ANY weapon you put in a siege 3x slot on the dread star costs 2x the metal and 1.2x the power of the siege 1x slot on the super dreadnought, what's your point? I'm amazed it's not 3x in each column.
Yes, that’s one of the issues the dread star have. The visual effect of the dread star’s seige ...
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- Thu Oct 19, 2017 11:20 pm
- Forum: General Forum
- Topic: The dread star is way too weak
- Replies: 36
- Views: 47770
- Thu Oct 19, 2017 8:44 pm
- Forum: General Forum
- Topic: The dread star is way too weak
- Replies: 36
- Views: 47770
Re: The dread star is way too weak
but I still hope that the developers can fix this in the official version. I can’t understand why they didn’t do this in the recent update.
Because their "brokenness" is like, your opinion, man ( https://www.youtube.com/watch?v=pWdd6_ZxX8c )
The stellar surge beam now cost 45 metal and 750 ...
Because their "brokenness" is like, your opinion, man ( https://www.youtube.com/watch?v=pWdd6_ZxX8c )
The stellar surge beam now cost 45 metal and 750 ...
- Thu Oct 19, 2017 8:08 pm
- Forum: General Forum
- Topic: Siege weapons are still broken
- Replies: 3
- Views: 6384
Re: Siege weapons are still broken
This is actually related to the weapon type mismatch.
Dreadstars use:
Hardpoint 'MaskedBeamMounts' {
part_id={12,13},
mtype = "SuperHeavy",
},
vs
{mtype="Siege", n=5, mlocation=1,space=30},
for all other siege weapon users (Super Dreadnought, Orthin Dreadnought, Orthin gunship).
I have ...
Dreadstars use:
Hardpoint 'MaskedBeamMounts' {
part_id={12,13},
mtype = "SuperHeavy",
},
vs
{mtype="Siege", n=5, mlocation=1,space=30},
for all other siege weapon users (Super Dreadnought, Orthin Dreadnought, Orthin gunship).
I have ...
- Thu Oct 19, 2017 8:07 pm
- Forum: General Forum
- Topic: Siege weapons are still broken
- Replies: 3
- Views: 6384
Re: Siege weapons are still broken
This is actually related to the weapon type mismatch.
Dreadstars use:
Hardpoint 'MaskedBeamMounts' {
part_id={12,13},
mtype = "SuperHeavy",
},
vs
{mtype="Siege", n=5, mlocation=1,space=30},
for all other siege weapon users (Super Dreadnought, Orthin Dreadnought, Orthin gunship).
I have ...
Dreadstars use:
Hardpoint 'MaskedBeamMounts' {
part_id={12,13},
mtype = "SuperHeavy",
},
vs
{mtype="Siege", n=5, mlocation=1,space=30},
for all other siege weapon users (Super Dreadnought, Orthin Dreadnought, Orthin gunship).
I have ...
- Thu Oct 19, 2017 6:34 pm
- Forum: General Forum
- Topic: Siege weapons are still broken
- Replies: 3
- Views: 6384
Siege weapons are still broken
The stellar surge beam now cost 45 metal and 750 energy on super dreadnaughts, while cost 90 metal and 900 energy on dread star. This is different from how it was before the update, but obviously still broken.
As siege weapons are broken, so does the dread star. The dread star still claim to have 6 ...
As siege weapons are broken, so does the dread star. The dread star still claim to have 6 ...
- Thu Oct 19, 2017 3:44 pm
- Forum: General Forum
- Topic: The dread star is way too weak
- Replies: 36
- Views: 47770
Re: The dread star is way too weak
I modded the doomstar for you here:
https://drive.google.com/open?id=0By3Vbg9hczJhamdTR2MxS3h3bWc
To use this, right click your stars in shadow desktop link and choose open file location.
Open the folder called mods and place the entire downloaded folder directly into it.
To get rid of it, just ...
https://drive.google.com/open?id=0By3Vbg9hczJhamdTR2MxS3h3bWc
To use this, right click your stars in shadow desktop link and choose open file location.
Open the folder called mods and place the entire downloaded folder directly into it.
To get rid of it, just ...
