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by orvarth
Tue Jun 04, 2019 10:46 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 957
Views: 309042

Re: Suggest - Features and Improvements

remove empty star system , AI often stuck on medium maps . the early growing population mechanic is good , but techs cloning and longevity are too strong and remove any need of strategy for pop and troops ; perhaps tune down them a little and add some special tech like breeding slave for the gremak ...
by orvarth
Sat Jan 12, 2019 11:19 am
Forum: General Forum
Topic: Reintroducing Pirate Raids
Replies: 2
Views: 1166

Re: Reintroducing Pirate Raids

sponsoring pirates seems a gremak thing , they could sponsor both marauder an human pirate ; some of these pirates could defect to the better looking new found human empire ( pop and ships) . pirates should have more variety in ships , gremak capture slaves and human captures ships , pirates clans c...
by orvarth
Fri Sep 21, 2018 6:42 pm
Forum: General Forum
Topic: The economy, stupid
Replies: 12
Views: 3640

Re: The economy, stupid

perhaps you should remove money from the game and develope influence : ship maintenance with metal mercenary maintenance with influence . influence come from treaties/market/population . phidi bonus in market and treaties , yoral strength in population , a bio race could be dependent only on food li...
by orvarth
Wed Sep 12, 2018 7:38 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1642
Views: 553871

Re: Report - Current Bugs and Issues

I think the Tinkers Forge only works for the Tinkers player, so the ability for other factions to salvage it is probably something that shouldn't work. tinkers forge don't work on starbases (tinker) , it's seem only built_in forges are working . human light carrier maintenance is 4 , seem a bit exc...
by orvarth
Fri Sep 07, 2018 6:58 pm
Forum: General Forum
Topic: Short naive questions
Replies: 32
Views: 6778

Re: Short naive questions

r22151 04/15/2018 .

the beta branch on gog is called patch_testing , and delivers the same in_development patch as steam do , but stop on the last live patch .
by orvarth
Thu Sep 06, 2018 10:19 pm
Forum: General Forum
Topic: Short naive questions
Replies: 32
Views: 6778

Re: Short naive questions

there is two beta channels on gog galaxy , patch_testing and in_development , but no update since the last live patch 22151 (april 2018 ) .
by orvarth
Tue Aug 21, 2018 9:08 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 957
Views: 309042

Re: Suggest - Features and Improvements

Make the human pirate variant faction playable : you can rp your game with evil pirate , more in tone with the human play style . you can choose the number of active (human) pirate faction (for now they just do anything) . Perhaps with a different start , two distants stars with human refugies you h...
by orvarth
Fri May 18, 2018 5:17 pm
Forum: Testing
Topic: gog test access
Replies: 0
Views: 2031

gog test access

hi ,

on gog the test patch access don't work anymore (live version only)

there is an another channel name in_development but it's the old alpha .

understable if you have too few return on testing from gog users .

not a huge problem , but i miss trying the new features .
by orvarth
Mon May 14, 2018 12:41 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 957
Views: 309042

Re: Suggest - Features and Improvements

a special abilitie for the human scavenger carrier : repair and replace

abilitie to replace 1 fighter/turn , and repair nearby ships armor and systems 5% , that would fit the survivalist/scavenger background of the human faction .
by orvarth
Sun May 13, 2018 1:01 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 957
Views: 309042

Re: Suggest - Features and Improvements

Humanity could access upgraded versions of her carrier and battleship (just a little bit) if reverse engineering lots of these enemy ships , that 's fit the ingenious scavenger background of human faction . Or hybrid version between factions captured ship (but that would make a lot of new designs ).
by orvarth
Thu Mar 29, 2018 3:39 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 957
Views: 309042

Re: Suggest - Features and Improvements

suggestions for weapons bonus balance : laser/primary : higher rate of fire , no armor penetration . ion : more damage against shield disruptor : more damage against armor neutron : bypass armor 50% lethal vs crew all kinetics weapons with long range and shield penetration , shields effiency against...
by orvarth
Sun Dec 31, 2017 2:22 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 957
Views: 309042

Re: Suggest - Features and Improvements

replace "interstellar currency" by private corporate mining , market generate +3 ore .
by orvarth
Thu Nov 09, 2017 9:38 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 957
Views: 309042

Re: Suggest - Features and Improvements

If not select in a game , major factions could be present as minor factions , like the gremak raider , with their capital .
by orvarth
Tue Aug 01, 2017 12:21 pm
Forum: Testing
Topic: Macro-manage Late game large scale
Replies: 41
Views: 17724

Re: Macro-manage Late game large scale

hi ,

i enjoy the game for almost 100h on gog (thanks for that) , about late game fleet size i think prod/ore maintenance could be a solution :

prod and ore maintenance with "exponential" cost for larger hulls .

gold maintenance only for mercenaries .

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