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by nathanebht
Mon Nov 11, 2019 4:39 pm
Forum: General Forum
Topic: New DLC
Replies: 57
Views: 4841

Re: New DLC

I remember people asking for double the range on the weapons placed as planet defenses. Think I asked for an added shield slot.

Think there was also a discussion about having heavy weapons on the defense stations. But some problem due to them rotating.
by nathanebht
Mon Nov 11, 2019 4:30 pm
Forum: Testing
Topic: Testing AI Turn Pan/Zooming
Replies: 7
Views: 107

Re: Testing AI Turn Pan/Zooming

No problems with zooming or panning during the AI Turn. The AI turn takes only a second or two on my computer but I guess this is a nice feature to have.
by nathanebht
Sun Nov 03, 2019 7:25 am
Forum: Testing
Topic: Deharmonized and dissidents
Replies: 3
Views: 65

Re: Deharmonized and dissidents

Thanks for the quick response.

Was just uncertain that was how things were supposed to work.
by nathanebht
Sun Nov 03, 2019 6:06 am
Forum: Testing
Topic: Deharmonized and dissidents
Replies: 3
Views: 65

Deharmonized and dissidents

Had some Gremak protesters who I harmonized. Then colonized a small planet in the same system. So these harmonized Gremak ended up on this new colony. Next turn they deharmonized and turned violent.

Is this a bug? Or is it to be expected because there was no Machine Alter on that planet?
by nathanebht
Sat Oct 19, 2019 2:14 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 261
Views: 27450

Re: Testing Economic Balance Changes

Played three Human games with version r38568, 88 star map on hard. The first game was with abundant native races and abundant habitable planets. The start was ok and it took a while to expand. This game took many turns to win and I was using some of the late game techs. Very enjoyable. I'm not sure ...
by nathanebht
Fri Oct 11, 2019 7:15 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 261
Views: 27450

Re: Testing Economic Balance Changes

Thanks for looking at game_8611. I don't like spending a lot of Influence early as the AI sometimes just changes it's mind. Then your out of Influence and also in a bad place. I'd suggest nerfing Opil, and/or make it more available around the map. The game is certainly more variable after all the ec...
by nathanebht
Thu Oct 10, 2019 8:55 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1662
Views: 582918

Re: Report - Current Bugs and Issues

Did you board and capture the shipyard? Since it doesn't move, every ship can do it. If you want to capture the shipyard intact, you need to capture the shipyard during space combat, and then capture the planet during the same turn. Any orbital station captured in combat is destroyed if you do not ...
by nathanebht
Thu Oct 10, 2019 6:50 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1662
Views: 582918

Re: Report - Current Bugs and Issues

Draw occurred due to ally in battle. Upload game_8622. Near the top, right of the map at the planet Izden. I wanted to capture Izden with its shipyard intact. Easily done with the fleet I have there. The Phidi are allies and one of their troopships showed up for the battle. Twice I've played the bat...
by nathanebht
Wed Oct 09, 2019 3:31 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 261
Views: 27450

Re: Testing Economic Balance Changes

Completed a Phidi game with version r38550, 88 star, box shape map on hard. That game wasn't difficult at all. The Phidi have so many advantages. And it seems like every game they start out surrounded by water worlds. Then completed a game as Gremak with version r38550, 88 star, box shape map on har...
by nathanebht
Fri Oct 04, 2019 6:33 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 261
Views: 27450

Re: Testing Economic Balance Changes

Started two games as Tinkers with version r38550, 88 star, box shape map on hard. Both times I've concluded that I've lost. The lack of natural population growth seems to be the cause. I didn't get lucky with other useful races early in either game. So no natural population growth that I could borro...
by nathanebht
Fri Aug 30, 2019 6:43 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 261
Views: 27450

Re: Testing Economic Balance Changes

New game using r38545. Playing on hard as the Phidi with a 88 star, box shape map. The game is still in progress. I've had the Orthin and then the Ashdar Imperials declare separate wars on me. I fended both of them off (with the Imperials I had to resort to sprint production/buying of Torpedo destro...
by nathanebht
Sat Aug 03, 2019 3:12 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 261
Views: 27450

Re: Testing Economic Balance Changes

Wanted to try another game as Orthin started with version r38511, 88 star, box shape map on hard. Uploaded game_8436. Started at the bottom edge of the map near the center. This was another fairly easy game. I was able to expand more than usual. The game gave me several worlds with pre-existing colo...
by nathanebht
Tue Jul 30, 2019 1:55 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 261
Views: 27450

Re: Testing Economic Balance Changes

New game as Yoral with r38511, 88 star, box shape map on hard. Uploaded game_8421. Started in one of the corners of the map. This game was fairly easy compared to my last game (which I considered a loss). Reasons for the difference? 1) Starting in a corner is obviously much better than starting in t...
by nathanebht
Thu Jul 25, 2019 4:03 am
Forum: Testing
Topic: Shipyards benefit of 70% or not?
Replies: 5
Views: 713

Re: Shipyards benefit of 70% or not?

Ok, thanks for the explanation.
by nathanebht
Wed Jul 24, 2019 1:51 am
Forum: Testing
Topic: Shipyards benefit of 70% or not?
Replies: 5
Views: 713

Shipyards benefit of 70% or not?

On the test build the tech description says, "reduces production cost of starships and stations to 70% of their base cost." The Shipyard planet build item says, "build large starships by +2 hull tiers." Says nothing about reducing production cost. What do shipyards do exactly now?

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