Search found 23 matches
- Sun Feb 10, 2019 1:03 pm
- Forum: Testing
- Topic: State of Exploits
- Replies: 17
- Views: 41651
Re: State of Exploits
6. Writing the AI code itself would probably be a bigger problem than points 1-5 together AI still doesn't use small aircraft as PD or against bombers.
- Sat Feb 09, 2019 9:52 pm
- Forum: Testing
- Topic: State of Exploits
- Replies: 17
- Views: 41651
Re: State of Exploits
Clearly we need broadside heavy weapons, with bigger arc of fire than forward mounts as bonus
- Sat Feb 09, 2019 8:03 pm
- Forum: General Forum
- Topic: First impressions and lots of suggestions
- Replies: 12
- Views: 22666
Re: First impressions and lots of suggestions
1. Gas miner
I'm also missing the ability to do anything with planetoids, like transforming them in some sort of mining station. Or (small) planet cracker technology?
2. Planetary Bombardment
Agree, I would love to have special ships designed for proper bombardment, instead of this brute force ...
I'm also missing the ability to do anything with planetoids, like transforming them in some sort of mining station. Or (small) planet cracker technology?
2. Planetary Bombardment
Agree, I would love to have special ships designed for proper bombardment, instead of this brute force ...
- Fri Jan 25, 2019 11:50 pm
- Forum: Testing
- Topic: Testing the Current Diplomacy Changes
- Replies: 59
- Views: 116928
Re: Testing the Current Diplomacy Changes
Game 7694sven wrote: could you upload the game?
Looking at Humans, they are very angry with Yorals. Yorals say they have polite relations with Humans. In less than 10 turns Yoral annexed Humans (I guess they asked politely )
- Fri Jan 25, 2019 8:02 pm
- Forum: Testing
- Topic: Testing the Current Diplomacy Changes
- Replies: 59
- Views: 116928
Re: Testing the Current Diplomacy Changes
Got something weird in my game: 2 factions with "very angry" relations form an alliance and ultimately one annexed the other. Hate each other so much that got married?
Also, way to turn all my diplomatic points into dust, invested in agreements with the now non-existing faction :evil:
On other ...
Also, way to turn all my diplomatic points into dust, invested in agreements with the now non-existing faction :evil:
On other ...
- Mon Jan 21, 2019 12:46 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1843
- Views: 2822500
Re: Report - Current Bugs and Issues
Game_7621 is old bug again: Marauder "encounter", but the only ship in the system is Tinker's. Even worse, I think these particular marauders are the only ones I refused to pay tribute on first encounter because they are at NW corner of the galaxy, way far from my territory.
Also, reminder that ...
Also, reminder that ...
- Sat Jul 14, 2018 12:26 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1248
- Views: 2010125
Re: Suggest - Features and Improvements
In short, "bookmark" planet in the planets list so we don't have to memorize the name?
- Mon Jun 11, 2018 4:38 pm
- Forum: General Forum
- Topic: Ship design : hard to put object in the compartment
- Replies: 8
- Views: 16124
Re: Ship design : hard to put object in the compartment
To manage power consumption, like all modifiers.fonzosh wrote:Why is it even possible to shut RF of?
- Thu Mar 29, 2018 5:14 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1248
- Views: 2010125
Re: Suggest - Features and Improvements
They don't bypass temporal aegis at all, becoming rather weak weapons, and those technologies are very close in the tech tree.orvarth wrote:force lance long range with high damage bypassing complety shield is a bit too much .
- Mon Mar 26, 2018 11:45 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1843
- Views: 2822500
Re: Report - Current Bugs and Issues
game 6422
Marauder encounter... I met them like 100 turns ago. And they aren't in that system...
Marauder encounter... I met them like 100 turns ago. And they aren't in that system...
- Sun Mar 25, 2018 4:53 pm
- Forum: General Forum
- Topic: refit vs new ship
- Replies: 7
- Views: 13248
Re: refit vs new ship
*Wrenches/Labor) But yes, is silly. We also had the problem of a Tank/Mech unit being more expensive than Transport with Tank/Mech built-in it because of the discount production of ships.
- Thu Mar 22, 2018 9:22 pm
- Forum: Testing
- Topic: Orthin Busbars & Shield Capacitors testing
- Replies: 6
- Views: 13776
Re: Orthin Busbars & Shield Capacitors testing
Shield Capacitor: Shields improve along with weapons, but as time goes by there are (usually) also more ships involved in each battle, which will be focusing all their weapons in the weakest/closest target. Eventually, there is a very small margin between getting shot enough to charge it but not ...
- Sun Mar 18, 2018 6:16 pm
- Forum: General Forum
- Topic: phidi proposal
- Replies: 3
- Views: 7756
Re: phidi proposal
Has been in the game before 2018, Phidi do really own that friendly trait
- Tue Mar 13, 2018 11:51 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1843
- Views: 2822500
Re: Report - Current Bugs and Issues
the Colonial fleet jumped down to Regulus, where they made a heroic but ultimately disastrous attempt to capture the heavily defended Orthin colony on Regulus III I still had the savegame, so I moved a ship to witness that battle. The colonial fleet destroyed 1 base, then they simply ran out of ...
- Sun Mar 11, 2018 6:52 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1843
- Views: 2822500
Re: Report - Current Bugs and Issues
log game_6234
Not a bug per se, but weird behaviour of the AI:
The Ashdar Colonials sent a Colony ship with quite the a escort fleet to Schedar (1 planet available for colonization)
https://steamuserimages-a.akamaihd.net/ugc/933807335271444717/B001EA85255E732CC48EE9C78B6323CDA63B96B0/
I tell ...
Not a bug per se, but weird behaviour of the AI:
The Ashdar Colonials sent a Colony ship with quite the a escort fleet to Schedar (1 planet available for colonization)
https://steamuserimages-a.akamaihd.net/ugc/933807335271444717/B001EA85255E732CC48EE9C78B6323CDA63B96B0/
I tell ...