to tidy the maths up b...
by Dragar
Wed Jul 03, 2019 9:09 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 215
Views: 11578

Re: Testing Economic Balance Changes

You need to be a bit careful that you don't fall into the surprisingly common trap of making it cheaper to build an empty hull and then 'upgrade' than it is to build from scratch.
by Dragar
Mon Jul 01, 2019 9:15 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 215
Views: 11578

Re: Testing Economic Balance Changes

All true. I maintain force lances are now what railguns were! At least they're a bit higher up the tech tree. I would love to make it till Force Lancers (though I find the railgun art to be more menacing for some reason :)) What galaxy/difficulty setting do you use to generate such long games? That...
by Dragar
Mon Jul 01, 2019 8:03 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 215
Views: 11578

Re: Testing Economic Balance Changes

I don't understand the high rating for heavy weapons - I often prefer dual normal weapons in that slot. It's higher dps, can target missiles/strikecraft, and the range is rarely a factor. They are somewhat more effective thanks to their long range for sure when compared to normal mounts and due to ...
by Dragar
Mon Jul 01, 2019 7:46 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 215
Views: 11578

Re: Testing Economic Balance Changes

I don't understand the high rating for heavy weapons - I often prefer dual normal weapons in that slot. It's higher dps, can target missiles/strikecraft, and the range is rarely a factor. It's very hard to make sure ship design doesn't fall into a stable equilibrium of 'build this ship and nothing b...
by Dragar
Tue Jun 25, 2019 10:54 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 215
Views: 11578

Re: Testing Economic Balance Changes

I think that's an excellent summary of the situation. Also, I think we're all aware this stuff is *hard* to get 'right', particularly as 'right' is nebulous anyway. SiS is better than a great many other titles! Sword of the Stars, incidentally, had woeful AI in a strategic sense, but narratively it ...
by Dragar
Mon Jun 24, 2019 5:54 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 215
Views: 11578

Re: Testing Economic Balance Changes

Smaller fleet sizes probably make missile destroyers worse, if anything. It's just that missile spam is very cost effective.
by Dragar
Fri Jun 21, 2019 6:33 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 905
Views: 287716

Re: Suggest - Features and Improvements

the player is not motivated to lean into boarding with Humans besides this as they start with a heavy disadvantage in tech and need to research Boarding like anyone else (no pre-researched tech or discount) Not sure that's true! Inferior ship designs and a disadvantage in tech already push them in ...
by Dragar
Mon Jun 17, 2019 9:31 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 905
Views: 287716

Re: Suggest - Features and Improvements

Sometimes a rare salvage or tech find or something will change my plan, but my ideas about what to arm my ships with at what tech level are usually pretty clear from the outset of a game, and often what tech I should be pursuing is too. We might be able to shift what those techs will be, but there a...
by Dragar
Wed Jun 12, 2019 6:34 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 215
Views: 11578

Re: Testing Economic Balance Changes

I think the point about combat to transport vessel ratios is a good one.
by Dragar
Sun Jun 02, 2019 11:47 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 215
Views: 11578

Re: Testing Economic Balance Changes

Maybe shift? There is certainly a way to box select.
by Dragar
Fri May 31, 2019 10:46 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 215
Views: 11578

Re: Testing Economic Balance Changes

My own impression is that AI has always had big problematic blind spots, and I think those are hurting the game no matter how I balance it. Mistakes in fleet routing are the category of issues that most has my attention right now -- particularly in mid/late game, when you have large empires and/or ...
by Dragar
Sun May 19, 2019 11:02 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 215
Views: 11578

Re: Testing Economic Balance Changes

I think I agree.

I enjoyed using Phidi with mercenaries backed up by their own carriers, but I'm not sure how optimal that is. I haven't played them since I first started playing the game I think.

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