- Wed Oct 18, 2017 9:56 am
- Forum: General Forum
- Topic: The dread star is way too weak
- Replies: 36
- Views: 47770
Re: The dread star is way too weak
I hope that the dread star will be fixed in the patch coming along with the DLC.
- Fri Oct 13, 2017 5:55 am
- Forum: General Forum
- Topic: Tech: Dreadnaughts?
- Replies: 3
- Views: 6775
Re: Tech: Dreadnaughts?
Today I raided a priate base, boarded a ship and got the tech Dreadnaughts? This tech doesnt exist in my tech tree and apparently doesnt do anything. Is it some sort of 2 step way to get Super Dreadnaughts by taking it from the pirates instead of researching it?
Not all playable factions have ...
Not all playable factions have ...
- Sat Oct 07, 2017 8:52 am
- Forum: General Forum
- Topic: The dread star is way too weak
- Replies: 36
- Views: 47770
Re: The dread star is way too weak
Its an end- game tech and unbalanced like planet building. Probably serves as an exotic for role-playing
If it was to be made stronger it runs the danger of putting off the existing balance for those who do not only play sandbox, but actually drag out the combat till late-game:
1. If it is ...
If it was to be made stronger it runs the danger of putting off the existing balance for those who do not only play sandbox, but actually drag out the combat till late-game:
1. If it is ...
- Fri Oct 06, 2017 11:22 pm
- Forum: General Forum
- Topic: The dread star is way too weak
- Replies: 36
- Views: 47770
Re: The dread star is way too weak
Unfortunately, I don't have a lot of experience with Dreadstars. I have only used them one or twice and by the time I got that far, the game was already over except for the crying so I really didn't have a chance to see any potential balance issues with them. They were just tagging along with my ...
- Thu Oct 05, 2017 11:21 am
- Forum: General Forum
- Topic: The dread star is way too weak
- Replies: 36
- Views: 47770
Re: The dread star is way too weak
which faction exactly have the anti fighter capability it takes to defend against fleet carriers effectively?
I would say, the ones that have good escort cruiser layouts: Ashdars and Gremak seem like a good fit
I mostly counter them though with simple destroyers (applicable for all races ...
I would say, the ones that have good escort cruiser layouts: Ashdars and Gremak seem like a good fit
I mostly counter them though with simple destroyers (applicable for all races ...
- Wed Oct 04, 2017 8:08 pm
- Forum: General Forum
- Topic: What precisely do 'Imperialist', 'Isolationist', and 'Survivalist' mean?
- Replies: 4
- Views: 7445
Re: What precisely do 'Imperialist', 'Isolationist', and 'Survivalist' mean?
Maybe imperialist trait means their AI is more likely to expand, and when it comes to diplomacy they like the faction with the strongest military power best.
- Wed Oct 04, 2017 4:24 pm
- Forum: General Forum
- Topic: The dread star is way too weak
- Replies: 36
- Views: 47770
Re: The dread star is way too weak
But should they be? I mean, Fighters basically take a dedicated ship to field. Also, they are ‘on and off’ weapons…ie, they strike, then have to fly back to reload before going back out to strike again. In addition they are ‘one and done’ as well…ie, once you kill them off with PD/AMs, there is ...
- Wed Oct 04, 2017 4:13 pm
- Forum: General Forum
- Topic: The dread star is way too weak
- Replies: 36
- Views: 47770
Re: The dread star is way too weak
But should they be? I mean, Fighters basically take a dedicated ship to field. Also, they are ‘on and off’ weapons…ie, they strike, then have to fly back to reload before going back out to strike again. In addition they are ‘one and done’ as well…ie, once you kill them off with PD/AMs, there is ...
- Wed Oct 04, 2017 1:26 pm
- Forum: General Forum
- Topic: The dread star is way too weak
- Replies: 36
- Views: 47770
Re: The dread star is way too weak
There was actually discussion on Yoral Torpedo Cruiser being an OP design due to its torpedo loadout
There is also the Colonial and Yoral destroyers bringing 2 torpedoes to the field - en-mass, these torpedo boats are just as effective as bombers as they basically carry exactly the same offensive ...
There is also the Colonial and Yoral destroyers bringing 2 torpedoes to the field - en-mass, these torpedo boats are just as effective as bombers as they basically carry exactly the same offensive ...