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by fonzosh
Sun Nov 27, 2022 3:22 pm
Forum: General Forum
Topic: New DLC
Replies: 241
Views: 740885

Re: New DLC

So, still no news on anything. Are the old guys still alive?
by fonzosh
Sun Nov 14, 2021 3:40 pm
Forum: General Forum
Topic: New DLC
Replies: 241
Views: 740885

Re: New DLC

So, back playing the game after a long hiatus and noticing to my surprise that it is still alive and with a possible DLC coming up :D So, a couple of thing that I would really like to see is the following: Game Mechanics: 1. If you have captured a ship and have the tech to upgrade it, it would be po...
by fonzosh
Thu Aug 08, 2019 11:33 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983619

Re: Suggest - Features and Improvements

Dont know if this game is still alive and kicking or just a project for the few players that are still developing/playing it, but one feature that I REALLY would like to see is being able to see which races are on a planet in the "Planetary Report" menu and a notice when a planet has reach...
by fonzosh
Tue Dec 04, 2018 8:38 am
Forum: Modding
Topic: Population Panel Mod
Replies: 29
Views: 98819

Re: Population Panel Mod

I would love to have this function in the original game. This shouldnt be a mod. Cant you talk to the Devs and incorporate it into the game?
by fonzosh
Mon Nov 19, 2018 10:02 am
Forum: Testing
Topic: So, What’s Next?
Replies: 16
Views: 45638

Re: So, What’s Next?

Is the game dead in the water? Has seen any news or updates for more than half a year. I love this game, but several issues still need to be adressed and the game could expand a lot in complexity. If it is a money issue, Im sure the community could chip in. If it is a time issue, realease the code a...
by fonzosh
Sun Jul 15, 2018 8:48 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983619

Re: Suggest - Features and Improvements

1. Suggestion: Allow boarding Module, marine module and Transporter module in the hangar hard point Reason: Well, Ive been playing around with humans and although their assault vessel is a really cool design, it looses its value when you have the transporter tech because of the hard points. Would al...
by fonzosh
Sat Jul 14, 2018 10:43 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983619

Re: Suggest - Features and Improvements

Which planet is "the right planet"? Ok, lets explain it like this Planet A=receiving planet and planet B=Giving planet. Lets say I wish to have some sort of population at a given planet (planet A). The easiest way to do this is go around the systems nearby and to find planet B with the ap...
by fonzosh
Fri Jul 13, 2018 7:03 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983619

Re: Suggest - Features and Improvements

4. Suggestion: A button "Jump to planet in the list" when you are on the planet Reason: Every time you want to move the colonists around to the said planet, you have to search for the planet in the list and then find the planet that actually has the colonists you need to send. If the list...
by fonzosh
Thu Jul 12, 2018 9:56 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983619

Re: Suggest - Features and Improvements

4 suggestions in one post. 1. Suggestion: Equipment upgrades default when building ships. Reason: So many times that Ive done this. Blueprint a ship with turbolasers and forgetting to mark rapidfire. So stupid :D 2. Suggestion: Another "Autoresolve: Capture" button on the combat screen Rea...
by fonzosh
Mon Jun 11, 2018 11:19 am
Forum: General Forum
Topic: Ship design : hard to put object in the compartment
Replies: 8
Views: 16000

Re: Ship design : hard to put object in the compartment

That probably has something to do with the "RF" option being on or off for that weapon. Ok, thank's indeed, when I didn't know I can clic on RF etc to enabled it :) Ohh, Ive also enconuntered this problem and I didnt even think of that solution. Why is it even possible to shut RF of? Shou...
by fonzosh
Fri May 25, 2018 7:43 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983619

Re: Suggest - Features and Improvements

We've had the idea to create a mining station or module for debris rings or asteroid belts (of which there are not currently enough in the game to be worthwhile), but I don't think it makes very much sense that a station in orbit could mine ore on the surface of a planet. That requires some infrast...
by fonzosh
Wed May 23, 2018 12:24 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983619

Re: Suggest - Features and Improvements

2 New modules for an outpost Laboratory module As it is now, the gas giants have no value and rather "take up space" in the system. How about adding a researchable module "Laboratory Module" (maybe the tech could come directly after Xenology and demand that the Habitat module is...
by fonzosh
Tue May 22, 2018 12:12 pm
Forum: Testing
Topic: Default population in building colony ship/colony should be main race.
Replies: 16
Views: 67592

Re: Default population in building colony ship/colony should be main race.

I was thinking in something along the lines of below image: Clicking on a specific faction icon within the colony ship button would automatically assign that pop, while clicking on the colony ship button itself would link into current behaviour Obviously it would be the most convenient way for the ...
by fonzosh
Tue May 22, 2018 8:57 am
Forum: Testing
Topic: Can We Talk About Diplomacy?
Replies: 33
Views: 62952

Re: Can We Talk About Diplomacy?

I would like to recomend something along the Gal Civ lines. A couple of new rare resources that gives bonus (for example special crystal that can be added to a ship to give the ship +5% beam damage) that also is a tradeable resource. Would be great for the Phidi as traders to "monopolize" ...
by fonzosh
Tue May 22, 2018 8:46 am
Forum: General Forum
Topic: "Stellar Surge" slows down game
Replies: 4
Views: 11292

"Stellar Surge" slows down game

I would recomend doing the stellar surge graphic a bit faster. If you have several Stellar Surge ships in the fleet (especially Orthins) the animation and sound of the Stellar surge beams severely slows down combat. Ok, it looks and sounds cool, but for the sake of combat it should be shortened.

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