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by fonzosh
Tue Dec 04, 2018 8:38 am
Forum: Modding
Topic: Population Panel Mod
Replies: 8
Views: 505

Re: Population Panel Mod

I would love to have this function in the original game. This shouldnt be a mod. Cant you talk to the Devs and incorporate it into the game?
by fonzosh
Mon Nov 19, 2018 10:02 am
Forum: Testing
Topic: So, What’s Next?
Replies: 16
Views: 1851

Re: So, What’s Next?

Is the game dead in the water? Has seen any news or updates for more than half a year. I love this game, but several issues still need to be adressed and the game could expand a lot in complexity. If it is a money issue, Im sure the community could chip in. If it is a time issue, realease the code a...
by fonzosh
Sun Jul 15, 2018 8:48 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 779
Views: 187760

Re: Suggest - Features and Improvements

1. Suggestion: Allow boarding Module, marine module and Transporter module in the hangar hard point Reason: Well, Ive been playing around with humans and although their assault vessel is a really cool design, it looses its value when you have the transporter tech because of the hard points. Would al...
by fonzosh
Sat Jul 14, 2018 10:43 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 779
Views: 187760

Re: Suggest - Features and Improvements

Which planet is "the right planet"? Ok, lets explain it like this Planet A=receiving planet and planet B=Giving planet. Lets say I wish to have some sort of population at a given planet (planet A). The easiest way to do this is go around the systems nearby and to find planet B with the ap...
by fonzosh
Fri Jul 13, 2018 7:03 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 779
Views: 187760

Re: Suggest - Features and Improvements

4. Suggestion: A button "Jump to planet in the list" when you are on the planet Reason: Every time you want to move the colonists around to the said planet, you have to search for the planet in the list and then find the planet that actually has the colonists you need to send. If the list...
by fonzosh
Thu Jul 12, 2018 9:56 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 779
Views: 187760

Re: Suggest - Features and Improvements

4 suggestions in one post. 1. Suggestion: Equipment upgrades default when building ships. Reason: So many times that Ive done this. Blueprint a ship with turbolasers and forgetting to mark rapidfire. So stupid :D 2. Suggestion: Another "Autoresolve: Capture" button on the combat screen Rea...
by fonzosh
Mon Jun 11, 2018 11:19 am
Forum: General Forum
Topic: Ship design : hard to put object in the compartment
Replies: 8
Views: 825

Re: Ship design : hard to put object in the compartment

That probably has something to do with the "RF" option being on or off for that weapon. Ok, thank's indeed, when I didn't know I can clic on RF etc to enabled it :) Ohh, Ive also enconuntered this problem and I didnt even think of that solution. Why is it even possible to shut RF of? Shou...
by fonzosh
Fri May 25, 2018 7:43 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 779
Views: 187760

Re: Suggest - Features and Improvements

We've had the idea to create a mining station or module for debris rings or asteroid belts (of which there are not currently enough in the game to be worthwhile), but I don't think it makes very much sense that a station in orbit could mine ore on the surface of a planet. That requires some infrast...
by fonzosh
Wed May 23, 2018 12:24 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 779
Views: 187760

Re: Suggest - Features and Improvements

2 New modules for an outpost Laboratory module As it is now, the gas giants have no value and rather "take up space" in the system. How about adding a researchable module "Laboratory Module" (maybe the tech could come directly after Xenology and demand that the Habitat module is...
by fonzosh
Tue May 22, 2018 12:12 pm
Forum: Testing
Topic: Default population in building colony ship/colony should be main race.
Replies: 11
Views: 1493

Re: Default population in building colony ship/colony should be main race.

I was thinking in something along the lines of below image: Clicking on a specific faction icon within the colony ship button would automatically assign that pop, while clicking on the colony ship button itself would link into current behaviour Obviously it would be the most convenient way for the ...
by fonzosh
Tue May 22, 2018 8:57 am
Forum: Testing
Topic: Can We Talk About Diplomacy?
Replies: 33
Views: 4820

Re: Can We Talk About Diplomacy?

I would like to recomend something along the Gal Civ lines. A couple of new rare resources that gives bonus (for example special crystal that can be added to a ship to give the ship +5% beam damage) that also is a tradeable resource. Would be great for the Phidi as traders to "monopolize" ...
by fonzosh
Tue May 22, 2018 8:46 am
Forum: General Forum
Topic: "Stellar Surge" slows down game
Replies: 4
Views: 844

"Stellar Surge" slows down game

I would recomend doing the stellar surge graphic a bit faster. If you have several Stellar Surge ships in the fleet (especially Orthins) the animation and sound of the Stellar surge beams severely slows down combat. Ok, it looks and sounds cool, but for the sake of combat it should be shortened.
by fonzosh
Tue May 22, 2018 8:35 am
Forum: Testing
Topic: Moving fractions of population.
Replies: 5
Views: 1006

Re: Moving fractions of population.

I often run into this when I try to make "no farming possible" colonies independent from food imports. Typically Inferno planets that were originally settled by somebody else - I fill the place with Tarib, try to send all the food-dependent settlers somewhere else, but some fraction of th...
by fonzosh
Tue May 22, 2018 7:15 am
Forum: Testing
Topic: Default population in building colony ship/colony should be main race.
Replies: 11
Views: 1493

Re: Default population in building colony ship/colony should be main race.

I think zolobolo solution would be the best. When you order a colony ship/planet colonization into the build que, a submeny pops up that demands that you choose race. Simple and effective.
by fonzosh
Tue May 22, 2018 7:11 am
Forum: Testing
Topic: Need some way to exterminate species that cannot be enslaved.
Replies: 5
Views: 1205

Re: Need some way to exterminate species that cannot be enslaved.

If I come across an enemy planet that has an undesired species (especially the yellow blobs) I often bomb the planet back to stoneage, then colonize it with my own colony ship. I do agree with Arioch that it should be hard to exterminate a native species, but at least cull the species (especially fo...

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