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by Uncle_Joe
Wed Jul 24, 2019 6:42 pm
Forum: Testing
Topic: Shipyards benefit of 70% or not?
Replies: 5
Views: 717

Re: Shipyards benefit of 70% or not?

Is that bonus supposed to stack? For example, if I have 2 Shipyards at a Planet, should I be getting it down 49% cost?
by Uncle_Joe
Fri Jul 12, 2019 3:26 am
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 261
Views: 27594

Re: Testing Economic Balance Changes

I finished one game as a Haduir (on Normal but got a good start and was pretty much leading for most of the game although the end game was sort of touch and go for a while vs the Yoral fleets). I'm in the end-game of a Human game (Normal). Again I got a good start and I'm pretty good shape but for t...
by Uncle_Joe
Sun Jul 07, 2019 7:21 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 261
Views: 27594

Re: Testing Economic Balance Changes

I seem to getting my ass handed to me as the Humans lol. I know that they are supposed to be harder to play but in the past I've succeeded with them quite well. Now I feel like they are extremely luck-dependent. If I don't get a few good systems (aka Fertile planet and/or planets without Income pena...
by Uncle_Joe
Sat Jul 06, 2019 10:34 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 261
Views: 27594

Re: Testing Economic Balance Changes

Yes they did not research markets but have seen this behaviour in almost all of the games so far and even if they do, they only build markets on a few planets (haven1t checked if this is due to late research though). If this is really the only thing stopping them from building properly, this might ...
by Uncle_Joe
Wed Jul 03, 2019 4:29 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 261
Views: 27594

Re: Testing Economic Balance Changes

You also don't want to go through the Stellaris screw-up where 'naked corvettes' are better than the high-end ships due to costing a fraction in upkeep. I don't think that is a rabbit hole worth going down. It opens up cans of worms with trying to balance between upgrading and keeping ships un-upgra...
by Uncle_Joe
Tue Jul 02, 2019 3:37 pm
Forum: Testing
Topic: Testing Economic Balance Changes
Replies: 261
Views: 27594

Re: Testing Economic Balance Changes

I'm playing using 45 stars, 4 races as Ashdar Colonial on Normal. I like the economic tweaks to the system and now I feel like I actually need to build Markets and manage cash flow for the first time. The reduced ship count does seem to increase the effectiveness of defenses (Starbases and Planetary...
by Uncle_Joe
Tue Jan 09, 2018 10:46 pm
Forum: Modding
Topic: Modding to increase difficulty
Replies: 29
Views: 12066

Re: Modding to increase difficulty

Yes, the AI has come a long way.

I dropped most of my mods when the expansion came out. The only changes I now make are:

Normal Speed, but techs increased by 25% cost.

Normal AI difficulty, but I give them a 1.4 bonus and a .9 ship cost modifier.

That's it! Everything else is default.
by Uncle_Joe
Tue Oct 24, 2017 7:41 pm
Forum: General Forum
Topic: How I almost lost a game
Replies: 3
Views: 2042

Re: How I almost lost a game

Yeah, the diplomatic ability to essentially declare peace at any time is a bit exploitable lol. And my experience with carriers/fighters is similar. Once I know my primary opponent is going to mass fighters, I can pretty much invalidate them with a combination of PD DDs and CLs carrying PD and AMs. ...
by Uncle_Joe
Fri Oct 06, 2017 3:32 pm
Forum: General Forum
Topic: The dread star is way too weak
Replies: 36
Views: 12465

Re: The dread star is way too weak

Unfortunately, I don't have a lot of experience with Dreadstars. I have only used them one or twice and by the time I got that far, the game was already over except for the crying so I really didn't have a chance to see any potential balance issues with them. They were just tagging along with my alr...
by Uncle_Joe
Wed Oct 04, 2017 3:48 pm
Forum: General Forum
Topic: The dread star is way too weak
Replies: 36
Views: 12465

Re: The dread star is way too weak

But should they be? I mean, Fighters basically take a dedicated ship to field. Also, they are ‘on and off’ weapons…ie, they strike, then have to fly back to reload before going back out to strike again. In addition they are ‘one and done’ as well…ie, once you kill them off with PD/AMs, there is noth...
by Uncle_Joe
Tue Oct 03, 2017 2:56 pm
Forum: General Forum
Topic: The dread star is way too weak
Replies: 36
Views: 12465

Re: The dread star is way too weak

But PD isn't helpless against ships. If there are no missiles/fighters, all that PD firepower now attacks ships. It may not be 'ideal' DPS, but in numbers they will still tear ships up. I think missiles/torps and fighters compliment each other very well. Not every ship can carry fighters, but almost...
by Uncle_Joe
Mon Oct 02, 2017 2:25 pm
Forum: General Forum
Topic: The dread star is way too weak
Replies: 36
Views: 12465

Re: The dread star is way too weak

I keep seeing people touting Fighters as 'OP' but I still haven't seen it. Sure, if you don't have lots of PD and/or you fire your PD at ship targets rather than letting it fire in defense, then yeah, Fighters will chew you up. I tend to make a few defensive classes of smaller hulls (DDs and CLs) so...
by Uncle_Joe
Mon Aug 21, 2017 5:18 pm
Forum: Testing
Topic: How to get the beta builds?
Replies: 6
Views: 4087

Re: How to get the beta builds?

Ok thanks, are you accepting new testers?
by Uncle_Joe
Mon Aug 21, 2017 3:59 am
Forum: Testing
Topic: How to get the beta builds?
Replies: 6
Views: 4087

How to get the beta builds?

It seems like there are builds going out which folks have access to. So far, I haven't been able to figure out how to get those builds. When I go to the betas tab on Steam, it just says 'None'. Is there a default password or somesuch to access them? Any help appreciated! I'd really like to be able t...
by Uncle_Joe
Thu Aug 17, 2017 6:14 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1663
Views: 583308

Re: Report - Current Bugs and Issues

When looking at the beta tab, I don't see anything. It says No beta available.

Am I missing something? Do I need to put something in the password?

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