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by AMX
Mon Jan 20, 2020 9:41 am
Forum: General Forum
Topic: Terraforming
Replies: 33
Views: 2920

Re: Terraforming

Arioch wrote:But I'm also not sure how useful that information would be. The max pop calculation doesn't penalize you for having sub-optimal races in the mix.

One of my pops unexpectedly suffering from overcrowding seems like enough of a penalty to me.
by AMX
Sun Jan 19, 2020 7:49 pm
Forum: General Forum
Topic: Terraforming
Replies: 33
Views: 2920

Re: Terraforming

Arioch wrote:Max population is subjective to population type, so any display of max population by definition has to take this into account.

But the maximum for one pop type can go down, even if the overall maximum goes up - having a more detailed preview than currently would be useful.
by AMX
Mon Jan 13, 2020 7:44 pm
Forum: General Forum
Topic: Terraforming
Replies: 33
Views: 2920

Re: Terraforming

The Glacier type is not closely related to the Ocean and Iceball types. A Glacier is essentially just a colder Garden. An Ocean world is distinctly different from an Island world; an Island world is essentially a warmer Garden world with deeper oceans but still a relatively thin layer of surface wa...
by AMX
Thu Jan 09, 2020 9:38 pm
Forum: General Forum
Topic: First Impressions
Replies: 16
Views: 985

Re: First Impressions

viscid spore torpedo That's the evilest thing I can possibly imagine. :twisted: A 'moderately' successful containment via pop drop. https://i.imgur.com/h6CdroS.png It's the only way I've found so far of not being overrun: Ignore it until you can flood the place with your own pops. The most effectiv...
by AMX
Tue Dec 17, 2019 10:01 am
Forum: General Forum
Topic: Strategic map combat questions
Replies: 8
Views: 521

Re: Strategic map combat questions

-when an enemy fleet arrives at one of my planets though, is when things get weird: I have a planet with planetary defenses and a star base (the armed and armored space station). I also have moved my own fleet so that it arrives at the attacked system the same turn that the enemy does. The message ...
by AMX
Thu Dec 12, 2019 9:44 pm
Forum: General Forum
Topic: New player impressions
Replies: 11
Views: 738

Re: New player impressions

gaerzi wrote:I think I managed to get smaller population number than that but from capturing a planet after some bombings. Might be misremembering, though.

I've seen that as well.
by AMX
Tue Nov 26, 2019 8:58 am
Forum: General Forum
Topic: New player impressions
Replies: 11
Views: 738

Re: New player impressions

As a side note, the assault shuttles that the "command cruisers" come with are awesome... or would be, if they didn't constantly get shot down immediately by PD (even at "ramming" distance). Sounds like you're not getting quite close enough - when you're actually in contact with...
by AMX
Tue Oct 29, 2019 7:11 pm
Forum: Testing
Topic: Do range mods do anything for PD weapons?
Replies: 0
Views: 698

Do range mods do anything for PD weapons?

I noticed that LR and FL mods appear not to do anything when applied to PD weapons (other than increase cost and power use).
Am I seeing things, or is there a bug there?
by AMX
Tue Sep 24, 2019 4:12 pm
Forum: General Forum
Topic: Galactic Breaking News: Humanitys Homeworld Finally Discovered?
Replies: 11
Views: 923

Re: Galactic Breaking News: Humanitys Homeworld Finally Discovered?

As for the name, "Ephelos" is the name of one of the varieties of helichrysum , aka "everlasting" flowers. Yes, but what does it actually mean? After some digging, it appears to mean "freckled", from Greek ἔφηλις (Ephelis), which is itself derived from ἐπί (epi) and, i...
by AMX
Tue Sep 24, 2019 8:30 am
Forum: General Forum
Topic: Galactic Breaking News: Humanitys Homeworld Finally Discovered?
Replies: 11
Views: 923

Re: Galactic Breaking News: Humanitys Homeworld Finally Discovered?

You might be on to something there...

Hmm, what does Ephelos mean?
It looks like it's derived from Helios, the Greek sun god... or, as the Romans called him: Sol.
:shock:
by AMX
Wed Aug 28, 2019 6:56 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1667
Views: 615270

Re: Report - Current Bugs and Issues

The reason I'm putting this here is because of the first system they're offering as a peace token: Sabik, their homeworld. Now from a purely mechanical perspective, it does make sense that they would prefer to lose this world (12 pops on Sabik and 2 on Osada, Nagh not colonized) over another also c...
by AMX
Mon Aug 26, 2019 10:39 am
Forum: Modding
Topic: Create [Artificial Planet] on Tiny & Small planets
Replies: 8
Views: 4383

Re: Create [Artificial Planet] on Tiny & Small planets

Yes, on one hand, it'd make the game much more convenient, but on the other hand, it'd need an even higher level of sci-fi tech than what's available in game - if it is something that can be done at all, this is. It might be fun to try it once, though... :roll: I'm confused - Planet Construction ha...
by AMX
Sun Aug 25, 2019 6:03 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1667
Views: 615270

Re: Report - Current Bugs and Issues

Returning a conquered planet produced the message "Error Report: This is a bug"
game_8486
by AMX
Sat Aug 17, 2019 5:16 pm
Forum: General Forum
Topic: Human start with Ashdar Heavy Cruiser
Replies: 16
Views: 2420

Re: Human start with Ashdar Heavy Cruiser

I noticed another strange behaviour - apparently different hulls with the same default name share build progress as if they were the same hull. That's intended. If you're working on an Ashdar scout, for example, and you want to switch it to a light cruiser, you get credit for the work done one the ...
by AMX
Sat Aug 17, 2019 2:52 pm
Forum: General Forum
Topic: Human start with Ashdar Heavy Cruiser
Replies: 16
Views: 2420

Re: Human start with Ashdar Heavy Cruiser

I noticed another strange behaviour - apparently different hulls with the same default name share build progress as if they were the same hull.

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