Search found 23 matches

Go to advanced search

by Danath
Sun Feb 10, 2019 1:03 pm
Forum: Testing
Topic: State of Exploits
Replies: 17
Views: 40607

Re: State of Exploits

6. Writing the AI code itself would probably be a bigger problem than points 1-5 together :lol: AI still doesn't use small aircraft as PD or against bombers.
by Danath
Sat Feb 09, 2019 9:52 pm
Forum: Testing
Topic: State of Exploits
Replies: 17
Views: 40607

Re: State of Exploits

Clearly we need broadside heavy weapons, with bigger arc of fire than forward mounts as bonus
by Danath
Sat Feb 09, 2019 8:03 pm
Forum: General Forum
Topic: First impressions and lots of suggestions
Replies: 12
Views: 21573

Re: First impressions and lots of suggestions

1. Gas miner I'm also missing the ability to do anything with planetoids, like transforming them in some sort of mining station. Or (small) planet cracker technology? 2. Planetary Bombardment Agree, I would love to have special ships designed for proper bombardment, instead of this brute force attac...
by Danath
Fri Jan 25, 2019 11:50 pm
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 59
Views: 114034

Re: Testing the Current Diplomacy Changes

sven wrote: could you upload the game?

Game 7694

Looking at Humans, they are very angry with Yorals. Yorals say they have polite relations with Humans. In less than 10 turns Yoral annexed Humans (I guess they asked politely :roll: )
by Danath
Fri Jan 25, 2019 8:02 pm
Forum: Testing
Topic: Testing the Current Diplomacy Changes
Replies: 59
Views: 114034

Re: Testing the Current Diplomacy Changes

Got something weird in my game: 2 factions with "very angry" relations form an alliance and ultimately one annexed the other. Hate each other so much that got married? Also, way to turn all my diplomatic points into dust, invested in agreements with the now non-existing faction :evil: On o...
by Danath
Mon Jan 21, 2019 12:46 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2717564

Re: Report - Current Bugs and Issues

Game_7621 is old bug again: Marauder "encounter", but the only ship in the system is Tinker's. Even worse, I think these particular marauders are the only ones I refused to pay tribute on first encounter because they are at NW corner of the galaxy, way far from my territory. Also, reminder...
by Danath
Sat Jul 14, 2018 12:26 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1914572

Re: Suggest - Features and Improvements

In short, "bookmark" planet in the planets list so we don't have to memorize the name?
by Danath
Mon Jun 11, 2018 4:38 pm
Forum: General Forum
Topic: Ship design : hard to put object in the compartment
Replies: 8
Views: 15588

Re: Ship design : hard to put object in the compartment

fonzosh wrote:Why is it even possible to shut RF of?
To manage power consumption, like all modifiers.
by Danath
Thu Mar 29, 2018 5:14 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1914572

Re: Suggest - Features and Improvements

orvarth wrote:force lance long range with high damage bypassing complety shield is a bit too much .
They don't bypass temporal aegis at all, becoming rather weak weapons, and those technologies are very close in the tech tree.
by Danath
Mon Mar 26, 2018 11:45 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2717564

Re: Report - Current Bugs and Issues

game 6422

Marauder encounter... I met them like 100 turns ago. And they aren't in that system...
by Danath
Sun Mar 25, 2018 4:53 pm
Forum: General Forum
Topic: refit vs new ship
Replies: 7
Views: 12593

Re: refit vs new ship

*Wrenches/Labor) :P But yes, is silly. We also had the problem of a Tank/Mech unit being more expensive than Transport with Tank/Mech built-in it because of the discount production of ships.
by Danath
Thu Mar 22, 2018 9:22 pm
Forum: Testing
Topic: Orthin Busbars & Shield Capacitors testing
Replies: 6
Views: 13389

Re: Orthin Busbars & Shield Capacitors testing

Shield Capacitor: Shields improve along with weapons, but as time goes by there are (usually) also more ships involved in each battle, which will be focusing all their weapons in the weakest/closest target. Eventually, there is a very small margin between getting shot enough to charge it but not en...
by Danath
Sun Mar 18, 2018 6:16 pm
Forum: General Forum
Topic: phidi proposal
Replies: 3
Views: 7507

Re: phidi proposal

Has been in the game before 2018, Phidi do really own that friendly trait :D
by Danath
Tue Mar 13, 2018 11:51 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2717564

Re: Report - Current Bugs and Issues

the Colonial fleet jumped down to Regulus, where they made a heroic but ultimately disastrous attempt to capture the heavily defended Orthin colony on Regulus III I still had the savegame, so I moved a ship to witness that battle. The colonial fleet destroyed 1 base, then they simply ran out of mis...
by Danath
Sun Mar 11, 2018 6:52 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2717564

Re: Report - Current Bugs and Issues

log game_6234 Not a bug per se, but weird behaviour of the AI: The Ashdar Colonials sent a Colony ship with quite the a escort fleet to Schedar (1 planet available for colonization) https://steamuserimages-a.akamaihd.net/ugc/933807335271444717/B001EA85255E732CC48EE9C78B6323CDA63B96B0/ I tell them th...

Go to advanced search

cron