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by blazenclaw
Sat Mar 11, 2017 2:22 am
Forum: General Forum
Topic: Stellaris
Replies: 16
Views: 31328

Re: Stellaris

snip Another interesting route is taken by Endless Space 2, where only high-level decisions are made via "cards". \snip If it's anything like the first Endless Space, it's basically a 4-5 sided rock-paper-scissors game played 3x per combat where winning can up to double your fleet's effic...
by blazenclaw
Thu Mar 09, 2017 7:52 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1913985

Re: Suggest - Features and Improvements

You can't remove the last unit of i.e. Gremak population from the planet, as far as I know. I'm pretty sure that you can, so long as you order them to board a transport when there is between 1 and 1.2 units of population remaining; any more and the leftover 200k or so will remain. Not sure what the...
by blazenclaw
Fri Feb 24, 2017 11:19 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1913985

Re: Suggest - Features and Improvements

... If there are 3 or more empires in the system, the name is segregated into three or four segments. As there can only be max 4 planets in any system, the mechanic could not be brought to its limits, as it only needs to accommodate maximum 4 colors and there are no system names with less then 4 ch...
by blazenclaw
Thu Feb 23, 2017 1:03 am
Forum: Testing
Topic: Phidi are rather politicians than merchants
Replies: 19
Views: 32954

Re: Phidi are rather politicians than merchants

Standard costs without Subspace Networking are 131/44 for a Phidi transport, and 214/73 for a tradeship fitted for commerce duty, which is less than twice as much cost for both resources, so the tradeship is definitely more cost-effective. The issue here though is that compared to other races, they...
by blazenclaw
Wed Feb 22, 2017 12:47 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1913985

Re: Suggest - Features and Improvements

Second part of notes in no particular order taken from a long game (first part is in bugs and issues)- some suggestions and useful tidbits I'd like to see (though most are pretty minor, sorry for such the long list!)-- - Repeat should repeat entire queue instead of last item; if I want a fleet compo...
by blazenclaw
Wed Feb 22, 2017 12:07 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2716825

Re: Report - Current Bugs and Issues

I just got through my third game (huge/sparse/human/hard) and wow, am I impressed! Wanted to drop by on the forums to say thank you Sven and Arioch! for the wonderful game you've made, as well as drop off my notes on what (mostly minor and trivial) issues I found in this and prior games that I remem...

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