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by jtrowell
Mon Oct 23, 2017 7:50 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2715463

Re: Report - Current Bugs and Issues

Since I started playing with the DLC, I got several of "stealthy" declarations of war, with various factions switching to a state of war (in some cases from a rather friendly relation) without any message for a declaration of war. The First time it happened, I was in friendly relations wit...
by jtrowell
Sun Oct 15, 2017 5:34 pm
Forum: Testing
Topic: Why can't we build normal planets in place of "tiny" once?
Replies: 10
Views: 21343

Re: Why can't we build normal planets in place of "tiny" once?

I think that it would be better if the artificial planet needed a base : - with a gas giant you would be able to construct a medium to huge planet - with a tiny planet (or an asteroid field like in MoM) you would ne able to construct a small to meidum planet* * if it is seen as too little, maybe the...
by jtrowell
Sun Oct 15, 2017 8:36 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2715463

Re: Report - Current Bugs and Issues

Note : I play with the "use beta builds" activated on steam Playing as Ashdar Colonials, after finishing a tech (the first one that increase strategic range) when I try to select "Docking Fields" in the tech list (classic view), the game freeze. Reloading to the previous turn wit...
by jtrowell
Thu Feb 02, 2017 9:10 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1912931

Re: Suggest - Features and Improvements

I found a lot : gaians, spice mongers, wren, the slime like ones, the yetis, the plants, the aquatics, and yes most of them can be rather useful, but they can also lessen the importance of having some race with a specific ecology, and sometimes I just want more variety. Finding native race so often ...
by jtrowell
Thu Feb 02, 2017 9:32 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1247
Views: 1912931

Re: Suggest - Features and Improvements

It's maybe the random generator that is playing with me, but settings all my games with Rare native races, I still find that most of the time I have around 2 native races relatively close to my home planet. I don't think that I played even one game where my starting scout didn't find at least one na...
by jtrowell
Tue Jan 24, 2017 9:20 am
Forum: General Forum
Topic: Ar strike fighter implemented ?
Replies: 8
Views: 13305

Re: Ar strike fighter implemented ?

Maybe planet fighter bases might get fighter automatically repaired over time during battle ?

If one destroyed fighter come back per turn you would be able to maintain a small tickle of fighters, or you might wait to send later a full squadron again. This would certainly not make them overpowered
by jtrowell
Sun Jan 22, 2017 8:57 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1843
Views: 2715463

Re: Report - Current Bugs and Issues

The exit bottom does not work on the mercenary exchange bottom panel, currently the only way to remove the panel is to have another panel oppened in its place.

Art seems to be missing for the Ardar colonial military transport design (bug already reported in game)
by jtrowell
Sat Jan 21, 2017 11:08 pm
Forum: General Forum
Topic: Ar strike fighter implemented ?
Replies: 8
Views: 13305

Re: Ar strike fighter implemented ?

Thank you sven, this indeed make them at least somewhat useful, but it would be nice if the information was available in game.
by jtrowell
Sat Jan 21, 2017 7:46 pm
Forum: General Forum
Topic: Ar strike fighter implemented ?
Replies: 8
Views: 13305

Ar strike fighter implemented ?

Looking at designing a carrier, they are described as being supposed to be a mix between fighters and bombers, but they don't seems to add anything to the normal fighter design, they even cost the same to produce while bombers are much mre expensives in metal. Maybe they are supposed to do the same ...
by jtrowell
Sat Jan 21, 2017 7:39 pm
Forum: General Forum
Topic: Different issues with current state of the game. (v19500)
Replies: 2
Views: 6824

Re: Different issues with current state of the game. (v19500)

It is possible to see the design of a ship during combat, just click on the ship picture at the bottom (where the current level of shields and armor are shown)

If you want to look at an ennemy ship or planet, first select the ship by left clicking on it
by jtrowell
Sat Jan 14, 2017 8:59 am
Forum: Testing
Topic: build r (19164) on test
Replies: 9
Views: 15918

Re: build r (19164) on test

No problem, thank you for the reply.

Have a nice day. :D
by jtrowell
Thu Jan 12, 2017 10:09 pm
Forum: Testing
Topic: build r (19164) on test
Replies: 9
Views: 15918

Re: build r (19164) on test

Thank you for the precision, so I didn't miss anything as it is normal for steam users to not have access to those beta builds. :oops: I will simply wait for the next steam patch then. :roll: Is there a chance that we get a patch previewing the final (or close to final) state of the game before the ...
by jtrowell
Thu Jan 12, 2017 7:42 pm
Forum: Testing
Topic: build r (19164) on test
Replies: 9
Views: 15918

Re: build r (19164) on test

Hi, I preorderd the game with steam, and I have been having a blast playing the incomplete but already very fun early access version, but how do I access to the beta builds ? Steam doesn't seems to register any beta version (and it seems that it would require some kind of code to access if it did), ...

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