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by Supermint
Tue Jul 07, 2020 12:09 pm
Forum: General Forum
Topic: Stupid question?
Replies: 3
Views: 10275

Re: Stupid question?

Thanks. I forgot about the developer options. :roll:
Some of the colour schemes do look good.
by Supermint
Sun Jul 05, 2020 11:47 am
Forum: General Forum
Topic: Stupid question?
Replies: 3
Views: 10275

Stupid question?

I have looked through the search and can't find a result for what I'm looking for. Maybe I'm being a bit blind.

I'm bored of the normal faction colours, I know there are alternatives and want to switch. Is there a way to do this. I know it will be a mod to do it somewhere. But how.
by Supermint
Fri Aug 02, 2019 9:35 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2794029

Re: Report - Current Bugs and Issues

Latest update has broken the development version slightly. Below is the error.
by Supermint
Tue May 22, 2018 12:40 pm
Forum: General Forum
Topic: "Stellar Surge" slows down game
Replies: 4
Views: 11292

Re: "Stellar Surge" slows down game

I do agree with this. Stellar surge does slow down combat considerably especially when you have several of them and compared to other weapons. I do understand that the weapon has a charge time for the impact.
by Supermint
Sun May 20, 2018 9:30 pm
Forum: Testing
Topic: [Feature request] Need a way to prevent shooting of enemy ships that need to be captured.
Replies: 3
Views: 11294

Re: [Feature request] Need a way to prevent shooting of enemy ships that need to be captured.

You can already stop ships firing. You can click on the weapons on the ship and when they are red they will not fire on any target. Please note that PD weapons will only fire at missiles, torpedoes and small craft so they wont fire at any proper ships.
by Supermint
Sun May 06, 2018 8:20 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2794029

Re: Report - Current Bugs and Issues

There is a new small but noticeable graphical glitch that has appeared. Just thought I'd let you know.
by Supermint
Sun Apr 08, 2018 6:48 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2794029

Re: Report - Current Bugs and Issues

The default Turbolasers may have Rapidfire already and when a default design is setup it takes into account what upgrades are available for the weapons and applies them where it can. So that will probably be the cause.
by Supermint
Tue Apr 03, 2018 9:18 pm
Forum: Testing
Topic: Tinkers + Mirv
Replies: 2
Views: 9125

Re: Tinkers + Mirv

I've worked out what they are. Vindicators. Nice touch guys, Feel sorry for the poor guys strapped into them.
by Supermint
Tue Apr 03, 2018 6:43 pm
Forum: Testing
Topic: Tinkers + Mirv
Replies: 2
Views: 9125

Tinkers + Mirv

Have the Tinkers been given the MIRV capability on their torpedoes as an upgrade. Because I attacked one of their colonies with what WAS a substantial force and crapped myself when their planetary defence base launched 96 YES!!! NINETY SIX!!! missiles from what was a handful of torpedoes. I managed ...
by Supermint
Fri Mar 30, 2018 2:23 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 80
Views: 304540

Re: DLC rebalance mod

I forget which one to use for the DLC version with testing enabled.
by Supermint
Tue Feb 27, 2018 10:08 pm
Forum: General Forum
Topic: Empire Borders Overlay
Replies: 18
Views: 22846

Re: Empire Borders Overlay

Thanks. I'll give it a try. PS. I am still working on the race-specific stations. I do have a few designs on paper.
by Supermint
Tue Feb 27, 2018 7:58 pm
Forum: General Forum
Topic: Empire Borders Overlay
Replies: 18
Views: 22846

Re: Empire Borders Overlay

My version for some reason doesn't have empire borders. Is this feature on the test versions.
by Supermint
Tue Oct 31, 2017 3:59 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2794029

Re: Report - Current Bugs and Issues

Lua state\Actions\launch_fighter.lua:58: assertion failed! Lua state\Actions\launch_fighter.lua:58: Lua state\Actions\fire_weapons.lua:67: Lua state\Actions\fire_weapons.lua:106:fire_weapons_h: Lua state\Actions\fire_weapons.lua:117: Lua state\AI\CloseAndAttack.lua:151:attack_as_able error : failed...
by Supermint
Fri Oct 06, 2017 9:30 pm
Forum: General Forum
Topic: Introduce yourself :)
Replies: 111
Views: 396721

Re: Introduce yourself :)

PM me your address and A pizza of your choice would be on the way.
by Supermint
Fri Oct 06, 2017 8:16 pm
Forum: Modding
Topic: Race Specific Stations
Replies: 4
Views: 10448

Re: Race Specific Stations

Once I find a program that can open the .PSD file without taking out a mortgage I don't think it will be too difficult to come up with some ideas and creations for the new stations. I will need help getting them implemented into the game. That's a little bit beyond my abilities. My programming days ...

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