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by nathanebht
Fri Aug 30, 2019 6:43 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 20620

Re: Testing Economic Balance Changes

New game using r38545. Playing on hard as the Phidi with a 88 star, box shape map. The game is still in progress. I've had the Orthin and then the Ashdar Imperials declare separate wars on me. I fended both of them off (with the Imperials I had to resort to sprint production/buying of Torpedo destro...
by nathanebht
Sat Aug 03, 2019 3:12 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 20620

Re: Testing Economic Balance Changes

Wanted to try another game as Orthin started with version r38511, 88 star, box shape map on hard. Uploaded game_8436. Started at the bottom edge of the map near the center. This was another fairly easy game. I was able to expand more than usual. The game gave me several worlds with pre-existing colo...
by nathanebht
Tue Jul 30, 2019 1:55 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 20620

Re: Testing Economic Balance Changes

New game as Yoral with r38511, 88 star, box shape map on hard. Uploaded game_8421. Started in one of the corners of the map. This game was fairly easy compared to my last game (which I considered a loss). Reasons for the difference? 1) Starting in a corner is obviously much better than starting in t...
by nathanebht
Thu Jul 25, 2019 4:03 am
Forum: Testing
Topic: Shipyards benefit of 70% or not?
Replies: 5
Views: 381

Re: Shipyards benefit of 70% or not?

Ok, thanks for the explanation.
by nathanebht
Wed Jul 24, 2019 1:51 am
Forum: Testing
Topic: Shipyards benefit of 70% or not?
Replies: 5
Views: 381

Shipyards benefit of 70% or not?

On the test build the tech description says, "reduces production cost of starships and stations to 70% of their base cost." The Shipyard planet build item says, "build large starships by +2 hull tiers." Says nothing about reducing production cost. What do shipyards do exactly now?
by nathanebht
Tue Jul 23, 2019 5:16 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 20620

Re: Testing Economic Balance Changes

New game as Orthin with r38511, 88 star, box shape map on hard. Started pretty much in the in the middle of the map. AIs expanded aggressively. I had a reasonable size empire but was obviously worried that I couldn't defend everything with 4 AI neighboring empires. Didn't get many heavy cruisers pro...
by nathanebht
Fri Jun 28, 2019 10:50 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 20620

Re: Testing Economic Balance Changes

Had good relations and treaties with all but one of my neighbors. The Ashdar Colonials didn't have good relations with me for no reason I could determine. This is probably working as intended -- Ashdar should have a strong anti-Gremak basis. In game, that basis will be reflected both in some negati...
by nathanebht
Fri Jun 28, 2019 12:56 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 20620

Re: Testing Economic Balance Changes

Started a new game using version 38109 on hard difficulty, 88 stars with the Gremak. Not finished it yet. The early game was oddly peaceful. No early declarations of war. This made sense. The AI took planets fairly aggressively. Even one planet that I thought they couldn't take from the Arda. Had go...
by nathanebht
Thu Jun 27, 2019 1:39 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 20620

Re: Testing Economic Balance Changes

On the AI fleets topic, when the AI goes on the attack their ships often don't arrive on the same turn. This then lets me defeat them in detail. If the AI actually formed fleets. Also if the AI defended their empires instead of going across the map to an allies empire. Then they actually might becom...
by nathanebht
Mon Jun 24, 2019 3:51 pm
Forum: General Forum
Topic: New DLC
Replies: 44
Views: 3348

Re: New DLC

Like the concept art. The spiky thing on the bottom is the drive? Hadn't thought about adding one more race versus the map size. Playing with more than largest map's default 88 stars isn't bad on my PC. Might be a problem on a really low end PC. I'd also like one or two more map types. A map with cl...
by nathanebht
Mon Jun 24, 2019 5:54 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 20620

Re: Testing Economic Balance Changes

Completed a game started with r38093. Hard difficulty as the Phidi. Uploaded game_8268. The AI expanded very aggressively. Allied in the late game with the humans and they started colonizing the lesser planets in my empire! In the middle and late game, the AI was out researching me. The AI bonus in ...
by nathanebht
Thu Jun 20, 2019 5:57 pm
Forum: Testing
Topic: Bug? Extreme delay & Fleet Can't Right-click(Path)
Replies: 4
Views: 1914

Re: Bug? Extreme delay & Fleet Can't Right-click(Path)

Fairly sure that I've run into issue #2 twice in the last few days. Couldn't figure out what caused but believe it did only occur after doing a bomb all.
by nathanebht
Wed Jun 19, 2019 7:59 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 20620

Re: Testing Economic Balance Changes

Great to hear, will check out the dev stream as soon as I am done with the current game Have you consdiered reducing also amount of trade routes a market provides based on staffing? I find that this is the most prominent factor in why the player can economy snowball (building 3 markets on a small w...
by nathanebht
Tue Jun 18, 2019 2:01 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 240
Views: 20620

Re: Testing Economic Balance Changes

Dragar wrote:Maybe shift? There is certainly a way to box select.


Yes, found you can drag select using the shift key. You cannot have any ships selected before trying to drag select or nothing will happen. Guess I was expecting it to work more like Window's drag select.
by nathanebht
Wed Jun 05, 2019 1:55 pm
Forum: General Forum
Topic: Suggestion - Game start with pre-explored
Replies: 7
Views: 981

Re: Suggestion - Game start with pre-explored

I like advanced start being an option in 4x games. Usually helps the AI and also saves some time.

However, I wouldn't give it a high priority. A more competitive, less cheaty AI would be more significant.

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