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by akkamaddi
Sat Feb 03, 2018 1:54 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 761
Views: 161415

Re: Suggest - Features and Improvements

I'm really hoping that swamp worlds get some love in the future. I suggested a while back an alternate to the "metro" environment, something like "cyber". Basically, it would be a cybernetic-infused environment where the Dzibix would have a very high population density, but it wo...
by akkamaddi
Wed Jan 17, 2018 1:58 am
Forum: Modding
Topic: Akkamaddi's Minor Race Madess, the mod!
Replies: 5
Views: 1441

Re: Akkamaddi's Minor Race Madess, the mod!

Thank you! It looks like r21704 is still current. This means you can simply copy the LUA files to the Mods folder and not have to manually merge stuff. If you are working with Chasm's re-balance mod, we change some of the same files. In theory, if you change the mod folder for Chasm's to put "z...
by akkamaddi
Fri Jan 05, 2018 1:41 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1509
Views: 302440

Re: Report - Current Bugs and Issues

But if this is not the plan, do you have another idea how to foment conflict in the Galaxy? Currently it is very easy to avoid war with other empires due to the many diplomacy relationship bonuses that present themselves: like helping out with food, metal or signing treaties and a bunch of Influenc...
by akkamaddi
Thu Dec 28, 2017 5:06 am
Forum: Modding
Topic: Akkamaddi's Minor Race Madess, the mod!
Replies: 5
Views: 1441

Re: Akkamaddi's Minor Race Madess, the mod!

This update is built with files from r21704 (from 12/23/17). If you are using that version, you must copy the assets, but you can copy the Lua State folder into the Mods folder. Otherwise, you will have to merge data. http://www.mediafire.com/file/bugmeeei1s99mgb/AkkamaddiMinorRaces_20171227.zip (Li...
by akkamaddi
Thu Dec 28, 2017 1:40 am
Forum: Modding
Topic: Farming on Iceball worlds
Replies: 2
Views: 647

Re: Farming on Iceball worlds

Ohhhh.... Sven, this is interesting. From RACES.lua: name = "Abbizi", And so, logically, in farming.lua: Abbizi = {(planets)}, But, no! :o The race name in farming.lua must start with a lower case letter. So, the fix that works is: abbizi = {(planets)}, I remember checking this with Tachee...
by akkamaddi
Thu Dec 28, 2017 1:12 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 761
Views: 161415

Re: Suggest - Features and Improvements

zolobolo wrote: Would it be possible to have a layer in Galaxy View, for example on the second most highest level, which enables the user to draw on the map?


I think that's brilliant.
by akkamaddi
Wed Dec 27, 2017 6:59 am
Forum: Modding
Topic: Farming on Iceball worlds
Replies: 2
Views: 647

Farming on Iceball worlds

Hello, Sorry for the totally random question, but I have a question about one of the races I've added. The Abbizi are vent dwellers like the Orthin, but produce more food. (Abbizi are to Orthing like Threshers are to Phidi.) I've noticed that the Abbizi do not produce food in Iceball worlds (includi...
by akkamaddi
Tue Dec 26, 2017 4:11 am
Forum: General Forum
Topic: Next DLC
Replies: 13
Views: 2500

Re: Next DLC

Yeah, that was a thing from MoO2. Actually, the Antarans would do that on purpose. They would swarm their lightest ships around your hulks. Some of their ships had a special detonation unit that would make a ship's destruction about x4 or x5 as damaging. They would then send in a ship with one of th...
by akkamaddi
Sun Dec 24, 2017 9:59 pm
Forum: General Forum
Topic: Next DLC
Replies: 13
Views: 2500

Re: Next DLC

While a "consuming tide" universal enemy race would be cool, I must admit The Gardeners sounds far more interesting. :)

I'm also curious to see the direction terraforming will go.
by akkamaddi
Sun Dec 24, 2017 6:20 pm
Forum: General Forum
Topic: Next DLC
Replies: 13
Views: 2500

Re: Next DLC

In the code, it looks like there is some groundwork for the addition of both human and ashdar marauders. There are also pieces of the Zubelengen, what appears to be an aquatic, non-diplomatic ("repulsive") enemy race with a larval, hunter, and soldier form. I think that would be a good add...
by akkamaddi
Sun Dec 17, 2017 4:45 pm
Forum: General Forum
Topic: Star Harpy updates
Replies: 14
Views: 2479

Re: Star Harpy updates

OK, small suggestion with the New and Improved Harpies, which I am enjoying. In the game I am playing, they are really infesting the universe. Between them and tiny worlds, it is really hindering the spread of some empires. I just found the Yoral in my game, and they only had two worlds. One possibi...
by akkamaddi
Sun Dec 17, 2017 3:42 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 68
Views: 9445

Re: DLC rebalance mod

This is just a guess, but go to systems.lua in the same folder. Compare your edited one to the one in the game folder, and make sure you didn't "damage" the Ovaries entry. The line that errors out just echoes back information about a ship system, so my guess is you have to find where the o...
by akkamaddi
Sun Dec 17, 2017 1:47 am
Forum: General Forum
Topic: Star Harpy updates
Replies: 14
Views: 2479

Re: Star Harpy updates

Has anyone else seen the new Harpies destroy scout ships before they can retreat? EDIT: Three scout ships in a row destroyed, the fourth escaped. I think the escape rate is no longer 100%. (Don't take this as a complaint.) edit again: And thank you to the person who pointed out you can put an outpos...
by akkamaddi
Sun Dec 17, 2017 12:17 am
Forum: Modding
Topic: quick question, weapon mod location
Replies: 1
Views: 552

quick question, weapon mod location

Hi,

I'm trying to find where the weapon mods (accuracy, long range, etc.) actually do their game-mechanics stuff. I've gone through WEAPONS.lua and ~TECHNOLOGY.lua, but I've only found the descriptions and dependencies. I'm looking for the actual multipliers that make stuff change.

Thank you.
by akkamaddi
Sat Dec 16, 2017 4:23 am
Forum: General Forum
Topic: Star Harpy updates
Replies: 14
Views: 2479

Star Harpy updates

Is it just me, or did they get a whole lot meaner? Also... OH MAH GAWD THE TEETH THINGS MOVE!!!! :shock: I just noticed that on the Engineer. I'm not going to lie, it weirded me out for a moment. I came down with a sinus/respiratory infection last weekend, and I haven't had a really good night's sle...

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