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by zaikman
Thu Feb 08, 2018 12:46 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285435

Re: DLC rebalance mod

Yes fresh game.
by zaikman
Wed Feb 07, 2018 11:22 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285435

Re: DLC rebalance mod

Hi, I replaced all files with the older version of the DLC pack, no hard crash. I then proceeded to replace those 3 files you mentioned last including adding in HawkCA which was all in the link you gave me. I am still getting this error turn 1 Mods\Encounters\trigger_generic_events.lua:21: EventCard...
by zaikman
Wed Feb 07, 2018 7:06 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285435

Re: DLC rebalance mod

No hardcrash but evey turn im getting errors that look like this. Mods\Encounters\trigger_generic_events.lua:21: EventCard is missing required field: event_name -> harpy_tender Mods\Encounters\trigger_generic_events.lua:21:trigger_generic_events: Lua state\Orders\end_year.lua:162: Lua state\Orders\e...
by zaikman
Tue Feb 06, 2018 11:14 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 285435

Re: DLC rebalance mod

I have downloaded your modpack and am running version r21558 but nothing seems to be working. I started a new game to see if anything would change but no. The things you mentioned like flak cannon and bomb tech are not present in the tech tree, small worlds still exist. In the start menu it says all...

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