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by BladeX
Sun Jan 07, 2018 3:45 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 77
Views: 31454

Re: DLC rebalance mod

it works i'll check it out later
by BladeX
Fri Jan 05, 2018 3:37 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 77
Views: 31454

Re: DLC rebalance mod

welp looks like i can't use this version because i don't have the beta
Image
by BladeX
Thu Jan 04, 2018 1:11 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1663
Views: 594187

Re: Report - Current Bugs and Issues

in fleet battle if you use the drop down arrow to minimize the fleet window, select your fleet (because the zoom isn't good enough) than pull the window back up you can no longer see any of your weapons, select them to manually fire.

also the faster battle animation bug still hasn't been fixed.
by BladeX
Mon Jan 01, 2018 6:12 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 77
Views: 31454

Re: DLC rebalance mod

did you remove LR from hellbores?
by BladeX
Tue Dec 26, 2017 5:12 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 77
Views: 31454

Re: DLC rebalance mod

none so far
by BladeX
Tue Dec 26, 2017 10:51 am
Forum: Testing
Topic: AIs and terrible planet builds
Replies: 19
Views: 9811

Re: AIs and terrible planet builds

couldn't agree more i've seen it time and time again the Ai take a planet with rich minerals and builds...5 farms :shock:
by BladeX
Tue Dec 26, 2017 4:49 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 77
Views: 31454

Re: DLC rebalance mod

Chasm wrote:Version update

so i'm assuming this wont work on 21704 since your using the beta?
by BladeX
Tue Dec 19, 2017 10:37 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 77
Views: 31454

Re: DLC rebalance mod

this one works with the StarCF folder talk about weird...
by BladeX
Tue Dec 19, 2017 10:33 am
Forum: General Forum
Topic: AI Massive Tropedo Spam
Replies: 10
Views: 3919

Re: AI Massive Tropedo Spam

anti missiles , force beams and primary beams are the best for getting rid of missiles earlier on coli guns also work good on nuclear and fusion missiles. fighters in carriers are the best defense possible though although they only get one shot than have to return to the carrier. so it's really bett...
by BladeX
Tue Dec 19, 2017 9:11 am
Forum: General Forum
Topic: AI Massive Tropedo Spam
Replies: 10
Views: 3919

Re: AI Massive Tropedo Spam

build a fleet of scouts or other small cheap ship and just fit them with nothing but anti missiles. put them on the front line and have them attack any missile that comes at them move them right at point blank range and let you attack the torpedos don't rely on PD attack the missiles yourself. have ...
by BladeX
Mon Dec 18, 2017 5:58 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 77
Views: 31454

Re: DLC rebalance mod

hellbores with pulsons.

also surge beams needs the Long range mods removed they are too OP on planets.
by BladeX
Mon Dec 18, 2017 2:23 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 77
Views: 31454

Re: DLC rebalance mod

well i was pounding a steward with hellbores the damn thing just kept absorbing them with it's shields?
by BladeX
Mon Dec 18, 2017 6:54 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 77
Views: 31454

Re: DLC rebalance mod

no idea but it works now though. i'm halfway through a game as the yoren. it's good that hellbores are weak against shields otherwise they would be incredibly OP :mrgreen:
by BladeX
Sun Dec 17, 2017 5:13 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 77
Views: 31454

Re: DLC rebalance mod

so far so good game starts and didn't get any errors after turn one. i'll give it a better test today when it's not 3am 8-)
by BladeX
Sun Dec 17, 2017 5:04 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1663
Views: 594187

Re: Report - Current Bugs and Issues

the fast tactical animations don't stay on you have to check and uncheck them each game to turn them back on.

turn time has also doubled around the 1300's up to 15 secs waiting between turns...

ashdars keep scrapping their ancient gate it shouldn't be allowed to be scrapped..

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