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by rustyi
Sat Mar 17, 2018 7:57 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1662
Views: 582943

Re: Report - Current Bugs and Issues

Error on attacking harpies. game_6246 v22079 Lua state\@Technology\WeaponMethods.lua:143: attempt to index field 'info' (a nil value) Lua state\@Technology\WeaponMethods.lua:143:overcharge_damage: Lua state\@Tactical\ship_damage.lua:860:damage_roll: Lua state\@Tactical\ship_damage.lua:1057: Lua stat...
by rustyi
Sat Mar 17, 2018 5:57 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 77
Views: 30627

Re: DLC rebalance mod

Awesome - thanks sven! I'm looking forward to playing with the changes on dev :)
by rustyi
Thu Mar 15, 2018 3:35 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 77
Views: 30627

Re: DLC rebalance mod

Do you recall what unit was attacked, and was the error on firing or on impact? Was the range at less then 8? Closer? I have used them heavily, and have not seen that issue come up, so need to know how to replicate it. And you are playing on the current release steam build, right ? Current build of...
by rustyi
Tue Mar 13, 2018 5:18 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 77
Views: 30627

Re: DLC rebalance mod

Interesting bug - I think it's DLC related? Occurred when I attacked harpies using ships with vindicators error : that's weird -- looks like the mirv never deployed: 4.: Lua state\Actions\launch_missile.lua:234: Lua state\Actions\end_turn.lua:94: Lua state\AI\CloseAndAttack.lua:604: Lua state\AI\Clo...
by rustyi
Sun Jan 14, 2018 1:33 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 77
Views: 30627

Re: DLC rebalance mod

Thanks! After reading your post I started going through the ship drawer folder and reading the various LUA... totally get it. I was hoping to bootstrap an existing design and simply let another race "borrow" the template, but doesn't look that simple (to your point). Appreciate the quick r...
by rustyi
Sat Jan 13, 2018 7:38 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 77
Views: 30627

Re: DLC rebalance mod

Hey Chasm, Thanks for all your modding work! I was playing with your latest 010518DLC mod - a lot of fun! Curious about enabling ships for other races. I play tinkers a lot and find they seem to be missing a mid-level escort-type craft. I tried adding tinkers to the list of races in the TECHNOLOGY.l...
by rustyi
Sat Oct 28, 2017 2:48 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1662
Views: 582943

Re: Report - Current Bugs and Issues

New bug (I think) - I'm finding I can load torpedo's into missile slots. I saw the recent patch to fighters/torpedos and wasn't sure if this was WAI
by rustyi
Fri Oct 20, 2017 4:58 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1662
Views: 582943

Re: Report - Current Bugs and Issues

Sven, Arioch, CONGRATULATIONS ON THE DLC LAUNCH (I think I bought it within hours of it going live)! Really impressed by you both and thank you for all the work you've put into this as well as how open you've been to feedback and testing from the community. It's a great game and you've done a great ...
by rustyi
Tue Oct 17, 2017 3:00 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1662
Views: 582943

Re: Report - Current Bugs and Issues

Game breaking bug, game_4923 Lua state\Orders\encounters\harpy_guards.lua:40: attempt to call field 'declare_war' (a nil value) Lua state\Orders\encounters\harpy_guards.lua:40: Lua state\Orders\encounters.lua:242:call_optional_encounter_fun:Tinker 2: Lua state\AI\handle_reports.lua:42: Lua state\AI\...
by rustyi
Wed Oct 04, 2017 12:45 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1662
Views: 582943

Re: Report - Current Bugs and Issues

@Bjg

Had the same error; restarted and no errors -- I believe its related to the patch note that this build may not be compatible with previous build saves.
by rustyi
Tue Oct 03, 2017 3:54 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1662
Views: 582943

Re: Report - Current Bugs and Issues

seeing some strange tinker AI behavior. v21398 Noticing a whole fleet of mobile bases traveling between tinker worlds. Game_4615, look at the fleet approaching Mathyas (Dev Omni on to see the world) Also looks like they are "bouncing" colony ships off a unowned system, akham, which is guar...
by rustyi
Tue Oct 03, 2017 3:10 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1662
Views: 582943

Re: Report - Current Bugs and Issues

Weird bug. v21398
Queuing Force Beams *automatically* queues Hadron Cohesion...to be researched after Force Beams.
To reproduce, open up tech, queue any tech, then queue force beams and *voila* Hardon Cohesion gets queued to research after Force Beams.
Game_4614
by rustyi
Mon Oct 02, 2017 12:08 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1662
Views: 582943

Re: Report - Current Bugs and Issues

v21377 Minor feedback - and it may be WAI, but thought I'd share. The morale penalty for using Harmonize pretty much takes the fun out of it. What happened: - I harmonized some human dissenters (at war with Humanity) - All the humans + any other races in my empire started rebelling because "I t...
by rustyi
Sun Oct 01, 2017 5:03 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1662
Views: 582943

Re: Report - Current Bugs and Issues

game_4561 A research from the queue ("Deflector Shields" in this case) was discovered from a derelict. The queue stopped after reaching it (asking to choose a research) instead of skipping over and continuing. BTW, some sort of "remove from the queue" functionality would be very...
by rustyi
Fri Sep 29, 2017 3:50 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1662
Views: 582943

Re: Report - Current Bugs and Issues

Game-breaking bug, ver 21345, uploaded: game_4580 Lua state\Orders\relations.lua:403: missing required value: e1 Lua state\Orders\relations.lua:403:get_agreements: Lua state\Galaxy\alliance.lua:8:allied_empires: Lua state\AI\handlers\encounter_handlers.lua:114: Lua state\AI\handle_reports.lua:55:han...

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