Search found 8 matches

by Possibility454
Sun Jan 01, 2017 11:02 pm
Forum: Testing
Topic: Thoughts on Research
Replies: 10
Views: 18680

Re: Thoughts on Research

I haven't seen any 3-4 food planets, they all seem to be 6-7, unless i am encountering a bug. I've only encountered a super grain world once and it wasnt mine :(
by Possibility454
Sun Jan 01, 2017 10:49 pm
Forum: Testing
Topic: UI Improvement Ideas
Replies: 3
Views: 7424

Re: UI Improvement Ideas

Research screen: right click currently does nothing in there, make it close the screen.
Planetary report window thats on the left: right click currently does nothing, make it close that window.
Edit Designer window: right click currently does nothing, make it close that window.
Ship Designer ...
by Possibility454
Sun Jan 01, 2017 7:47 pm
Forum: Testing
Topic: UI Improvement Ideas
Replies: 3
Views: 7424

UI Improvement Ideas

Please add right mouse click to close any screen and return to the star map. This has become an established convention in other games and greatly reduces the tedium of having to move the mouse to click on an X, which just isn't fun, and games are supposed to be fun.

Please make ships always ...
by Possibility454
Sun Jan 01, 2017 7:31 pm
Forum: Testing
Topic: Thoughts on Research
Replies: 10
Views: 18680

Re: Thoughts on Research

The 1 farm 1 mine 1 factory was a general sense, as in an average across many planets. Once those items are built, its probably rare to go back and demolish them and build something new. Thus your research production is generally static, but slowly increasing. In Moo2 you could move population from ...
by Possibility454
Sun Jan 01, 2017 6:53 pm
Forum: Testing
Topic: How to get rid of native populations?
Replies: 8
Views: 17022

Re: How to get rid of native populations?

One interesting idea a minor race could do would be to provide a moral/happiness boost to worlds they are on like a market does, so you could move 1 pop of them to all your planets to get the benefit.

Will - do you mean that a planet can hold more pop then its size number indicates? I have seen ...
by Possibility454
Sat Dec 31, 2016 4:47 pm
Forum: Testing
Topic: How to get rid of native populations?
Replies: 8
Views: 17022

Re: How to get rid of native populations?

All the ones i have seen so far are quite a bit worse then your standard population, so I am not seeing the point of having them on my planets. They arent adding much 'fun' to the game, but rather are an 'inconvience' that I want to get rid of. And when I cant find a way to get rid of them, or stop ...
by Possibility454
Sat Dec 31, 2016 5:25 am
Forum: Testing
Topic: How to get rid of native populations?
Replies: 8
Views: 17022

How to get rid of native populations?

I have a planet with a bunch of worthless Lummox, how do I eradicate them? The only way i can think of is to load them onto transports and send them to the enemy.
by Possibility454
Thu Dec 29, 2016 3:52 am
Forum: Testing
Topic: Thoughts on Research
Replies: 10
Views: 18680

Thoughts on Research

I am excited for this game and I see great potential so far, but I have some constructive criticism to offer. The technology advancement portion of the game is frankly very boring. Upon entering the technology selection screen we are presented with a list of available technologies to research ...