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by fonzosh
Mon Jun 11, 2018 11:19 am
Forum: General Forum
Topic: Ship design : hard to put object in the compartment
Replies: 8
Views: 121

Re: Ship design : hard to put object in the compartment

That probably has something to do with the "RF" option being on or off for that weapon. Ok, thank's indeed, when I didn't know I can clic on RF etc to enabled it :) Ohh, Ive also enconuntered this problem and I didnt even think of that solution. Why is it even possible to shut RF of? Shou...
by fonzosh
Fri May 25, 2018 7:43 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 736
Views: 130322

Re: Suggest - Features and Improvements

We've had the idea to create a mining station or module for debris rings or asteroid belts (of which there are not currently enough in the game to be worthwhile), but I don't think it makes very much sense that a station in orbit could mine ore on the surface of a planet. That requires some infrast...
by fonzosh
Wed May 23, 2018 12:24 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 736
Views: 130322

Re: Suggest - Features and Improvements

2 New modules for an outpost Laboratory module As it is now, the gas giants have no value and rather "take up space" in the system. How about adding a researchable module "Laboratory Module" (maybe the tech could come directly after Xenology and demand that the Habitat module is...
by fonzosh
Tue May 22, 2018 12:12 pm
Forum: Testing
Topic: Default population in building colony ship/colony should be main race.
Replies: 11
Views: 291

Re: Default population in building colony ship/colony should be main race.

I was thinking in something along the lines of below image: Clicking on a specific faction icon within the colony ship button would automatically assign that pop, while clicking on the colony ship button itself would link into current behaviour Obviously it would be the most convenient way for the ...
by fonzosh
Tue May 22, 2018 8:57 am
Forum: Testing
Topic: Can We Talk About Diplomacy?
Replies: 33
Views: 1618

Re: Can We Talk About Diplomacy?

I would like to recomend something along the Gal Civ lines. A couple of new rare resources that gives bonus (for example special crystal that can be added to a ship to give the ship +5% beam damage) that also is a tradeable resource. Would be great for the Phidi as traders to "monopolize" ...
by fonzosh
Tue May 22, 2018 8:46 am
Forum: General Forum
Topic: "Stellar Surge" slows down game
Replies: 4
Views: 277

"Stellar Surge" slows down game

I would recomend doing the stellar surge graphic a bit faster. If you have several Stellar Surge ships in the fleet (especially Orthins) the animation and sound of the Stellar surge beams severely slows down combat. Ok, it looks and sounds cool, but for the sake of combat it should be shortened.
by fonzosh
Tue May 22, 2018 8:35 am
Forum: Testing
Topic: Moving fractions of population.
Replies: 5
Views: 217

Re: Moving fractions of population.

I often run into this when I try to make "no farming possible" colonies independent from food imports. Typically Inferno planets that were originally settled by somebody else - I fill the place with Tarib, try to send all the food-dependent settlers somewhere else, but some fraction of th...
by fonzosh
Tue May 22, 2018 7:15 am
Forum: Testing
Topic: Default population in building colony ship/colony should be main race.
Replies: 11
Views: 291

Re: Default population in building colony ship/colony should be main race.

I think zolobolo solution would be the best. When you order a colony ship/planet colonization into the build que, a submeny pops up that demands that you choose race. Simple and effective.
by fonzosh
Tue May 22, 2018 7:11 am
Forum: Testing
Topic: Need some way to exterminate species that cannot be enslaved.
Replies: 5
Views: 341

Re: Need some way to exterminate species that cannot be enslaved.

If I come across an enemy planet that has an undesired species (especially the yellow blobs) I often bomb the planet back to stoneage, then colonize it with my own colony ship. I do agree with Arioch that it should be hard to exterminate a native species, but at least cull the species (especially fo...
by fonzosh
Mon May 21, 2018 7:53 am
Forum: Testing
Topic: Tech Tree - Set Research button does not work for currently researched tech
Replies: 2
Views: 151

Re: Tech Tree - Set Research button does not work for currently researched tech

Just set the research on another Tech, the jump back to the current tech. No research is lost since each tech actually has a pool that can be filled whenever you feel like it (good work devs, hate it in other 4x games when you loose research just because you need to change research). You know also t...
by fonzosh
Mon May 21, 2018 7:11 am
Forum: Testing
Topic: Default population in building colony ship/colony should be main race.
Replies: 11
Views: 291

Default population in building colony ship/colony should be main race.

This has happened to me several times. A planet that has 2 races, minor race that is bigger because the buggers reproduce faster and main race, starts to build a colony ship. Happy that it is ready I send it on its way only to realize (when colonizing) that I forgot to switch out the minor race in t...
by fonzosh
Mon May 21, 2018 6:58 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 736
Views: 130322

Re: Suggest - Features and Improvements

2 New modules for an outpost Mining outpost As it is now, the small planets have no value and rather "take up space" in the system. How about adding a researchable module "Mining Module" (maybe the tech could come directly after the first mine tech and demand that the Habitat mo...
by fonzosh
Tue May 08, 2018 4:43 pm
Forum: General Forum
Topic: Best PD?
Replies: 4
Views: 353

Re: Best PD?

Does missiles have the same hp as torpedos? If that is the case Id say the primaries are better, but if missiles have lower, the more shots of the turbo lasers would actually allow you to kill more missiles.
by fonzosh
Tue May 08, 2018 7:21 am
Forum: General Forum
Topic: Best PD?
Replies: 4
Views: 353

Re: Best PD?

No one?
by fonzosh
Fri May 04, 2018 7:00 am
Forum: General Forum
Topic: Graphic bug makes game almost unplayable
Replies: 7
Views: 425

Re: Graphic bug makes game almost unplayable

I have quite a new graphic card (cant remember right now, but I can check it when I return home) and I have sometimes the problem that missiles/bombers become "invisible" (especially when several are in the air). Is this something to do with the graphic card or with the game? Not a huge pr...

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