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by AMX
Wed Aug 28, 2019 6:56 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1642
Views: 554151

Re: Report - Current Bugs and Issues

The reason I'm putting this here is because of the first system they're offering as a peace token: Sabik, their homeworld. Now from a purely mechanical perspective, it does make sense that they would prefer to lose this world (12 pops on Sabik and 2 on Osada, Nagh not colonized) over another also c...
by AMX
Mon Aug 26, 2019 10:39 am
Forum: Modding
Topic: Create [Artificial Planet] on Tiny & Small planets
Replies: 5
Views: 2968

Re: Create [Artificial Planet] on Tiny & Small planets

Yes, on one hand, it'd make the game much more convenient, but on the other hand, it'd need an even higher level of sci-fi tech than what's available in game - if it is something that can be done at all, this is. It might be fun to try it once, though... :roll: I'm confused - Planet Construction ha...
by AMX
Sun Aug 25, 2019 6:03 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1642
Views: 554151

Re: Report - Current Bugs and Issues

Returning a conquered planet produced the message "Error Report: This is a bug"
game_8486
by AMX
Sat Aug 17, 2019 5:16 pm
Forum: General Forum
Topic: Human start with Ashdar Heavy Cruiser
Replies: 16
Views: 959

Re: Human start with Ashdar Heavy Cruiser

I noticed another strange behaviour - apparently different hulls with the same default name share build progress as if they were the same hull. That's intended. If you're working on an Ashdar scout, for example, and you want to switch it to a light cruiser, you get credit for the work done one the ...
by AMX
Sat Aug 17, 2019 2:52 pm
Forum: General Forum
Topic: Human start with Ashdar Heavy Cruiser
Replies: 16
Views: 959

Re: Human start with Ashdar Heavy Cruiser

I noticed another strange behaviour - apparently different hulls with the same default name share build progress as if they were the same hull.
by AMX
Sun Aug 11, 2019 8:51 am
Forum: General Forum
Topic: Human start with Ashdar Heavy Cruiser
Replies: 16
Views: 959

Re: Human start with Ashdar Heavy Cruiser

I think I just ran into a version of this bug with the Teros, in r38529. Looks like it only happens after loading a game where I annexed some neighbors - if I start SiS and immediately start a new game, I only have my own ships available. But if I load the old save first, then back out to the main m...
by AMX
Mon Aug 05, 2019 9:03 am
Forum: General Forum
Topic: AI Declares Serial War - this is nuts.
Replies: 5
Views: 426

Re: AI Declares Serial War - this is nuts.

That last DOW sounds like a bug - AFAIK there's supposed to be a cooldown preventing that.
(That it doesn't apply when an ally asks for help has been observed before, and makes some sense - but the last one seems straight up wrong.)
by AMX
Sun Aug 04, 2019 8:45 am
Forum: General Forum
Topic: Beam, Mass and Missiles
Replies: 13
Views: 667

Re: Beam, Mass and Missiles

Ironically enough this detail is missing from the manual.
(It's also missing what the "Hardpoints" dropdown does - it auto-fills all slots using one of three presets; when you use the Refit option from a planets production menu it also lists all designs you have saved for that hull type.)
by AMX
Sat Aug 03, 2019 3:17 pm
Forum: General Forum
Topic: Beam, Mass and Missiles
Replies: 13
Views: 667

Re: Beam, Mass and Missiles

But i am not sure what you mean with "toggle on weapons". Did i miss something important ingame? :? Let me try posting a screenshot... See how it says "Mods:" below each weapon that's been added to the ship? Clicking on the abbreviations there toggles the respective mod on or off.
by AMX
Fri Aug 02, 2019 4:55 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 957
Views: 309299

Re: Suggest - Features and Improvements

Removing the only counter to a weapon (interception for a missile) is the most drastic, unbalancing thing you can do. There are much more effective ways of improving a weapon if the need is felt for it to be improved. Maybe instead of making them uninterceptable just give them more health so they c...
by AMX
Mon Jul 01, 2019 8:09 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 20623

Re: Testing Economic Balance Changes

Like I said: putting another hard limit on the amount of ships will change this as it gives a secondary value to all ships. In the above particular example: If metal is piling up due to the player having hit the coin limit, the advantage of metal efficiency disappears: If the coin system is working...
by AMX
Mon Jul 01, 2019 4:57 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 20623

Re: Testing Economic Balance Changes

Yeah, it's a feature that's been on my TODO list for years now. One of these days, I may actually find the time to code it up ;) Wouldn't recommend it: if you have a low entry-level option to simulate battles, that reduces the value of galaxy battles. I have noticed this on myself in Total War game...
by AMX
Sun Jun 16, 2019 1:47 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 957
Views: 309299

Re: Suggest - Features and Improvements

Asteroid Stations replace regular Space Stations; they're not supposed to compete with Starbases. It's true that the extra armor is not very useful on a civilian station, but the advantage of an asteroid station is that they're cheaper than regular space stations. The cost of building a regular spa...
by AMX
Tue Jun 11, 2019 8:46 am
Forum: General Forum
Topic: New DLC
Replies: 44
Views: 3349

Re: New DLC

The pollution/fallout would be a different metric, but I could see it interacting with the terraforming system. Heavy ecological damage could affect the temperature of the planet ("nuclear winter"), which might push the terraforming meter in one direction or the other. Sounds good: nuclea...
by AMX
Mon Jun 10, 2019 5:54 pm
Forum: General Forum
Topic: Latest playthroughs, more feedback/bugs
Replies: 2
Views: 256

Re: Latest playthroughs, more feedback/bugs

What do you mean with "Yorthin"?
Yoral or Orthin?

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